module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", translation:
#  new_home:
#    slogan: "The most engaging game for learning programming."
#    classroom_edition: "Classroom Edition:"
#    learn_to_code: "Learn to code:"
#    teacher: "Teacher"
#    student: "Student"
#    play_now: "Play Now"
#    im_a_teacher: "I'm a Teacher"
#    im_a_student: "I'm a Student"
#    learn_more: "Learn more"
#    classroom_in_a_box: "A classroom in-a-box for teaching computer science."
#    codecombat_is: "CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
#    our_courses: "Our courses have been specifically playtested <strong>to excel in the classroom</strong>, even by teachers with little to no prior programming experience."
#    top_screenshots_hint: "Students write code and see their changes update in real-time"
#    designed_with: "Designed with teachers in mind"
#    real_code: "Real, typed code"
#    from_the_first_level: "from the first level"
#    getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
#    educator_resources: "Educator resources"
#    course_guides: "and course guides"
#    teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
#    accessible_to: "Accessible to"
#    everyone: "everyone"
#    democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
#    forgot_learning: "I think they actually forgot that they were actually learning something."
#    wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
#    why_games: "Why is learning through games important?"
#    games_reward: "Games reward the productive struggle."
#    encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
#    excel: "Games excel at rewarding"
#    struggle: "productive struggle"
#    kind_of_struggle: "the kind of struggle that results in learning that’s engaging and"
#    motivating: "motivating"
#    not_tedious: "not tedious."
#    gaming_is_good: "Studies suggest gaming is good for children’s brains. (it’s true!)"
#    game_based: "When game-based learning systems are"
#    compared: "compared"
#    conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
#    perform_at_higher_level: "perform at a higher level of achievement"
#    feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
#    real_game: "A real game, played with real coding."
#    great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
#    agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
#    request_demo_title: "Get your students started today!"
#    request_demo_subtitle: "Request a demo and get your students started in less than an hour."
#    get_started_title: "Set up your class today"
#    get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
#    request_demo: "Request a Demo"
#    setup_a_class: "Set Up a Class"
#    have_an_account: "Have an account?"
#    logged_in_as: "You are currently logged in as"
#    computer_science: "Computer science courses for all ages"
#    show_me_lesson_time: "Show me lesson time estimates for:"
#    curriculum: "Total curriculum hours:"
#    ffa: "Free for all students"
#    lesson_time: "Lesson time:"
#    coming_soon: "More coming soon!"
#    courses_available_in: "Courses are available in JavaScript and Python. Web Development courses utilize HTML, CSS, jQuery, and Bootstrap."
#    boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
#    winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
#    run_class: "Everything you need to run a computer science class in your school today, no CS background required."
#    goto_classes: "Go to My Classes"
#    view_profile: "View My Profile"
#    view_progress: "View Progress"
#    go_to_courses: "Go to My Courses"
#    want_coco: "Want CodeCombat at your school?"

  nav:
    play: "Spela" # The top nav bar entry where players choose which levels to play
    community: "Community"
    courses: "Lektioner"
    blog: "Blogg"
    forum: "Forum"
    account: "Konto"
#    my_account: "My Account"
    profile: "Profil"
    home: "Hem"
    contribute: "Bidra"
    legal: "Juridik"
#    privacy: "Privacy"
    about: "Om oss"
    contact: "Kontakt"
    twitter_follow: "Följ oss på Twitter"
    teachers: "Lärare"
#    students: "Students"
    careers: "Jobbtillfällen"
#    facebook: "Facebook"
#    twitter: "Twitter"
#    create_a_class: "Create a Class"
#    other: "Other"
#    learn_to_code: "Learn to Code!"
#    toggle_nav: "Toggle navigation"
#    jobs: "Jobs"
#    schools: "Schools"
#    get_involved: "Get Involved"
#    open_source: "Open source (GitHub)"
#    support: "Support"
#    faqs: "FAQs"
#    help_pref: "Need help? Email"
#    help_suff: "and we'll get in touch!"
#    resource_hub: "Resource Hub"

  modal:
    close: "Stäng"
    okay: "Okej"

  not_found:
    page_not_found: "Sidan kan inte hittas"

  diplomat_suggestion:
    title: "Hjälp till att översätta CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "Vi behöver dina språkliga kunskaper."
    pitch_body: "Vi utvecklar CodeCombat på engelska, men vi har redan spelare världen över. Många av dem vill spela på svenska eftersom de inte talar engelska. Om du talar båda språken, fundera på att registrera dig som Diplomat och hjälp till med översättningen av både hemsidan och alla nivåer till svenska."
    missing_translations: "Tills vi har översatt allting till svenska, så kommer du se engelska när det inte finns någon svensk översättning tillgänglig."
    learn_more: "Läs mer om att vara en Diplomat"
    subscribe_as_diplomat: "Registrera dig som Diplomat"

  play:
    play_as: "Spela som " # Ladder page
    compete: "Tävla!" # Course details page
    spectate: "Titta på" # Ladder page
    players: "spelare" # Hover over a level on /play
    hours_played: "timmar spelade" # Hover over a level on /play
    items: "Föremål" # Tooltip on item shop button from /play
    unlock: "Lås upp" # For purchasing items and heroes
    confirm: "Bekräfta"
    owned: "Ägs av dig" # For items you own
    locked: "Låst"
    purchasable: "Till salu" # For a hero you unlocked but haven't purchased
    available: "Tillgängligt"
    skills_granted: "Ger färdigheter" # Property documentation details
    heroes: "Hjältar" # Tooltip on hero shop button from /play
    achievements: "Prestationer" # Tooltip on achievement list button from /play
    settings: "Inställningar" # Tooltip on settings button from /play
    poll: "Omröstning" # Tooltip on poll button from /play
    next: "Nästa" # Go from choose hero to choose inventory before playing a level
    change_hero: "Byt Hjälte" # Go back from choose inventory to choose hero
    buy_gems: "Köp ädelstenar"
    subscription_required: "Kräver prenumeration"
    anonymous: "Anonym Spelare"
    level_difficulty: "Svårighetsgrad: "
    play_classroom_version: "Spela klassrumsversion" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "Nybörjarkampanj"
    awaiting_levels_adventurer_prefix: "Vi släpper nya nivåer varje vecka." # {change}
    awaiting_levels_adventurer: "Registrera dig som äventyrare"
    awaiting_levels_adventurer_suffix: "för att vara först att spela nya nivåer."
    adjust_volume: "justera volymen"
    campaign_multiplayer: "Flerspelararenor"
    campaign_multiplayer_description: "... i vilken du tävlar i kodande mot andra spelare"

#  code:
#    if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
#    else: "else"
#    elif: "else if"
#    while: "while"
#    loop: "loop"
#    for: "for"
#    break: "break"
#    continue: "continue"
#    pass: "pass"
#    return: "return"
#    then: "then"
#    do: "do"
#    end: "end"
#    function: "function"
#    def: "define"
#    var: "variable"
#    self: "self"
#    hero: "hero"
#    this: "this"
#    or: "or"
#    "||": "or"
#    and: "and"
#    "&&": "and"
#    not: "not"
#    "!": "not"
#    "=": "assign"
#    "==": "equals"
#    "===": "strictly equals"
#    "!=": "does not equal"
#    "!==": "does not strictly equal"
#    ">": "is greater than"
#    ">=": "is greater than or equal"
#    "<": "is less than"
#    "<=": "is less than or equal"
#    "*": "multiplied by"
#    "/": "divided by"
#    "+": "plus"
#    "-": "minus"
#    "+=": "add and assign"
#    "-=": "subtract and assign"
#    True: "True"
#    true: "true"
#    False: "False"
#    false: "false"
#    undefined: "undefined"
#    null: "null"
#    nil: "nil"
#    None: "None"

  share_progress_modal:
    blurb: "Du gör stora framsteg! Berätta för dina föräldrar hur mycket du lärt dig tack vare CodeCombat."
    email_invalid: "ogiltig mejladress."
    form_blurb: "Ange en förälders mejladress så visar vi dem!"
    form_label: "Mejladress"
    placeholder: "mejladress"
    title: "Utmärkt arbete, lärling"

  login:
    sign_up: "Skapa konto"
#    email_or_username: "Email or username"
    log_in: "Logga in"
    logging_in: "Loggar in"
    log_out: "Logga ut"
    forgot_password: "Glömt ditt lösenord?"
    authenticate_gplus: "Autentisera med G+"
    load_profile: "Ladda G+ Profil"
    finishing: "Färdigställer"
    sign_in_with_facebook: "Logga in med Facebook"
    sign_in_with_gplus: "Logga in med G+"
    signup_switch: "Vill du skapa ett konto?"

  signup:
#    create_student_header: "Create Student Account"
#    create_teacher_header: "Create Teacher Account"
#    create_individual_header: "Create Individual Account"
    email_announcements: "Mottag nyheter via mejl" # {change}
    creating: "Skapar konto..."
    sign_up: "Skapa konto"
    log_in: "logga in med lösenord"
    required: "Du måste logga in innan du kan gå dit"
    login_switch: "Har du redan ett konto?"
    school_name: "Namn på skolan och stad"
#    optional: "optional"
    school_name_placeholder: "Exempel Högstadiet Stenhamre, Ljusdal"
#    connect_with: "Connect with:"
#    connected_gplus_header: "You've successfully connected with Google+!"
#    connected_gplus_p: "Finish signing up so you can log in with your Google+ account."
#    gplus_exists: "You already have an account associated with Google+!"
#    connected_facebook_header: "You've successfully connected with Facebook!"
#    connected_facebook_p: "Finish signing up so you can log in with your Facebook account."
#    facebook_exists: "You already have an account associated with Facebook!"
#    hey_students: "Students, enter the class code from your teacher."
#    birthday: "Birthday"
#    parent_email_blurb: "We know you can't wait to learn programming &mdash; we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
#    classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
#    checking: "Checking..."
#    account_exists: "This email is already in use:"
#    sign_in: "Sign in"
#    email_good: "Email looks good!"
#    name_taken: "Username already taken! Try {{suggestedName}}?"
#    name_available: "Username available!"
#    name_is_email: "Username may not be an email"
#    choose_type: "Choose your account type:"
#    teacher_type_1: "Teach programming using CodeCombat!"
#    teacher_type_2: "Set up your class"
#    teacher_type_3: "Access Course Guides"
#    teacher_type_4: "View student progress"
#    signup_as_teacher: "Sign up as a Teacher"
#    student_type_1: "Learn to program while playing an engaging game!"
#    student_type_2: "Play with your class"
#    student_type_3: "Compete in arenas"
#    student_type_4: "Choose your hero!"
#    student_type_5: "Have your Class Code ready!"
#    signup_as_student: "Sign up as a Student"
#    individuals_or_parents: "Individuals & Parents"
#    individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
#    signup_as_individual: "Sign up as an Individual"
#    enter_class_code: "Enter your Class Code"
#    enter_birthdate: "Enter your birthdate:"
#    parent_use_birthdate: "Parents, use your own birthdate."
#    ask_teacher_1: "Ask your teacher for your Class Code."
#    ask_teacher_2: "Not part of a class? Create an "
#    ask_teacher_3: "Individual Account"
#    ask_teacher_4: " instead."
#    about_to_join: "You're about to join:"
#    enter_parent_email: "Enter your parent’s email address:"
#    parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
#    parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
#    account_created: "Account Created!"
#    confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
#    confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
#    write_this_down: "Write this down:"
#    start_playing: "Start Playing!"
#    sso_connected: "Successfully connected with:"
#    select_your_starting_hero: "Select Your Starting Hero:"
#    you_can_always_change_your_hero_later: "You can always change your hero later."

  recover:
    recover_account_title: "Återskapa ditt konto"
    send_password: "Skicka återskapningslösenord"
    recovery_sent: "Återskapningslösenord skickat."

  items:
    primary: "Primär"
    secondary: "Sekundär"
    armor: "Rustning"
    accessories: "Tillbehör"
    misc: "Övrigt"
    books: "Böcker"

  common:
    back: "Tillbaka" # When used as an action verb, like "Navigate backward"
#    coming_soon: "Coming soon!"
    continue: "Fortsätt" # When used as an action verb, like "Continue forward"
#    default_code: "Default Code"
    loading: "Laddar..."
#    overview: "Overview"
#    solution: "Solution"
#    intro: "Intro"
    saving: "Sparar..."
    sending: "Skickar..."
    send: "Skicka"
#    sent: "Sent"
    cancel: "Avbryt"
    save: "Spara"
    publish: "Publicera"
    create: "Skapa"
    fork: "Förgrena"
    play: "Spela" # When used as an action verb, like "Play next level"
    retry: "Försök igen"
    actions: "Handlingar"
    info: "Info"
    help: "Hjälp"
#    watch: "Watch"
#    unwatch: "Unwatch"
#    submit_patch: "Submit Patch"
    submit_changes: "Spara Ändringar"
    save_changes: "Spara ändringar"
#    required_field: "required"

  general:
    and: "och"
    name: "Namn"
    date: "Datum"
    body: "Kropp"
    version: "Version"
#    pending: "Pending"
    accepted: "Accepterad"
    rejected: "Avvisad"
#    withdrawn: "Withdrawn"
    accept: "Acceptera"
    reject: "Avvisa"
#    withdraw: "Withdraw"
    submitter: "Inlämnare"
    submitted: "Inlämnat"
    commit_msg: "Ändringsmeddelande"
    version_history: "Ändringshistorik"
    version_history_for: "Ändringshistorik för: "
    select_changes: "Välj två ändringar nedan för att se skillnaden."
    undo_prefix: "Ångra"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "gör om"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "Spela förhandsversion av aktuell nivå"
    result: "Resultat"
    results: "Resultat"
    description: "Beskrivning"
    or: "eller"
    subject: "Ämne"
    email: "Mejl"
    password: "Lösenord"
#    confirm_password: "Confirm Password"
    message: "Meddelande"
    code: "Kod"
    ladder: "Stege"
    when: "När"
    opponent: "Fiende"
    rank: "Rank"
    score: "Poäng"
    win: "Vinst"
    loss: "Förlust"
    tie: "Oavgjord"
    easy: "Lätt"
    medium: "Medium"
    hard: "Svår"
    player: "Spelare"
    player_level: "Nivå" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "Krigare"
    ranger: "Vandrare"
    wizard: "Trollkarl"
#    first_name: "First Name"
#    last_name: "Last Name"
#    last_initial: "Last Initial"
#    username: "Username"

  units:
    second: "sekund"
    seconds: "sekunder"
    minute: "minut"
    minutes: "minuter"
    hour: "timme"
    hours: "timmar"
    day: "dag"
    days: "dagar"
    week: "vecka"
    weeks: "veckor"
    month: "månad"
    months: "månader"
    year: "år"
    years: "år"

  play_level:
#    level_complete: "Level Complete"
    completed_level: "Avklarad nivå:"
    course: "Lektion:"
    done: "Klar"
    next_level: "Nästa nivå"
    next_game: "Nästa spel"
#    language: "Language"
#    languages: "Languages"
#    programming_language: "Programming language"
    show_menu: "Visa spelmeny"
    home: "Hem" # Not used any more, will be removed soon.
    level: "Nivå" # Like "Level: Dungeons of Kithgard"
    skip: "Hoppa över"
    game_menu: "Spelmeny"
    guide: "Guide"
    restart: "Börja om"
    goals: "Mål"
    goal: "Mål"
    running: "Kör..."
    success: "Du lyckades!"
    incomplete: "Ej färdig"
    timed_out: "Slut på tid"
    failing: "Ingen framgång"
    reload: "Ladda om"
    reload_title: "Ladda om all kod?"
    reload_really: "Är du säker på att du vill ladda om nivån från början?"
    reload_confirm: "Ladda om allt"
    victory: "Seger"
    victory_title_prefix: ""
    victory_title_suffix: " Genomförd"
    victory_sign_up: "Registrera dig för att få uppdateringar"
    victory_sign_up_poke: "Vill du ha de senaste nyheterna via mejl? Skapa ett gratiskonto så håller vi dig informerad!"
    victory_rate_the_level: "Betygsätt nivån: " # {change}
    victory_return_to_ladder: "Gå tillbaka till stegen"
    victory_saving_progress: "Sparar framsteg"
    victory_go_home: "Gå hem"
    victory_review: "Berätta mer!"
    victory_review_placeholder: "Hur tyckte du nivån var?"
    victory_hour_of_code_done: "Är du klar?"
    victory_hour_of_code_done_yes: "Ja, jag är klar med min Hour of Code!"
    victory_experience_gained: "XP mottaget"
    victory_gems_gained: "Vunna ädelstenar"
    victory_new_item: "Nytt föremål"
#    victory_new_hero: "New Hero"
    victory_viking_code_school: "Jösses vilken svår nivå du just klarade! Om du inte redan är en mjukvaruutvecklare så borde du vara det. Du bev precis fast-tracked för antagning vid Viking Code School, där du kan ta dina kunskaper till en ny nivå och bli en professionell webbutvecklare på 14 veckor."
    victory_become_a_viking: "Bli en Viking"
#    victory_no_progress_for_teachers: "Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
    guide_title: "Guide"
    tome_cast_button_run: "Kör"
    tome_cast_button_running: "Kör..."
    tome_cast_button_ran: "Körde"
    tome_submit_button: "Lämna in"
    tome_reload_method: "Ladda om den ursprungliga koden för den här metoden" # {change}
    tome_available_spells: "Tillgängliga förmågor"
    tome_your_skills: "Dina färdigheter"
    tome_current_method: "Nuvarande metod"
#    hints: "Hints"
#    hints_title: "Hint {{number}}"
    code_saved: "Kod sparad"
    skip_tutorial: "Hoppa över (esc)"
    keyboard_shortcuts: "Kortkommandon"
    loading_ready: "Redo!"
    loading_start: "Starta Nivå"
    problem_alert_title: "Fixa din kod"
    time_current: "Nu:"
    time_total: "Max:"
    time_goto: "Gå till:"
    non_user_code_problem_title: "Kunde inte ladda nivå"
    infinite_loop_title: "Oändlig loop upptäckt"
#    infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
#    check_dev_console: "You can also open the developer console to see what might be going wrong."
    check_dev_console_link: "(instruktioner)"
    infinite_loop_try_again: "Försök igen"
    infinite_loop_reset_level: "Återställ Nivå"
    infinite_loop_comment_out: "Kommentera bort min kod"
    tip_toggle_play: "Spela/pausa med Ctrl+P."
    tip_scrub_shortcut: "Ctrl+] och Ctrl+[ spolar framåt och bakåt." # {change}
    tip_guide_exists: "Om du vill ha mer användbar information: Klicka på guiden högst upp i spelmenyn"
    tip_open_source: "CodeCombat är 100% öppen källkod!"
    tip_tell_friends: "Gillar du CodeCombat? Tipsa dina vänner om oss!"
    tip_beta_launch: "CodeCombat startade sin beta i oktober 2013."
    tip_think_solution: "Tänk på lösningen, inte problemet."
    tip_theory_practice: "Teoretiskt sett så är det ingen skillnad mellan teori och praktik. Men i praktiken så är det. - Yogi Berra"
    tip_error_free: "Det finns två sätt att skriva felfria program; endast det tredje fungerar. - Alan Perlis"
#    tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
#    tip_forums: "Head over to the forums and tell us what you think!"
    tip_baby_coders: "I framtiden är till och med bebisar ärkemagiker."
#    tip_morale_improves: "Loading will continue until morale improves."
#    tip_all_species: "We believe in equal opportunities to learn programming for all species."
#    tip_reticulating: "Reticulating spines."
    tip_harry: "Du e' en trollkarl, "
#    tip_great_responsibility: "With great coding skill comes great debug responsibility."
#    tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
    tip_binary: "Det finns 10 sorters människor på jorden, de som försår binära tal och de som inte gör det."
#    tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
    tip_no_try: "Gör. Eller gör inte. Försök finns inte. - Yoda"
    tip_patience: "Tålamod du måste ha, unge Padawan. - Yoda"
    tip_documented_bug: "En dokumenterad bugg är inte en bugg - det är en funktion."
    tip_impossible: "Allt verkar alltid omöjligt ända tills någon gör det. - Nelson Mandela"
    tip_talk_is_cheap: "Det är billigt att prata. Visa mig koden. - Linus Torvalds"
#    tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
    tip_hardware_problem: "Fråga: Hur många programmerare krävs för att byta en glödlampa?  Svar: Inga, det är ett hårdvaruproblem."
#    tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
#    tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
#    tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
#    tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
#    tip_superpower: "Coding is the closest thing we have to a superpower."
#    tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
    tip_no_code: "Inge kod är snabbare än ingen kod."
    tip_code_never_lies: "Kod ljuger aldrig, kommentarer gör det ibland. — Ron Jeffries"
#    tip_reusable_software: "Before software can be reusable it first has to be usable."
#    tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
#    tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
#    tip_source_code: "I want to change the world but they would not give me the source code."
#    tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
    tip_move_forward: "Vad du än gör, fortsätt framåt. - Martin Luther King Jr."
    tip_google: "Ett problem du inte kan lösa? Googla det!"
    tip_adding_evil: "Också en nypa ondska."
    tip_hate_computers: "Det är det som är grejen med folk som tror att de hatar datorer. Det de egentligen hatar är dåliga programmerare. - Larry Niven"
    tip_open_source_contribute: "Du kan få CodeCombat att bli ännu bättre!"
    tip_recurse: "Iteration är mänskligt, rekursion är gudomligt. - L. Peter Deutsch"
#    tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
#    tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
#    tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
#    tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson"
#    tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
#    tip_understand_recursion: "The only way to understand recursion is to understand recursion."
#    tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
#    tip_mistakes_proof_of_trying: "Mistakes in your code are just proof that you are trying."
#    tip_adding_orgres: "Rounding up ogres."
#    tip_sharpening_swords: "Sharpening the swords."
#    tip_ratatouille: "You must not let anyone define your limits because of where you come from. Your only limit is your soul. - Gusteau, Ratatouille"
#    tip_nemo: "When life gets you down, want to know what you've gotta do? Just keep swimming, just keep swimming. - Dory, Finding Nemo"
#    tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
#    tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
#    tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
#    tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
#    tip_good_idea: "The best way to have a good idea is to have a lot of ideas. - Linus Pauling"
#    tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
#    tip_mulan: "Believe you can, then you will. - Mulan"

#  play_game_dev_level:
#    created_by: "Created by {{name}}"
#    how_to_play_title: "How to play:"
#    how_to_play_1: "Use the mouse to control the hero!"
#    how_to_play_2: "Click anywhere on the map to move to that location."
#    how_to_play_3: "Click on the ogres to attack them."
#    restart: "Restart Level"
#    play: "Play Level"
#    play_more_codecombat: "Play More CodeCombat"
#    default_student_instructions: "Click to control your hero and win your game!"
#    back_to_coding: "Back to Coding"

  game_menu:
    inventory_tab: "Utrustning"
    save_load_tab: "Spara/Ladda"
    options_tab: "Inställningar"
    guide_tab: "Guide"
    guide_video_tutorial: "Videogenomgång"
    guide_tips: "Tips"
    multiplayer_tab: "Flerspelarläge"
    auth_tab: "Registrera dig"
    inventory_caption: "Utrusta din hjälte"
    choose_hero_caption: "Välj hjälte, språk"
    save_load_caption: "... och visa historik"
    options_caption: "Konfigurera inställningar"
    guide_caption: "Dokument och tips"
    multiplayer_caption: "Spela med vänner!"
    auth_caption: "Spara dina framsteg."

  leaderboard:
    view_other_solutions: "Visa topplistor"
    scores: "Poäng"
    top_players: "Toppspelare efter"
    day: "Idag"
    week: "Den här veckan"
    all: "Genom tiderna"
    time: "Tid"
    damage_taken: "Mottagen skada"
    damage_dealt: "Åsamkad skada"
    difficulty: "Svårighetsgrad"
    gold_collected: "Samlat guld"

  inventory:
    equipped_item: "Används"
    required_purchase_title: "Krävs"
    available_item: "Tillgänglig"
    restricted_title: "Begränsad"
    should_equip: "(dubbeklicka för att använda)"
    equipped: "(används)"
    locked: "(låst)"
    restricted: "(begränsad på den här nivån)"
    equip: "Använd"
    unequip: "Sluta använda"

  buy_gems:
    few_gems: "Ett par ädelstenar"
    pile_gems: "Hög med ädelstenar"
    chest_gems: "Kista med ädelstenar"
    purchasing: "Köp pågår..."
    declined: "Köp nekat"
    retrying: "Serverfel, försöker igen."
    prompt_title: "Inte tillräckligt många ädelstenar"
    prompt_body: "Vill du skaffa flera?"
    prompt_button: "Gå till affären"
    recovered: "Föregående köp av ädelstenar återskapat. Var vänlig och uppdatera sidan."
#    price: "x{{gems}} / mo"

#  subscribe:
#    comparison_blurb: "Sharpen your skills with a CodeCombat subscription!"
#    feature1: "__levelsCount__+ basic levels across __worldsCount__ worlds"
#    feature2: "__heroesCount__ powerful <strong>new heroes</strong> with unique skills!"
#    feature3: "__bonusLevelsCount__+ bonus levels"
#    feature4: "<strong>{{gems}} bonus gems</strong> every month!"
#    feature6: "Premium email support"
#    feature7: "Private <strong>Clans</strong>"
#    feature8: "<strong>No ads!</strong>"
#    free: "Free"
#    month: "month"
#    must_be_logged: "You must be logged in first. Please create an account or log in from the menu above."
#    subscribe_title: "Subscribe"
#    unsubscribe: "Unsubscribe"
#    confirm_unsubscribe: "Confirm Unsubscribe"
#    never_mind: "Never Mind, I Still Love You"
#    thank_you_months_prefix: "Thank you for supporting us these last"
#    thank_you_months_suffix: "months."
#    thank_you: "Thank you for supporting CodeCombat."
#    sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
#    unsubscribe_feedback_placeholder: "O, what have we done?"
#    parent_button: "Ask your parent"
#    parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
#    parent_email_input_invalid: "Email address invalid."
#    parent_email_input_label: "Parent email address"
#    parent_email_input_placeholder: "Enter parent email"
#    parent_email_send: "Send Email"
#    parent_email_sent: "Email sent!"
#    parent_email_title: "What's your parent's email?"
#    parents: "For Parents"
#    parents_title: "Dear Parent: Your child is learning to code. Will you help them continue?"
#    parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing."
#    parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
#    parents_blurb2: "For ${{price}} USD/mo, your child will get new challenges every week and personal email support from professional programmers."
#    parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
#    payment_methods: "Payment Methods"
#    payment_methods_title: "Accepted Payment Methods"
#    payment_methods_blurb1: "We currently accept credit cards and Alipay. You can also PayPal {{three_month_price}} USD to nick@codecombat.com with your account email in the memo to purchase three months' subscription and gems, or ${{year_price}} for a year."
#    payment_methods_blurb2: "If you require an alternate form of payment, please contact"
#    sale_button: "Sale!"
#    sale_button_title: "Save $21 when you purchase a 1 year subscription"
#    stripe_description: "Monthly Subscription"
#    stripe_description_year_sale: "1 Year Subscription (${{discount}} discount)"
#    subscription_required_to_play: "You'll need a subscription to play this level."
#    unlock_help_videos: "Subscribe to unlock all video tutorials."
#    personal_sub: "Personal Subscription" # Accounts Subscription View below
#    loading_info: "Loading subscription information..."
#    managed_by: "Managed by"
#    will_be_cancelled: "Will be cancelled on"
#    currently_free: "You currently have a free subscription"
#    currently_free_until: "You currently have a subscription until"
#    was_free_until: "You had a free subscription until"
#    managed_subs: "Managed Subscriptions"
#    subscribing: "Subscribing..."
#    current_recipients: "Current Recipients"
#    unsubscribing: "Unsubscribing"
#    subscribe_prepaid: "Click Subscribe to use prepaid code"
#    using_prepaid: "Using prepaid code for monthly subscription"

  choose_hero:
    choose_hero: "Välj hjälte"
    programming_language: "Programspråk"
    programming_language_description: "Vilket programspråk vill du använda?"
    default: "Standard"
    experimental: "Experimentell"
    python_blurb: "Enkelt men ändå kraftfullt, perfekt för nybörjare och experter."
    javascript_blurb: "Webbens språk. (Inte samma sak som Java.)"
    coffeescript_blurb: "Trevligare JavaScript-syntax."
    lua_blurb: "Språk för spelskript."
#    java_blurb: "(Subscriber Only) Android and enterprise."
    status: "Status"
    weapons: "Vapen"
    weapons_warrior: "Svärd - Kort räckvidd, ingen magi"
    weapons_ranger: "Armborst, pistoler - Lång räckvidd, ingen magi"
    weapons_wizard: "Trollspön, stavar - Lång räckvidd, magi"
    attack: "Attack" # Can also translate as "Attack"
    health: "Hälsa"
    speed: "Hastighet"
    regeneration: "Regeneration"
    range: "Räckvidd" # As in "attack or visual range"
    blocks: "Blockerar" # As in "this shield blocks this much damage"
    backstab: "Hugg i ryggen" # As in "this dagger does this much backstab damage"
    skills: "Färdigheter"
    attack_1: "Gör"
    attack_2: "av noterad vapenskada för"
    attack_3: "."
    health_1: "Får"
    health_2: "av noterad rustningshälsa för"
    health_3: "."
    speed_1: "Rör sig"
    speed_2: "meter per sekund."
    available_for_purchase: "Tillgänlig att köpa" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Nivå som låser upp:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Det är bara vissa hjältar som kan spela den här nivån."

  skill_docs:
#    function: "function" # skill types
#    method: "method"
#    snippet: "snippet"
#    number: "number"
#    array: "array"
#    object: "object"
#    string: "string"
    writable: "skrivbar" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "endast läsning"
    action: "Handling"
    spell: "Trollformel"
    action_name: "namn"
    action_cooldown: "Tar"
    action_specific_cooldown: "Återhämtningstid"
    action_damage: "Skada"
    action_range: "Räckvidd"
    action_radius: "Radie"
    action_duration: "Löptid"
    example: "Exampel"
    ex: "ex" # Abbreviation of "example"
    current_value: "Nuvarande värde"
    default_value: "Standardvärde"
    parameters: "Parametrar"
#    required_parameters: "Required Parameters"
#    optional_parameters: "Optional Parameters"
    returns: "Returnerar"
    granted_by: "Ges av"

  save_load:
    granularity_saved_games: "Sparat"
    granularity_change_history: "Historik"

  options:
    general_options: "Allmänna inställningar" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "Volym"
    music_label: "Musik"
    music_description: "Stäng av/sätt på bakgrundsmusik."
    editor_config_title: "Redigerarinställningar"
#    editor_config_livecompletion_label: "Live Autocompletion"
    editor_config_livecompletion_description: "Visar förslag medans du skriver"
    editor_config_invisibles_label: "Visa osynliga"
    editor_config_invisibles_description: "Visar osynliga tecken, till exempel mellanrum och nyradstecken."
    editor_config_indentguides_label: "Visa indenteringsguider"
    editor_config_indentguides_description: "Visar vertikala linjer för att kunna se indentering bättre."
    editor_config_behaviors_label: "Smart beteende"
    editor_config_behaviors_description: "Avsluta automatiskt hakparenteser, parenteser, och citat."

  about:
#    main_title: "If you want to learn to program, you need to write (a lot of) code."
#    main_description: "At CodeCombat, our job is to make sure you're doing that with a smile on your face."
#    mission_link: "Mission"
#    team_link: "Team"
#    story_link: "Story"
#    press_link: "Press"
#    mission_title: "Our mission: make programming accessible to every student on Earth."
#    mission_description_1: "<strong>Programming is magic</strong>. It's the ability to create things from pure imagination. We started CodeCombat to give learners the feeling of wizardly power at their fingertips by using <strong>typed code</strong>."
#    mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming."
#    team_title: "Meet the CodeCombat team"
#    team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our GitHub contributors, because we value growth and learning in our team."
    nick_title: "Medgrundare" # {change}
    nick_blurb: "Moitivationsguru"
    matt_title: "Medgrundare" # {change}
    cat_title: "Chefshantverkare" # {change}
    cat_blurb: "Luftbändare"
    scott_title: "Medgrundare" # {change}
#    scott_blurb: "Reasonable One"
#    maka_title: "Customer Advocate"
    maka_blurb: "Sagoberättare"
    rob_title: "Kompileringsingenjör" # {change}
    rob_blurb: "Kodar saker"
    josh_c_title: "Speldesigner"
    josh_c_blurb: "Designar spel"
#    robin_title: "UX Design & Research"
#    robin_blurb: "Scaffolding"
    josh_title: "Speldesigner"
#    josh_blurb: "Floor Is Lava"
#    phoenix_title: "Software Engineer"
#    nolan_title: "Territory Manager"
#    elliot_title: "Partnership Manager"
#    elliot_blurb: "Mindreader"
#    lisa_title: "School Specialist"
#    lisa_blurb: "A gritty one"
#    sean_title: "Territory Manager"
    retrostyle_title: "Illustration"
    retrostyle_blurb: "RetroStyle Games"
    jose_title: "Musik"
#    jose_blurb: "Taking Off"
#    community_title: "...and our open-source community"
#    community_subtitle: "Over 450 contributors have helped build CodeCombat, with more joining every week!"
#    community_description_3: "CodeCombat is a"
#    community_description_link_2: "community project"
#    community_description_1: "with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
#    community_description_link: "contribute page"
#    community_description_2: "for more info."
#    number_contributors: "Over 450 contributors have lent their support and time to this project."
#    story_title: "Our story so far"
#    story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
#    story_statistic_1a: "5,000,000+"
#    story_statistic_1b: "total players"
#    story_statistic_1c: "have started their programming journey through CodeCombat"
#    story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
#    story_statistic_2b: "200+ countries"
#    story_statistic_3a: "Together, they have written"
#    story_statistic_3b: "1 billion lines of code and counting"
#    story_statistic_3c: "across many different programming languages"
#    story_long_way_1: "Though we've come a long way..."
#    story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
#    story_long_way_2: "we still have much to do before we complete our quest, so..."
#    jobs_title: "Come work with us and help write CodeCombat history!"
#    jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
#    jobs_benefits: "Employee Benefits"
#    jobs_benefit_4: "Unlimited vacation"
#    jobs_benefit_5: "Professional development and continuing education support – free books and games!"
#    jobs_benefit_6: "Medical (gold), dental, vision"
#    jobs_benefit_7: "Sit-stand desks for all"
#    jobs_benefit_9: "10-year option exercise window"
#    jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
#    jobs_benefit_11: "Paternity leave: 10 weeks paid"
#    learn_more: "Learn More"
#    jobs_custom_title: "Create Your Own"
#    jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
#    jobs_custom_contact_1: "Send us a note at"
#    jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
#    contact_title: "Press & Contact"
#    contact_subtitle: "Need more information? Get in touch with us at"
#    screenshots_title: "Game Screenshots"
#    screenshots_hint: "(click to view full size)"
#    downloads_title: "Download Assets & Information"
#    about_codecombat: "About CodeCombat"
#    logo: "Logo"
#    screenshots: "Screenshots"
#    character_art: "Character Art"
#    download_all: "Download All"
#    previous: "Previous"
#    location_title: "We're located in downtown SF:"

  teachers:
    who_for_title: "Vem är CodeCombat för?"
    who_for_1: "Vi rekommenderar CodeCombat till elever som är minst 9 år. Inga programmeringskunskaper krävs." # {change}
    who_for_2: "Vi har skapat CodeCombat för att locka både pojkar och flickor." # {change}
    more_info_title: "Var kan jag hitta mer information?"
    more_info_1: "Vårt"
    more_info_2: "lärarforum"
    more_info_3: "är ett bra ställe att skapa kontakter med andra lärare som använder CodeCombat."
#    licenses_needed: "Licenses needed"

#  teachers_quote:
#    name: "Demo Form"
#    subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
#    email_exists: "User exists with this email."
#    phone_number: "Phone number"
#    phone_number_help: "Where can we reach you during the workday?"
#    primary_role_label: "Your Primary Role"
#    role_default: "Select Role"
#    primary_role_default: "Select Primary Role"
#    purchaser_role_default: "Select Purchaser Role"
#    tech_coordinator: "Technology coordinator"
#    advisor: "Advisor"
#    principal: "Principal"
#    superintendent: "Superintendent"
#    parent: "Parent"
#    purchaser_role_label: "Your Purchaser Role"
#    influence_advocate: "Influence/Advocate"
#    evaluate_recommend: "Evaluate/Recommend"
#    approve_funds: "Approve Funds"
#    no_purchaser_role: "No role in purchase decisions"
#    district_label: "District"
#    district_na: "Enter N/A if not applicable"
#    organization_label: "School"
#    city: "City"
#    state: "State"
#    country: "Country"
#    num_students_help: "How many do you anticipate enrolling in CodeCombat?"
#    num_students_default: "Select Range"
#    education_level_label: "Education Level of Students"
#    education_level_help: "Choose as many as apply."
#    elementary_school: "Elementary School"
#    high_school: "High School"
#    please_explain: "(please explain)"
#    middle_school: "Middle School"
#    college_plus: "College or higher"
#    anything_else: "Anything else we should know?"
#    thanks_header: "Request Received!"
#    thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
#    thanks_p: "We'll be in touch soon! If you need to get in contact, you can reach us at:"
#    back_to_classes: "Back to Classes"
#    finish_signup: "Finish creating your teacher account:"
#    finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
#    signup_with: "Sign up with:"
#    connect_with: "Connect with:"
#    conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
#    learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
#    create_account: "Create a Teacher Account"
#    create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom.  <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
#    convert_account_title: "Update to Teacher Account"
#    not: "Not"

  versions:
    save_version_title: "Spara ny version"
    new_major_version: "Ny betydande version"
    submitting_patch: "Skickar in rättning..."
    cla_prefix: "För att spara ändringar måste du först godkänna vår"
    cla_url: "CLA"
    cla_suffix: "."
    cla_agree: "JAG GODKÄNNER"
    owner_approve: "En ägare måste godkänna ändringen innan den kan produktionssättas."

  contact:
    contact_us: "Kontakta CodeCombat"
    welcome: "Kul att höra från dig! Använd formuläret för att skicka mejl till oss. "
    forum_prefix: "För någonting offentligt, var vänlig testa "
    forum_page: "vårt forum"
    forum_suffix: " istället."
    faq_prefix: "Det finns också en"
    faq: "FAQ"
    subscribe_prefix: "Om du behöver hjälp med en nivå,"
    subscribe: "köp en CodeCombat prenumeration."
    subscribe_suffix: "Sedan hjälper vi dig gärna med din kod."
    subscriber_support: "Eftersom du är en CodeCombat-prenumerant kommer ditt mejl att bli prioriterat."
    screenshot_included: "Inkluderar skärmbild."
    where_reply: "Vart ska vi skicka svaret?"
    send: "Skicka Feedback"

  account_settings:
    title: "Kontoinställningar"
    not_logged_in: "Logga in eller skapa ett konto för att ändra dina inställningar."
    autosave: "Ändringar sparas automatiskt"
    me_tab: "Jag"
    picture_tab: "Profilbild"
    delete_account_tab: "Ta bort ditt konto"
    wrong_email: "Fel mejladress"
    wrong_password: "Felaktigt lösenord"
    upload_picture: "Ladda upp en bild"
    delete_this_account: "Ta bort det här kontot för alltid"
    reset_progress_tab: "Återställa alla nivåer"
    reset_your_progress: "Vill du återställa alla nivåer och börja om från början"
    god_mode: "Allsmäktigt läge"
    emails_tab: "Mejladresser"
    admin: "Administratör"
    manage_subscription: "Klicka här för att hantera din prenumeration."
    new_password: "Nytt lösenord"
    new_password_verify: "Verifiera"
    type_in_email: "Skriv in din mejladress för att bekräfta borttagandet" # {change}
    type_in_email_progress: "Skriv in din email för att bekräfta att du vill återställa alla nivåer och börja om från början."
    type_in_password: "En sak till, skriv in ditt lösenord."
    email_subscriptions: "Mejlprenumerationer"
    email_subscriptions_none: "Inga mejlprenumerationer."
    email_announcements: "Meddelanden"
    email_announcements_description: "Få mejl med de senaste nyheterna och utvecklingen på CodeCombat."
    email_notifications: "Underrättelser"
    email_notifications_summary: "Kontroller för personliga, automatiska mejlunderrättelser relaterade till din aktivitet på CodeCombat."
    email_any_notes: "Alla underrättelser"
    email_any_notes_description: "Stäng av för att hindra alla mejl om aktiviteter."
    email_news: "Nyheter"
    email_recruit_notes: "Jobbtillfällen"
    email_recruit_notes_description: "Om du spelar riktigt bra så kanske vi kontaktar dig för att erbjuda ett (bättre) jobb."
    contributor_emails: "Mejl för bidragare"
    contribute_prefix: "Vi söker mer folk som vill var med och hjälpa till! Kolla in "
    contribute_page: " bidragarsidan "
    contribute_suffix: " för att få veta mer."
    email_toggle: "Växla alla"
    error_saving: "Ett fel uppstod när ändringarna skulle sparas"
    saved: "Ändringar sparade"
    password_mismatch: "De angivna lösenorden stämmer inte överens."
    password_repeat: "Upprepa ditt lösenord."

  keyboard_shortcuts:
    keyboard_shortcuts: "Kortkommandon"
    space: "Mellanslag"
    enter: "Enter"
    press_enter: "tryck enter"
    escape: "Escape"
    shift: "Shift"
    run_code: "Kör nuvarande kod."
    run_real_time: "Kör i realtid."
    continue_script: "Fortsätt förbi nuvarande kod."
    skip_scripts: "Hoppa över all kod som kan hoppas över."
    toggle_playback: "Spela/Pausa."
    scrub_playback: "Spela bakåt och framåt genom tiden."
    single_scrub_playback: "Spela bakåt och framåt genom tiden, en frame i taget."
    scrub_execution: "Spela genom nuvarande magiska trollformel."
    toggle_debug: "Toggla debug display."
    toggle_grid: "Toggla grid overlay."
#    toggle_pathfinding: "Toggle pathfinding overlay."
#    beautify: "Beautify your code by standardizing its formatting."
    maximize_editor: "Maximera/minimera kodredigeraren."

  community:
    main_title: "CodeCombat Community"
    introduction: "Kolla in på vilka sätt du kan vara delaktig och välj det som låter mest kul. Vi ser fram emot att jobba med dig!"
    level_editor_prefix: "Använd"
    level_editor_suffix: "till att skapa och ändra nivåer. Användare har skapat nivåer till sina klasser, vänner, hackathons, elever och syskon. Om det låter svårt att skapa en nivå så kan du använda en av våra som grund!"
    thang_editor_prefix: "Vi kallar enheter i spelet 'thangs'. Använd"
    thang_editor_suffix: "till att ändra CodeCombats grafik. Låt enheter kasta saker, ändra riktningen på animeringar, ändra en enhets livslängd eller ladda upp din egen vektorgrafik."
    article_editor_prefix: "Sett ett misstag i något av våra dokument? Vill du göra instruktioner till dina egna skapelser? Ta en titt på"
    article_editor_suffix: "och hjälp CodeCombatspelare att få så mycket ut från sin speltid som möjligt."
    find_us: "Här hittar du oss"
    social_github: "Kolla in all vår kod på GitHub"
    social_blog: "Läs CodeCombatbloggen på Sett"
    social_discource: "Gå med i diskussionerna i vårt forum"
    social_facebook: "Gilla CodeCombat på Facebook"
    social_twitter: "Följ CodeCombat på Twitter"
    social_gplus: "Följ CodeCombat på Google+"
#    social_slack: "Chat with us in the public CodeCombat Slack channel"
    contribute_to_the_project: "Bidra till projektet"

  clans:
    clan: "Klan"
    clans: "Klaner"
    new_name: "Namn på ny klan"
    new_description: "Beskrivning av ny klan"
    make_private: "Gör klanen privat"
    subs_only: "endast följare"
    create_clan: "Skapa ny klan"
    private_preview: "Förhandsgranska"
    private_clans: "Privata klaner"
    public_clans: "Publik klan"
    my_clans: "Mina klaner"
    clan_name: "Klanens namn"
    name: "Namn"
#    chieftain: "Chieftain"
    edit_clan_name: "Ändra klanens namn"
    edit_clan_description: "Ändra beskrivningen av klanen"
    edit_name: "ändra namn"
    edit_description: "ändra beskrivning"
    private: "(privat)"
    summary: "Summering"
    average_level: "Medelnivå"
#    average_achievements: "Average Achievements"
    delete_clan: "Ta bort klan"
    leave_clan: "Lämna klan"
    join_clan: "Gå med i klan"
    invite_1: "Bjud in:"
    invite_2: "*Bjud in spelare till klanen genom att skicka denna länk."
    members: "Medlemmar"
    progress: "Framsteg"
    not_started_1: "ej påbörjad"
    started_1: "påbörjad"
    complete_1: "avklarad"
    exp_levels: "Expandera nivåer"
    rem_hero: "Ta bort hjälte"
    status: "Status"
    complete_2: "Avklarad"
    started_2: "Påbörjad"
    not_started_2: "Ej påbörjad"
    view_solution: "Klicka för att se lösning."
    view_attempt: "Klicka för att se försök."
    latest_achievement: "Senaste prestation"
    playtime: "Speltid"
    last_played: "Senast spelad"
#    leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
#    track_concepts1: "Track concepts"
#    track_concepts2a: "learned by each student"
#    track_concepts2b: "learned by each member"
#    track_concepts3a: "Track levels completed for each student"
#    track_concepts3b: "Track levels completed for each member"
#    track_concepts4a: "See your students'"
#    track_concepts4b: "See your members'"
#    track_concepts5: "solutions"
#    track_concepts6a: "Sort students by name or progress"
#    track_concepts6b: "Sort members by name or progress"
#    track_concepts7: "Requires invitation"
#    track_concepts8: "to join"
#    private_require_sub: "Private clans require a subscription to create or join."

  courses:
    course: "Lektion"
    courses: "lektioner"
#    create_new_class: "Create New Class"
    not_enrolled: "Du är inte inskriven på denna kurs."
    visit_pref: "Var vänlig besök "
    visit_suf: "sidan för inskrivning."
#    select_class: "Select one of your classes"
#    unnamed: "*unnamed*"
#    select: "Select"
#    unnamed_class: "Unnamed Class"
#    edit_settings: "edit class settings"
#    edit_settings1: "Edit Class Settings"
#    progress: "Class Progress"
#    add_students: "Add Students"
#    stats: "Statistics"
#    total_students: "Total students:"
#    average_time: "Average level play time:"
#    total_time: "Total play time:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
#    furthest_level: "Furthest level completed:"
#    students: "Students"
#    students1: "students"
#    concepts: "Concepts"
#    levels: "levels"
#    played: "Played"
#    play_time: "Play time:"
#    completed: "Completed:"
#    invite_students: "Invite students to join this class."
#    invite_link_header: "Link to join course"
#    invite_link_p_1: "Give this link to students you would like to have join the course."
#    invite_link_p_2: "Or have us email them directly:"
#    capacity_used: "Course slots used:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    creating_class: "Creating class..."
#    purchasing_course: "Purchasing course..."
#    buy_course: "Buy Course"
#    buy_course1: "Buy this course"
#    select_all_courses: "Select 'All Courses' for a 50% discount!"
#    all_courses: "All Courses"
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
#    enter_number_students: "Enter the number of students you need for this class."
#    name_class: "Name your class"
#    displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later."
#    buy: "Buy"
#    purchasing_for: "You are purchasing a license for"
#    creating_for: "You are creating a class for"
#    for: "for" # Like in 'for 30 students'
#    receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class."
#    free_trial: "Free trial for teachers!"
#    get_access: "to get individual access to all courses for evalutaion purposes."
#    questions: "Questions?"
#    teachers_click: "Teachers Click Here"
#    students_click: "Students Click Here"
#    courses_on_coco: "Courses on CodeCombat"
#    designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours."
#    more_in_less: "Learn more in less time"
#    no_experience: "No coding experience necesssary"
#    easy_monitor: "Easily monitor student progress"
#    purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!"
#    see_the: "See the"
#    more_info: "for more information."
#    choose_course: "Choose Your Course:"
#    enter_code: "Enter an unlock code to join an existing class"
#    enter_code1: "Enter unlock code"
#    enroll: "Enroll"
#    pick_from_classes: "Pick from your current classes"
#    enter: "Enter"
#    or: "Or"
#    topics: "Topics"
#    hours_content: "Hours of content:"
#    get_free: "Get FREE course"
#    enroll_paid: "Enroll Students in Paid Courses"
#    you_have1: "You have"
#    you_have2: "unused student licenses"
#    use_one: "Use 1 student license for"
#    use_multiple: "Use licenses for the following students:"
#    already_enrolled: "already enrolled"
#    licenses_remaining: "licenses remaining:"
#    insufficient_enrollments: "insufficient student licenses"
#    get_enrollments: "Get More Licenses"
#    change_language: "Change Course Language"
#    keep_using: "Keep Using"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    enrolled_courses: "enrolled in paid courses:"
#    purchase_enrollments: "Purchase Student Licenses"
#    remove_student: "remove student"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
#    teacher: "Teacher"
#    complete: "Complete"
#    none: "None"
#    play_campaign_title: "Play the Campaign"
#    play_campaign_description: "You’re ready to take the next step! Explore hundreds of challenging levels, learn advanced programming skills, and compete in multiplayer arenas!"
#    create_account_title: "Create an Account"
#    create_account_description: "Sign up for a FREE CodeCombat account and gain access to more levels, more programming skills, and more fun!"
#    preview_campaign_title: "Preview Campaign"
#    preview_campaign_description: "Take a sneak peek at all that CodeCombat has to offer before signing up for your FREE account."
#    arena: "Arena"
#    arena_soon_title: "Arena Coming Soon"
#    arena_soon_description: "We are working on a multiplayer arena for classrooms at the end of"
#    not_enrolled1: "Not enrolled"
#    not_enrolled2: "Ask your teacher to enroll you in the next course."
#    next_course: "Next Course"
#    coming_soon1: "Coming soon"
#    coming_soon2: "We are hard at work making more courses for you!"
#    available_levels: "Available Levels"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
#    ready_to_play: "Ready to play?"
#    start_new_game: "Start New Game"
#    play_now_learn_header: "Play now to learn"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"
#    play_now_learn_3: "strings & variables to customize actions"
#    play_now_learn_4: "how to defeat an ogre (important life skills!)"
#    welcome_to_page: "My Student Dashboard"
#    completed_hoc: "Amazing! You've completed the Hour of Code course!"
#    ready_for_more_header: "Ready for more? Play the campaign mode!"
#    ready_for_more_1: "Use gems to unlock new items!"
#    ready_for_more_2: "Play through brand new worlds and challenges"
#    ready_for_more_3: "Learn even more programming!"
#    saved_games: "Saved Games"
#    hoc: "Hour of Code"
#    my_classes: "Current Classes"
#    class_added: "Class successfully added!"
#    view_levels: "view all levels in course"
#    join_class: "Join A Class"
#    join_class_2: "Join class"
#    ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
#    enter_c_code: "<Enter Class Code>"
#    join: "Join"
#    joining: "Joining class"
#    course_complete: "Course Complete"
#    play_arena: "Play Arena"
#    view_project: "View Project"
#    start: "Start"
#    last_level: "Last level played"
#    welcome_to_hoc: "Adventurers, welcome to our Hour of Code!"
#    logged_in_as: "Logged in as:"
#    not_you: "Not you?"
#    welcome_back: "Hi adventurer, welcome back!"
#    continue_playing: "Continue Playing"
#    more_options: "More options:"
#    option1_header: "Invite Students by Email"
#    option1_body: "Note: If your students do not have email addresses, they can enter your unique Class Code when creating a Student Account to make email addresses optional."
#    thank_you_pref: "Thank you for your purchase! You can now assign"
#    thank_you_suff: "more students to paid courses."
#    return_to_class: "Return to classroom"
#    return_to_course_man: "Return to course management."
#    students_not_enrolled: "students not enrolled"
#    total_all_classes: "Total Across All Classes"
#    how_many_enrollments: "How many additional student licenses do you need?"
#    each_student_access: "Each student in a class will get access to Courses 2-4 once they are enrolled in paid courses. You may assign each course to each student individually."
#    purchase_now: "Purchase Now"
#    enrollments: "licenses"
#    remove_student1: "Remove Student"
#    are_you_sure: "Are you sure you want to remove this student from this class?"
#    remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
#    remove_description2: "The activated paid license will not be returned."
#    keep_student: "Keep Student"
#    removing_user: "Removing user"
#    to_join_ask: "To join a class, ask your teacher for an unlock code."
#    join_this_class: "Join Class"
#    enter_here: "<enter unlock code here>"
#    successfully_joined: "Successfully joined"
#    click_to_start: "Click here to start taking"
#    my_courses: "My Courses"
#    classroom: "Classroom"
#    use_school_email: "use your school email if you have one"
#    unique_name: "a unique name no one has chosen"
#    pick_something: "pick something you can remember"
#    class_code: "Class Code"
#    optional_ask: "optional - ask your teacher to give you one!"
#    optional_school: "optional - what school do you go to?"
#    start_playing: "Start Playing"
#    skip_this: "Skip this, I'll create an account later!"
#    welcome: "Welcome"
#    getting_started: "Getting Started with Courses"
#    download_getting_started: "Download Getting Started Guide [PDF]"
#    getting_started_1: "Create a new class by clicking the green 'Create New Class' button below."
#    getting_started_2: "Once you've created a class, click the blue 'Add Students' button."
#    getting_started_3: "You'll see student's progress below as they sign up and join your class."
#    educator_wiki_pref: "Or check out our new"
#    educator_wiki_mid: "educator wiki"
#    educator_wiki_suff: "to browse the guide online."
#    your_classes: "Your Classes"
#    no_classes: "No classes yet!"
#    create_new_class1: "create new class"
#    available_courses: "Available Courses"
#    unused_enrollments: "Unused licenses available:"
#    students_access: "All students get access to Introduction to Computer Science for free. One license per student is required to assign them to paid CodeCombat courses. A single student does not need multiple licenses to access all paid courses."
#    active_courses: "active courses"
#    no_students: "No students yet!"
#    add_students1: "add students"
#    view_edit: "view/edit"
#    students_enrolled: "students enrolled"
#    students_assigned: "students assigned"
#    length: "Length:"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
#    select_language: "Select language"
#    select_level: "Select level"
#    play_level: "Play Level"
#    concepts_covered: "Concepts covered"
#    print_guide: "Print Guide (PDF)"
#    view_guide_online: "Level Overviews and Solutions"
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
#    language_select: "Select a language" # ClassroomSettingsModal
#    language_cannot_change: "Language cannot be changed once students join a class."
#    learn_p: "Learn Python"
#    learn_j: "Learn JavaScript"
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
#    avg_student_exp_select: "Select the best option"
#    avg_student_exp_none: "No Experience - little to no experience"
#    avg_student_exp_beginner: "Beginner - some exposure or block-based"
#    avg_student_exp_intermediate: "Intermediate - some experience with typed code"
#    avg_student_exp_advanced: "Advanced - extensive experience with typed code"
#    avg_student_exp_varied: "Varied Levels of Experience"
#    student_age_range_label: "Student Age Range"
#    student_age_range_younger: "Younger than 6"
#    student_age_range_older: "Older than 18"
#    student_age_range_to: "to"
#    create_class: "Create Class"
#    class_name: "Class Name"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."

#  teacher:
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
#    my_classes: "My Classes"
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
#    resources: "Resources"
#    help: "Help"
#    students: "Students" # Shared
#    language: "Language"
#    edit_class_settings: "edit class settings"
#    complete: "Complete"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
#    no_students_yet: "This class has no students yet."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
#    add_students: "Add Students"
#    create_new_class: "Create a New Class"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    course_progress: "Course Progress"
#    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    select_course: "Select course to view"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Bulk-assign"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_body_1: "You do not have enough licenses available to assign additional Courses to all {{selected}} selected students."
#    not_assigned_modal_body_2: "You only have {{totalSpotsAvailable}} licenses available ({{unenrolledStudents}} students did not have an active license)."
#    not_assigned_modal_body_3: "Please select fewer students, or reach out to {{email}} for assistance."
#    assign_to_selected_students: "Assign to Selected Students"
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    guides_coming_soon: "Guides coming soon!" # Courses
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
#    all_students: "All Students"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    credits_available: "Licenses Available"
#    total_unique_students: "Total Students"
#    total_enrolled_students: "Enrolled Students"
#    unenrolled_students: "Unenrolled Students"
#    add_enrollment_credits: "Add Licenses"
#    purchasing: "Purchasing..."
#    purchased: "Purchased!"
#    purchase_now: "Purchase Now"
#    how_to_enroll: "How to Enroll Students"
#    how_to_apply_licenses: "How to Apply Licenses"
#    bulk_pricing_blurb: "Purchasing for more than 25 students? Contact us to discuss next steps."
#    total_unenrolled: "Total unenrolled"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    credits: "licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    enrollment_status: "Enrollment Status"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    projects: "Projects"
#    project: "Project"
#    view_student_project: "View Student Project"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    unlock_resources: "Unlock more resources!"
#    unlock_resources_desc: "Gain access to additional guides by adding student licenses to your account. Request a demo today to get started."
#    request_demo: "Request Demo"
#    student_overview: "Overview"
#    student_email: "Student Email"
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"

#  game_dev:
#    creator: "Creator"

#  web_dev:
#    image_gallery_title: "Image Gallery"
#    select_an_image: "Select an image you want to use"
#    scroll_down_for_more_images: "(Scroll down for more images)"
#    copy_the_url: "Copy the URL below"
#    copy_the_url_description: "Useful if you want to replace an existing image."
#    copy_the_img_tag: "Copy the <img> tag"
#    copy_the_img_tag_description: "Useful if you want to insert a new image."
#    copy_url: "Copy URL"
#    copy_img: "Copy <img>"
#    how_to_copy_paste: "How to Copy/Paste"
#    copy: "Copy"
#    paste: "Paste"
#    back_to_editing: "Back to Editing"

  classes:
    archmage_title: "Ärkemagiker"
    archmage_title_description: "(Kodare)"
    archmage_summary: "Om du är en utvecklare som är intresserad av att koda utbildningsspel, bli då en ärkemagiker och hjälp oss bygga CodeCombat!"
    artisan_title: "Hantverkare"
    artisan_title_description: "(Nivåbyggare)"
    artisan_summary: "Bygg och dela nivåer till dig och dina vänner. Bli en hantverkare för att lära dig konsten att lära andra att koda."
    adventurer_title: "Äventyrare"
    adventurer_title_description: "(Nivåtestare)"
    adventurer_summary: "Få nya nivåer (till och med prenumerantinnehåll) gratis en vecka innan alla andra och hjälp oss fixa buggar innan nivåerna blir publika."
    scribe_title: "Skriftlärd"
    scribe_title_description: "(Artikelredigerare)"
    scribe_summary: "Bra kod behöver bra dokumentation. Skriv, ändra och förbättra dokumenten som läses av miljoner spelare över hela världen."
    diplomat_title: "Diplomat"
    diplomat_title_description: "(Översättare)"
    diplomat_summary: "CodeCombat är översätts till över 45 språk av våra diplomater. Hjälp oss genom att göra översättningar."
    ambassador_title: "Ambassadör"
    ambassador_title_description: "(Support)"
    ambassador_summary: "Tämj forumanvändarna och hjälp dem som har frågor. Ambassadörerna representerar CodeCombat ute i världen."
#    teacher_title: "Teacher"

  editor:
    main_title: "Redigerare: CodeCombat"
    article_title: "Redigerare: Artiklar"
    thang_title: "Redigerare: Enheter"
    level_title: "Redigerare: Nivåer"
#    course_title: "Course Editor"
    achievement_title: "Redigerare: Prestationer"
    poll_title: "Redigerare: Omröstning"
    back: "Backa"
    revert: "Återställ"
    revert_models: "Återställ modeller"
    pick_a_terrain: "Välj terräng"
    dungeon: "Håla"
    indoor: "Inomhus"
    desert: "Öken"
    grassy: "Gräs"
    mountain: "Berg"
    glacier: "Glaciär"
    small: "Liten"
    large: "Stor"
#    fork_title: "Fork New Version"
#    fork_creating: "Creating Fork..."
#    generate_terrain: "Generate Terrain"
    more: "Mer"
    wiki: "Wiki"
#    live_chat: "Live Chat"
#    thang_main: "Main"
#    thang_spritesheets: "Spritesheets"
    thang_colors: "Färger"
    level_some_options: "Några inställningar?"
    level_tab_thangs: "Enheter"
    level_tab_scripts: "Skript"
    level_tab_components: "Komponenter"
    level_tab_systems: "System"
    level_tab_docs: "Dokumentation"
    level_tab_thangs_title: "Nuvarande enheter"
    level_tab_thangs_all: "Alla"
    level_tab_thangs_conditions: "Startvillkor"
    level_tab_thangs_add: "Lägg till enheter"
    level_tab_thangs_search: "Sök enheter"
    add_components: "Lägg till komponenter"
    component_configs: "Konfigurera komponenter"
    config_thang: "Dubbelklicka för att konfigurera en enhet"
    delete: "Ta bort"
    duplicate: "Duplicera"
    stop_duplicate: "Sluta duplicera"
    rotate: "Rotera"
    level_component_tab_title: "Nuvarande komponenter"
    level_component_btn_new: "Skapa ny komponent"
    level_systems_tab_title: "Nuvarande system"
    level_systems_btn_new: "Skapa nytt system"
    level_systems_btn_add: "Lägg till system"
    level_components_title: "Tillbaka till alla enheter"
    level_components_type: "Typ"
    level_component_edit_title: "Redigera komponent"
    level_component_config_schema: "Konfigurera schema"
    level_system_edit_title: "Redigera system"
    create_system_title: "Skapa nytt system"
    new_component_title: "Skapa ny komponent"
    new_component_field_system: "System"
    new_article_title: "Skapa ny artikel"
    new_thang_title: "Skapa ny enhetstyp"
    new_level_title: "Skapa ny nivå"
    new_article_title_login: "Logga in för att skapa en ny artikel"
    new_thang_title_login: "Logga in för att ska en ny typ av enhet"
    new_level_title_login: "Logga in för att skapa en ny nivå"
    new_achievement_title: "Skapa en ny prestation"
    new_achievement_title_login: "Logga in för att skapa en ny prestation"
    new_poll_title: "Skapa en ny omröstning"
    new_poll_title_login: "Logga in för att skapa en ny omröstning"
    article_search_title: "Sök artiklar här"
    thang_search_title: "Sök enhetstyper här"
    level_search_title: "Sök nivåer här"
    achievement_search_title: "Sök prestationer"
    poll_search_title: "Sök röstningar"
#    read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
#    no_achievements: "No achievements have been added for this level yet."
#    achievement_query_misc: "Key achievement off of miscellanea"
#    achievement_query_goals: "Key achievement off of level goals"
#    level_completion: "Level Completion"
#    pop_i18n: "Populate I18N"
#    tasks: "Tasks"
#    clear_storage: "Clear your local changes"
#    add_system_title: "Add Systems to Level"
#    done_adding: "Done Adding"

  article:
    edit_btn_preview: "Förhandsgranska"
    edit_article_title: "Redigera artikel"

  polls:
    priority: "Prioritet"

  contribute:
    page_title: "Att bidra"
    intro_blurb: "CodeCombat är 100% öppen källkod! Hundratals hängivna spelare har hjälpt till att skapa det spel du ser idag. Häng med oss och skriv nästa kapitel i CodeCombats uppdrag att lära världen att koda!"
    alert_account_message_intro: "Hej där!"
    alert_account_message: "För att prenumerera på klassmejl behöver du vara inloggad först."
    archmage_introduction: "En av de bästa delarna med att bygga spel är att de syntetiserar så många olika saker. Grafik, ljud, realtidsnätverkande, socialt netvärkande och så klart många av de vanligare aspekterna av programmering, från databashantering och serveradministration på låg nivå till användargränssnitt och gränsnittsbyggande. Det finns mycket att göra, och om du är en erfaren programmerare som längtar efter att dyka ner i CodeCombats detaljer kan den här klassen vara för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
    class_attributes: "Klassattribut"
    archmage_attribute_1_pref: "Kunskap om "
    archmage_attribute_1_suf: ", eller en vilja att lära. Det mesta av vår kod är i det här språket. Är du ett fan av Ruby eller Python kommer du att känna dig hemma. Det är Javascript, men med en trevligare syntax."
    archmage_attribute_2: "Viss erfarenhet av programmering och personligt initiativ. Vi hjälper dig att bli orienterad, men kan inte lägga mycket tid på att träna dig."
    how_to_join: "Hur man går med"
    join_desc_1: "Alla kan hjälpa till! Kolla bara in vår "
    join_desc_2: "för att komma igång, och kryssa i rutan nedanför för att markera att du är en modig ärkemagiker och få de senaste nyheterna via email. Vill du chatta om vad som ska göras eller hur du bli mer involverad?"
    join_desc_3: ", eller hitta oss i vår "
    join_desc_4: "så tar vi det därifrån!"
    join_url_email: "Maila oss"
#    join_url_slack: "public Slack channel"
    archmage_subscribe_desc: "Få mail om nya kodmöjligheter och tillkännagivanden."
    artisan_introduction_pref: "Vi måste bygga fler nivåer! Människor kräver mer innehåll, och vi kan bara bygga en viss mängd själva. Just nu är arbetsstation nivå ett; vår nivåredigerare är knappt användbar ens av dess skapare, så var uppmärksam. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
    artisan_introduction_suf: ", är den här klassen kanske något för dig."
    artisan_attribute_1: "Någon erfarenhet av att bygga liknande innehåll vore bra, som till exempel Blizzards nivåredigerare. Det är dock inget krav!"
    artisan_attribute_2: "En vilja att göra en hel del testande och upprepning. För att göra bra nivåer, måste du ta dem till andra och se dem spela den, och vara beredd på att hitta många saker att laga."
    artisan_attribute_3: "För tillfället, uthållighet i klass med en äventyrare. Vår nivåredigerare är väldigt preliminär och frustrerande att använda. Du är varnad!"
    artisan_join_desc: "Använd nivåredigeraren i dessa steg, mer eller mindre:"
    artisan_join_step1: "Läs dokumentationen."
    artisan_join_step2: "Skapa en ny nivå och utforska existerande nivåer."
    artisan_join_step3: "Hitta oss i vårt offentliga Slack-rum för hjälp."
    artisan_join_step4: "Anslå dina nivåer på forumet för feedback."
    artisan_subscribe_desc: "Få mail om nivåredigeraruppdateringar och tillkännagivanden"
    adventurer_introduction: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
    adventurer_attribute_1: "En törst efter att lära sig. Du vill lära dig att koda och vi vill lära dig att koda. Du kommer förmodligen att vara den som lär ut mest i det här fallet, dock."
    adventurer_attribute_2: "Karismatisk. Var varsammen tydlig med vad som behöver förbättras, och erbjud förslag på hur förbättringar kan ske."
    adventurer_join_pref: "Antingen träffar (eller rekryterar!) du en hantverkare och jobbar med denna, eller så kryssar du i rutan nedanför för att få mail när det finns nya nivåer att testa. Vi kommer också att anslå nivåer som behöver granskas på nätverk som"
    adventurer_forum_url: "vårt forum"
    adventurer_join_suf: "så om du föredrar att bli notifierad på sådana sätt, bli medlem där!"
    adventurer_subscribe_desc: "Få mail när det finns nya nivåer att testa."
    scribe_introduction_pref: "CodeCombat kommer inte att vara bara ett gäng nivåer. Det kommer också att inkludera en resurs för kunskap, en wiki av programmeringskoncept som nivåer kan ansluta till. På det sättet slipper varje hantverkare förklara i detalj vad en jämförelseoperator är, utan kan bara länka sin nivå till artikeln som förklarar det och redan är skriven, till spelarens uppbyggelse. Någonting i stil med vad "
    scribe_introduction_url_mozilla: "Mozilla Developer Network"
    scribe_introduction_suf: " har byggt. Om du tycker att det är kul att uttrycka programmeringskoncept i Markdown-form, är det här klassen för dig."
    scribe_attribute_1: "Förmåga med ord är i princip allt du behöver. Inte bara grammatik och stavning, utan förmåga att förmedla komplicerade idéer till andra."
    contact_us_url: "Kontakta oss" # {change}
    scribe_join_description: "Berätta lite om dig själv, din erfarenhet med programmering och vilka saker du skulle vilja skriva om. Vi går vidare därifrån!"
    scribe_subscribe_desc: "Få mail om tillkännagivanden om artiklar."
    diplomat_introduction_pref: "Om vi lärde oss någonting från "
    diplomat_launch_url: "lanseringen i oktober"
    diplomat_introduction_suf: "är det att det finns ett stort intresse för CodeCombat i andra länder! Vi bygger en kår av översättare ivriga att förvandla en samling ord till en annan samling ord för att få CodeCombat så tillgänglig i världen som möjligt. Om du gillar att få tjuvkikar på kommande innehåll och att få dessa nivåer till de andra i ditt land så snart som möjligt är det här kanske klassen för dig."
    diplomat_attribute_1: "Flytande engelska och språket du vill översätta till. När man förmedlar komplicerade idéer är det viktigt att ha ett starkt grepp om båda!"
    diplomat_i18n_page_prefix: "Du kan börja översätta nivåer genom att gå till vår"
    diplomat_i18n_page: "översättningssida"
    diplomat_i18n_page_suffix: ", eller använda vårt gränssnitt och hemsida på GitHub."
    diplomat_join_pref_github: "Hitta ditt språks locale-fil "
    diplomat_github_url: "på GitHub"
    diplomat_join_suf_github: ", redigera den online, och skicka en ryckförfrågan. Kryssa också i rutan här nedanför för att hålla dig uppdaterad om nya internationaliseringsutvecklingar."
    diplomat_subscribe_desc: "Få mail om i18n-utvecklingar och nivåer att översätta."
    ambassador_introduction: "Det är en gemenskap vi bygger, och du är anslutningarna. Vi har Olark-chatter, mail och sociala nätverk med många människor att prata med och hjälpa bekanta sig med spelet och lära sig från. Om du vill hjälpa människor att bli involverade och ha kul, och ha bra koll på CodeCombats puls och var vi är på väg, kanske det här är klassen för dig."
    ambassador_attribute_1: "Kommunikationsfärdigheter. Kunna identifiera problemen spelarna har och hjälpa till att lösa dem. Också att hålla resten av oss informerade om vad spelarna säger, vad de gillar och vad de inte gillar och vad de vill ha mer av!"
    ambassador_join_desc: "berätta om dig själv, vad du har gjort och vad du skulle vara intresserad av att göra. Vi tar det därifrån!"
    ambassador_join_note_strong: "Notera"
    ambassador_join_note_desc: "En av våra högsta prioriteringar är att bygga ett flerspelarläge där spelare som har problem med att lösa nivåer kan kalla på trollkarlar av en högre nivå för att hjälpa dem. Det kommer att vara ett jättebra sätt för ambassadörer att göra sin grej. Vi håller dig informerad!"
    ambassador_subscribe_desc: "Få mail om supportuppdateringar och flerspelarutvecklingar"
#    teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
    changes_auto_save: "Förändringar sparas automatiskt när du ändrar kryssrutor."
    diligent_scribes: "Våra flitiga skriftlärda:"
    powerful_archmages: "Våra kraftfulla ärkemagiker:"
    creative_artisans: "Våra kreativa hantverkare:"
    brave_adventurers: "Våra modiga äventyrare:"
    translating_diplomats: "Våra översättande diplomater:"
    helpful_ambassadors: "Våra hjälpfulla ambassadörer:"

  ladder:
    please_login: "Var vänlig logga in innan du spelar en stegmatch."
    my_matches: "Mina matcher"
    simulate: "Simulera"
    simulation_explanation: "Genom att simulera matcher kan du få dina matcher rankade fortare."
#    simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
    simulate_games: "Simulera matcher!"
    games_simulated_by: "Spel simulerade av dig:"
    games_simulated_for: "Spel simulerade åt dig:"
#    games_in_queue: "Games currently in the queue:"
    games_simulated: "Simulerade spel"
    games_played: "Spelade spel"
    ratio: "Förhållande"
    leaderboard: "Resultattavla"
    battle_as: "Kämpa som "
    summary_your: "Dina "
    summary_matches: "Matcher - "
    summary_wins: " Vinster, "
    summary_losses: " Förlustar"
    rank_no_code: "Ingen ny kod att ranka"
    rank_my_game: "Ranka min match!"
    rank_submitting: "Skickar..."
    rank_submitted: "Inskickad för rankning"
    rank_failed: "Kunde inte ranka"
    rank_being_ranked: "Matchen blir rankad"
#    rank_last_submitted: "submitted "
    help_simulate: "Hjälp till att simulera spel?"
    code_being_simulated: "Din nya kod håller på att bli simulerad av andra spelare för rankning. Detta kommer att uppdateras allt eftersom nya matcher kommer in."
    no_ranked_matches_pre: "Inga rankade matcher för "
    no_ranked_matches_post: " laget! Spela mot några motståndare och kom sedan tillbaka it för att få din match rankad."
    choose_opponent: "Välj en motståndare"
    select_your_language: "Välj språk!"
    tutorial_play: "Spela tutorial"
    tutorial_recommended: "Rekommenderas om du aldrig har spelat tidigare"
    tutorial_skip: "Hoppa över tutorial"
    tutorial_not_sure: "Inte säker på vad som händer?"
    tutorial_play_first: "Spela tutorial först."
    simple_ai: "Enkelt AI" # {change}
    warmup: "Uppvärmning"
#    friends_playing: "Friends Playing"
#    log_in_for_friends: "Log in to play with your friends!"
#    social_connect_blurb: "Connect and play against your friends!"
#    invite_friends_to_battle: "Invite your friends to join you in battle!"
#    fight: "Fight!"
#    watch_victory: "Watch your victory"
#    defeat_the: "Defeat the"
#    watch_battle: "Watch the battle"
#    tournament_started: ", started"
#    tournament_ends: "Tournament ends"
#    tournament_ended: "Tournament ended"
#    tournament_rules: "Tournament Rules"
#    tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
#    tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
#    tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
#    tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
#    tournament_blurb_blog: "on our blog"
    rules: "Regler"
    winners: "Vinnare"
#    league: "League"
#    red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
#    blue_ai: "Blue CPU"
#    wins: "Wins" # At end of multiplayer match playback
#    humans: "Red" # Ladder page display team name
#    ogres: "Blue"

  user:
    stats: "Stats"
    singleplayer_title: "Enspelarnivåer"
    multiplayer_title: "Flerspelarnivåer"
    achievements_title: "Prestationer"
    last_played: "Senast spelad"
    status: "Status"
    status_completed: "Avklarad"
    status_unfinished: "Ej avklarad"
    no_singleplayer: "Inga spel i enkelspelarläge än."
    no_multiplayer: "Inga spel i flerspelarläge än."
    no_achievements: "Inga prestationer än."
    favorite_prefix: "Favoritspråk: "
#    favorite_postfix: "."
#    not_member_of_clans: "Not a member of any clans yet."

  achievements:
    last_earned: "Senast förvärvad den"
    amount_achieved: "Antal"
    achievement: "Prestation"
#    current_xp_prefix: ""
#    current_xp_postfix: " in total"
#    new_xp_prefix: ""
#    new_xp_postfix: " earned"
#    left_xp_prefix: ""
#    left_xp_infix: " until level "
#    left_xp_postfix: ""

  account:
    payments: "Betalningar"
#    prepaid_codes: "Prepaid Codes"
#    purchased: "Purchased"
    subscription: "Prenumeration"
    invoices: "Fakturor"
#    service_apple: "Apple"
    service_web: "Webb"
    paid_on: "Betalat den"
#    service: "Service"
    price: "Pris"
    gems: "Ädelstenar"
    active: "Aktiv"
#    subscribed: "Subscribed"
#    unsubscribed: "Unsubscribed"
#    active_until: "Active Until"
    cost: "Kostnad"
    next_payment: "Nästa betalning"
    card: "Kort"
#    status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
#    status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    back_to_student_page: "Go back to student things"
#    back_to_teacher_page: "Go to My Classes"
#    back_to_game: "Go play some more levels!"
#    verify_error: "Something went wrong when verifying your email :("

#  account_invoices:
#    amount: "Amount in US dollars"
#    declined: "Your card was declined"
#    invalid_amount: "Please enter a US dollar amount."
#    not_logged_in: "Log in or create an account to access invoices."
#    pay: "Pay Invoice"
#    purchasing: "Purchasing..."
#    retrying: "Server error, retrying."
#    success: "Successfully paid. Thanks!"

#  account_prepaid:
#    purchase_code: "Purchase a Subscription Code"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more CodeCombat accounts."
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
#    users: "Users"
#    months: "Months"
#    purchase_total: "Total"
#    purchase_button: "Submit Purchase"
#    your_codes: "Your Codes"
#    redeem_codes: "Redeem a Subscription Code"
#    prepaid_code: "Prepaid Code"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
#    quantity: "Quantity"
#    redeemed: "Redeemed"
#    no_codes: "No codes yet!"
#    you_can1: "You can"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

#  coppa_deny:
#    text1: "Can’t wait to learn programming?"
#    text2: "Your parents will need to create an account for you to use! Email team@codecombat.com if you have any questions."
#    close: "Close Window"

#  loading_error:
#    could_not_load: "Error loading from server"
#    connection_failure: "Connection Failed"
#    connection_failure_desc: "It doesn’t look like you’re connected to the internet! Check your network connection and then reload this page."
#    login_required: "Login Required"
#    login_required_desc: "You need to be logged in to access this page."
#    unauthorized: "You need to be signed in. Do you have cookies disabled?"
#    forbidden: "Forbidden"
#    forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
#    not_found: "Not Found"
#    not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
#    not_allowed: "Method not allowed."
#    timeout: "Server Timeout"
#    conflict: "Resource conflict."
#    bad_input: "Bad input."
#    server_error: "Server error."
#    unknown: "Unknown Error"
#    error: "ERROR"
#    general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"

#  resources:
#    level: "Level"
#    patch: "Patch"
#    patches: "Patches"
#    system: "System"
#    systems: "Systems"
#    component: "Component"
#    components: "Components"
#    hero: "Hero"
#    campaigns: "Campaigns"

#  concepts:
#    advanced_strings: "Advanced Strings"
#    algorithms: "Algorithms"
#    arguments: "Arguments"
#    arithmetic: "Arithmetic"
#    arrays: "Arrays"
#    basic_syntax: "Basic Syntax"
#    boolean_logic: "Boolean Logic"
#    break_statements: "Break Statements"
#    classes: "Classes"
#    continue_statements: "Continue Statements"
#    for_loops: "For Loops"
#    functions: "Functions"
#    graphics: "Graphics"
#    if_statements: "If Statements"
#    input_handling: "Input Handling"
#    math_operations: "Math Operations"
#    object_literals: "Object Literals"
#    parameters: "Parameters"
#    strings: "Strings"
#    variables: "Variables"
#    vectors: "Vectors"
#    while_loops: "While Loops"
#    recursion: "Recursion"
#    basic_html: "Basic HTML" # TODO: these web-dev concepts will change, don't need to translate
#    basic_css: "Basic CSS"
#    basic_web_scripting: "Basic Web Scripting"
#    intermediate_html: "Intermediate HTML"
#    intermediate_css: "Intermediate CSS"
#    intermediate_web_scripting: "Intermediate Web Scripting"
#    advanced_html: "Advanced HTML"
#    advanced_css: "Advanced CSS"
#    advanced_web_scripting: "Advanced Web Scripting"
#    jquery: "jQuery"
#    bootstrap: "Bootstrap"

  delta:
#    added: "Added"
#    modified: "Modified"
#    not_modified: "Not Modified"
#    deleted: "Deleted"
#    moved_index: "Moved Index"
#    text_diff: "Text Diff"
#    merge_conflict_with: "MERGE CONFLICT WITH"
    no_changes: "Inga ändringar"

  legal:
    page_title: "Juridik"
    opensource_intro: "CodeCombat är gratis att spela och helt öppen programvara."
    opensource_description_prefix: "Spana in "
    github_url: "vår GitHub"
    opensource_description_center: " och hjälp till om du vill! CodeCombat är byggt på dussintals projekt med öppen källkod, och vi älskar dem. Se "
    archmage_wiki_url: "vår Ärkemagiker-wiki"
    opensource_description_suffix: "för en lista över mjukvaran som gör detta spel möjligt."
    practices_title: "Respektfulla \"best practices\""
    practices_description: "Dessa är våra löften till dig, spelaren, på lite mindre juristspråk."
    privacy_title: "Integritet"
#    privacy_description: "We will not sell any of your personal information."
    security_title: "Säkerhet"
    security_description: "Vi strävar efter att hålla din personliga information säker. Eftersom vår källkod är öppen är vår det fritt fram för vem som helst att granska och förbättra våra säkerhetssystem."
    email_title: "Mejl"
    email_description_prefix: "Vi kommer inte att översvämma dig med spam. Genom "
    email_settings_url: "dina mejlinställningar"
    email_description_suffix: "eller genom länkar i mejlen vi skickar kan du ändra dina inställningar och lätt avprenumerera när som helst."
    cost_title: "Kostnad"
#    cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
    copyrights_title: "Upphovsrätt och licenser"
    contributor_title: "Överenskommelse för bidragarlicens"
    contributor_description_prefix: "Alla bidrag, både på sajten och på vårt GitHub-repo, faller under vår"
    cla_url: "CLA"
    contributor_description_suffix: ", som du borde godkänna innan du börjar bidra."
    code_title: "Kod - MIT"
    code_description_prefix: "All kod som ägs av CodeCombat eller som finns på codecombat.com, både i GitHub-repot och i codecombat.com-databasen, är licensierad under"
    mit_license_url: "MIT license"
    code_description_suffix: "Detta inkluderar all kod i system och komponenter som gjorts tillgänglig för CodeCombat i syftet att skapa nivåer."
    art_title: "Konst/Musik - Creative Commons "
    art_description_prefix: "Allt gemensamt innehåll är tillgängligt under"
    cc_license_url: "Creative Commons Erkännande 4.0 Internationell-licensen"
    art_description_suffix: "Gemensamt innehåll är vad som helst som gjorts allmänt tillgängligt för CodeCombat i syfte att skapa nivåer. Detta inkluderar:"
    art_music: "Musik"
    art_sound: "Ljud"
    art_artwork: "Illustrationer"
    art_sprites: "Sprites"
    art_other: "Allt (icke-kod) kreativt arbete som görs tillgängliga när nivåer skapas."
    art_access: "För tillfället finns det inget universellt, enkelt system för att hämta dessa tillgångar. Allmänt gäller: hämta dem från URL:erna som sajten använder, kontakta oss för hjälp, eller hjälp oss att utöka sajten för att göra dessa tillgångar mer lättillgängliga."
    art_paragraph_1: "För tillskrivning, var vänlig namnge och länka till codecombat.com i närheten av var källan används eller där det är passande för mediet. Till exempel:"
    use_list_1: "Om det används i en film eller ett annat spel, inkludera codecombat.com i eftertexterna."
    use_list_2: "Om det används på en webbplats, inkludera en länk nära användandet, till exempel under en bild eller i en allmän tilldelningssida där du också kan nämna andra Create Commons-resurser och öppen programvara som används på webbplatsen. Någonting som redan tydligt refererar till CodeCombat, exempelvis en bloggpost som nämner CodeCombat, behöver ingen separat tillskrivning."
    art_paragraph_2: "Om innehållet som används inte är skapat av CodeCombat utan istället av en användare av codecombat.com, tillskriv dem istället, och följ tillskrivningsinstruktioner som ges i den resursens beskrivning om det finns några."
    rights_title: "Rättigheter förbehålls"
    rights_desc: "Alla rättigheter förbehålls för själva nivåerna. Detta inkluderar:"
    rights_scripts: "Script"
    rights_unit: "Enhetskonfiguration"
    rights_writings: "Skifter"
    rights_media: "Media (ljud, musik) och annat kreativt innehåll som skapats specifikt för denna nivå och inte gjorts allmänt tillgängligt när nivåer skapats."
    rights_clarification: "För att klargöra, allt som gjorts tillgängligt i nivåredigeraren i syfte att skapa nivåer är under CC, medan innehållet skapat med nivåredigeraren eller uppladdat under skapandet inte är detta."
    nutshell_title: "I ett nötskal"
    nutshell_description: "Alla resurser vi tillhandahåller i nivåredigeraren är gratis att använda som du vill för att skapa nivåer. Men vi reserverar oss rättigheten att begränsa distribution av nivåerna själva (som skapas på codecombat.com) så att de kan tas betalt för i framtiden, om det är så det blir."
    canonical: "Den engelska versionen av detta dokument är den definitiva, erkända versionen. Om det finns några skillnader mellan översättningar är det det engelska dokumentet som tar företräde."
#    third_party_title: "Third Party Services"
#    third_party_description: "CodeCombat uses the following third party services (among others):"

#  ladder_prizes:
#    title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
#    blurb_1: "These prizes will be awarded according to"
#    blurb_2: "the tournament rules"
#    blurb_3: "to the top human and ogre players."
#    blurb_4: "Two teams means double the prizes!"
#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
#    rank: "Rank"
#    prizes: "Prizes"
#    total_value: "Total Value"
#    in_cash: "in cash"
#    custom_wizard: "Custom CodeCombat Wizard"
#    custom_avatar: "Custom CodeCombat avatar"
#    heap: "for six months of \"Startup\" access"
#    credits: "credits"
#    one_month_coupon: "coupon: choose either Rails or HTML"
#    one_month_discount: "discount, 30% off: choose either Rails or HTML"
#    license: "license"
#    oreilly: "ebook of your choice"

#  calendar:
#    year: "Year"
#    day: "Day"
#    month: "Month"
#    january: "January"
#    february: "February"
#    march: "March"
#    april: "April"
#    may: "May"
#    june: "June"
#    july: "July"
#    august: "August"
#    september: "September"
#    october: "October"
#    november: "November"
#    december: "December"
