@import "app/styles/mixins"
@import "app/styles/bootstrap/variables"

body.is-playing
  background-color: black

$level-resize-transition-time: 0.5s

#level-view
  margin: 0 auto
  @include user-select(none)

  &.real-time
    // Hmm, somehow the #page-container is cutting us off by ~17px on the right, looks a bit off.
    
    &.real-time.game-dev
      #canvas-wrapper
        width: 80%

    #canvas-wrapper
      width: 100%
      canvas
        margin: 0 auto
      #normal-surface
        left: 0
        right: 0
        margin-left: auto
        margin-right: auto
    #control-bar-view
      width: 100%
      button, h4
        display: none
    &:not(.flags)
      #playback-view
        width: 100%
    &.flags
      #playback-view
        $flags-width: 200px
        width: 90%
        width: -webkit-calc(100% - 200px)
        width: calc(100% - 200px)
        left: $flags-width
    #code-area, #thang-hud, #goals-view
      display: none
      visibility: hidden
    #gold-view
      right: 1%
      @include box-shadow(-1px 1px 10px cyan)
      .team-gold
        font-size: 2vw
        line-height: 2vw
        img
          width: 1.8vw
          height: 1.8vw
    #duel-stats-view
      right: calc(1% + 100px)
      bottom: 50px
    #control-bar-view .title
      left: 20%
      width: 60%
      text-align: center
    #stop-real-time-playback-button
      display: block
      z-index: 20
    #level-dialogue-view
      display: none

    .level-content
      margin: 0px auto

  .level-content
    position: relative
    background-color: black

  #canvas-wrapper
    top: 50px
    width: 55%
    position: relative
    overflow: hidden
    @include transition(all $level-resize-transition-time ease-out, z-index 1.2s linear)
    z-index: 0

    &.preview-overlay
      z-index: 20
      #goals-view
        visibility: hidden
    
  canvas#webgl-surface
    background-color: #333
    z-index: 1

  canvas#normal-surface
    z-index: 1
    position: absolute
    top: 0
    left: 0
    pointer-events: none

  canvas#webgl-surface, canvas#normal-surface
    display: block
    z-index: 2
    @include transition($level-resize-transition-time ease-out)

    &.grabbable:not(.flag-color-selected)
      cursor: -moz-grab
      cursor: -webkit-grab
      cursor: grab

      &:active
        cursor: -moz-grabbing
        cursor: -webkit-grabbing
        cursor: grabbing

    &.flag-color-selected
      cursor: crosshair

  #ascii-surface
    position: absolute
    z-index: 3
    top: 0
    left: 0
    pointer-events: none
    white-space: pre
    font-family: Courier, monospace
    color: white
    background-color: rgba(14, 59, 130, 0.25)
    transform-origin: 0 0 0
    line-height: 15px

  min-width: 1024px
  position: relative

  #code-area
    @include box-sizing(border-box)
    padding: 0px 0.9% 10px 1.4%
    width: 45%
    background: transparent url(/images/level/wood_texture.png)
    background-size: 100% 100%
    position: absolute
    right: 0
    top: 0px
    bottom: 0
    @include transition(width $level-resize-transition-time ease-in-out, right $level-resize-transition-time ease-in-out)
    z-index: 2

  #game-area
    position: relative
    overflow: hidden
    
  // Level Docs
  .ui-effects-transfer
    border: 2px dotted gray
  
  .modal
    img
      float: right

    img.diagram
      float: none

  #multiplayer-join-link
    font-size: 12px
      
  // Custom Buttons
  .btn.banner
    @include banner-button(#FFF, #333)
    @include box-shadow(2px 2px 2px rgba(0, 0, 0, 0.5))
    border: 1px solid black
    text-shadow: none

    $buttonConfig: 'primary' #6CA8EA, 'info' #71AACC, 'success' #90B236, 'warning' #CD6800, 'danger' #B43C20, 'inverse' #3A537F
    @each $tuple in $buttonConfig
      &.btn-#{nth($tuple, 1)}
        @include banner-button(nth($tuple, 2), #FFF)

  $GI: 0.5  // gradient intensity; can tweak this 0-1

  .gradient
    position: absolute
    z-index: 5

  #code-area-gradient
    top: 0px
    width: 3px
    background: linear-gradient(to right, rgba(0,0,0,0) 0%,rgba(0,0,0,$GI) 100%)
    left: -3px
    bottom: 0
    
  #canvas-left-gradient
    left: 0px
    width: 5px
    background: linear-gradient(to left, rgba(0,0,0,0) 0%,rgba(0,0,0,0.8*$GI) 100%)
    bottom: -30px
    top: 0

  #canvas-top-gradient
    top: 0
    height: 5px
    left: 0
    right: 0
    background: linear-gradient(to top, rgba(0,0,0,0) 0%,rgba(0,0,0,0.8*$GI) 100%)

  #hud-left-gradient
    background: linear-gradient(to right, rgba(0,0,0,$GI) 0%,rgba(0,0,0,0) 100%)
    left: 0
    top: 0
    height: 100%
    width: 2%

  #hud-right-gradient
    background: linear-gradient(to right, rgba(0,0,0,0) 0%,rgba(0,0,0,$GI) 100%)
    right: 0
    position: absolute
    top: 0
    height: 100%
    width: 2%

  #play-footer
    text-align: center
    font-family: $headings-font-family
    font-variant: small-caps
    font-size: 25px
    padding: 10px 0
    @include transition(opacity .10s linear)
    @include opacity(0.6)

    &:hover
      @include opacity(1)

    a
      @include opacity(0.75)
      @include transition(opacity .10s linear)
      color: white
  
      &:hover, &:active
        @include opacity(1)
    
    @media screen and (min-aspect-ratio: 17/10)
      &:not(.premium)
        display: none

  #level-footer-shadow
    position: absolute
    width: 100%
    height: 30px
    background: linear-gradient(to bottom, rgba(0,0,0,1) 0%, rgba(0,0,0,0) 100%)

  #fullscreen-editor-background-screen
    background-color: black
    opacity: 0.5
    cursor: pointer
    display: none
    position: absolute
    left: 0
    right: 0
    bottom: 0
    top: 0
    z-index: 19

  #stop-real-time-playback-button
    display: none
    position: absolute
    bottom: 70px
    right: 15px
    font-size: 30px

  .ad-container
    width: 100%
    height: 90px
    text-align: center
    
  .hints-view
    position: absolute
    top: 10px
    bottom: 10px
    right: 45%
    z-index: 1000000

  &.web-dev
    position: absolute
    top: 0
    bottom: 0
    left: 0
    right: 0

    #playback-view, #thang-hud, #level-dialogue-view, #play-footer, #level-footer-background, #level-footer-shadow
      display: none

    .game-container, .level-content, #game-area, #canvas-wrapper
      height: 100%

    #canvas-wrapper
      height: calc(100% - 50px)

    #canvas-wrapper canvas
      display: none

    #web-surface-view
      position: absolute
      top: 0
      right: 0
      left: 0
      bottom: 0
    
  #how-to-play-game-dev-panel
    position: absolute
    right: 0
    top: 52px
    width: 20%
    bottom: 38px

html.fullscreen-editor
  #level-view
    #fullscreen-editor-background-screen
      display: block

    #code-area
      position: fixed
      width: 95%
      height: 100%
      right: 0

body.ipad #level-view
  // Full-width Surface, preserving aspect ratio, with space for control bar.
  height: 1024px * (589 / 924) + 50px
  overflow: hidden

  #code-area, #play-footer, #thang-hud
    display: none

  #level-chat-view
    bottom: 40px

  #playback-view
    background-color: transparent
    z-index: 3
    bottom: 30px

    button
      background-color: #333

    .scrubber .progress
      background-color: rgba(255, 255, 255, 0.4)

  #canvas-wrapper, #control-bar-view, #playback-view, #thang-hud
    width: 100%

  #canvas-wrapper
    height: 653px

    canvas
      margin: 0 auto
      overflow: hidden

#level-footer-background
  display: none
  position: absolute
  background: transparent url(/images/level/footer_background.jpg) no-repeat
  bottom: 0
  width: 100%
  background-size: 100% 400px
  height: 400px
  z-index: -9001
  @include opacity(0.25)
