.modal-dialog
  .modal-content
    img(src="/images/pages/play/modal/items-background.png", draggable="false")#play-items-modal-bg
    img(src="/images/pages/play/modal/items-background-narrow.png", draggable="false")#play-items-modal-narrow-bg
    
    h1.big-font(data-i18n="play.items")
    
    div#gems-count-container
      span#gems-count.big-font= gems
    
    div#close-modal
      span.glyphicon.glyphicon-remove
    
    ul.nav.nav-pills.nav-stacked
      for category, index in itemCategories
        li(class=index ? "" : "active", id=category + '-tab')
          a.one-line(href="#item-category-" + category, data-toggle="tab")
            img.tab-icon(src="/images/pages/play/modal/item-icon-"+category+".png", draggable="false")
            span.big-font= itemCategoryNames[index]

    #hero-type-select.btn-group(data-toggle="buttons")
      label.btn.active#all
        input(type="radio", name="hero-class-select", autocomplete="off")
        span(data-i18n="editor.level_tab_thangs_all")
      label.btn#warrior
        input(type="radio", name="hero-class-select", autocomplete="off")
        span(data-i18n="general.warrior")
      label.btn#ranger
        input(type="radio", name="hero-class-select", autocomplete="off")
        span(data-i18n="general.ranger")
      label.btn#wizard
        input(type="radio", name="hero-class-select", autocomplete="off")
        span(data-i18n="general.wizard")

    .tab-content
      for category, index in itemCategories
        .tab-pane(id="item-category-" + category, class=index ? "" : "active")
          .nano
            .nano-content
              for item in itemCategoryCollections[category].models
                - var hidden = item.comingSoon && !me.isAdmin()
                - hidden = hidden || (!item.get('gems') && !item.owned)
                div(class="item " + item.get('heroClass') + (hidden ? " hide" : "") + (item.silhouetted && !item.owned ? " silhouetted" : ""), data-item-id=item.id)
                  if item.silhouetted && !item.owned
                    span.glyphicon.glyphicon-lock.bolder
                    span.glyphicon.glyphicon-lock
                    img.item-silhouette(draggable="false")
                    if item.level
                      .required-level
                        div(data-i18n="general.player_level")
                        div= item.level
                  else
                    strong.big-font= item.name
                    img.item-img(draggable="false")
                  
                  if item.owned
                    span.big-font.owned(data-i18n="play.owned")
                  else if item.silhouetted
                    span.big-font.locked(data-i18n="play.locked")
                  else
                    span.cost
                      img(src="/images/common/gem.png", draggable="false")
                      span.big-font= item.get('gems')
                    if item.unequippable
                      span.big-font.unequippable= item.get('heroClass')
                    else
                      button.btn.unlock-button.big-font(data-i18n="play.unlock", data-item-id=item.id)
              .clearfix
              
    #item-details-view
