module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norwegian (Bokmål)", translation:
  new_home:
#    slogan: "The most engaging game for learning programming."
#    classroom_edition: "Classroom Edition:"
    learn_to_code: "Lær å kode:"
    teacher: "Lærer"
    student: "Student"
    play_now: "Spill nå"
    im_a_teacher: "Jeg er en lærer"
    im_a_student: "Jeg er en student"
    learn_more: "Lær mer"
#    classroom_in_a_box: "A classroom in-a-box for teaching computer science."
#    codecombat_is: "CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
#    our_courses: "Our courses have been specifically playtested <strong>to excel in the classroom</strong>, even by teachers with little to no prior programming experience."
#    top_screenshots_hint: "Students write code and see their changes update in real-time"
#    designed_with: "Designed with teachers in mind"
#    real_code: "Real, typed code"
#    from_the_first_level: "from the first level"
#    getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
#    educator_resources: "Educator resources"
#    course_guides: "and course guides"
#    teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
#    accessible_to: "Accessible to"
#    everyone: "everyone"
#    democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
#    forgot_learning: "I think they actually forgot that they were actually learning something."
#    wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
#    why_games: "Why is learning through games important?"
#    games_reward: "Games reward the productive struggle."
#    encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
#    excel: "Games excel at rewarding"
#    struggle: "productive struggle"
#    kind_of_struggle: "the kind of struggle that results in learning that’s engaging and"
    motivating: "motiverende"
#    not_tedious: "not tedious."
#    gaming_is_good: "Studies suggest gaming is good for children’s brains. (it’s true!)"
#    game_based: "When game-based learning systems are"
#    compared: "compared"
#    conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
#    perform_at_higher_level: "perform at a higher level of achievement"
#    feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
#    real_game: "A real game, played with real coding."
#    great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
#    agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
#    request_demo_title: "Get your students started today!"
#    request_demo_subtitle: "Request a demo and get your students started in less than an hour."
#    get_started_title: "Set up your class today"
#    get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
#    request_demo: "Request a Demo"
#    setup_a_class: "Set Up a Class"
#    have_an_account: "Have an account?"
#    logged_in_as: "You are currently logged in as"
#    computer_science: "Computer science courses for all ages"
#    show_me_lesson_time: "Show me lesson time estimates for:"
#    curriculum: "Total curriculum hours:"
    ffa: "Gratis for alle studenter"
#    lesson_time: "Lesson time:"
    coming_soon: "Kommer snart!"
#    courses_available_in: "Courses are available in JavaScript and Python. Web Development courses utilize HTML, CSS, jQuery, and Bootstrap."
#    boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
#    winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
#    run_class: "Everything you need to run a computer science class in your school today, no CS background required."
    goto_classes: "Gå til klassene mine"
    view_profile: "Vis profilen min"
    view_progress: "Vis Framgang"
#    go_to_courses: "Go to My Courses"
#    want_coco: "Want CodeCombat at your school?"

  nav:
    play: "Spill" # The top nav bar entry where players choose which levels to play
    community: "Fellesskap"
    courses: "Emner"
    blog: "Blogg"
    forum: "Forum"
    account: "Konto"
    my_account: "Min bruker"
    profile: "Profil"
    home: "Hjem"
    contribute: "Bidra"
    legal: "Juridisk"
#    privacy: "Privacy"
    about: "Om"
    contact: "Kontakt"
    twitter_follow: "Følg"
    teachers: "Lærere"
    students: "Studenter"
    careers: "Karrierer"
    facebook: "Facebook"
    twitter: "Twitter"
#    create_a_class: "Create a Class"
#    other: "Other"
#    learn_to_code: "Learn to Code!"
#    toggle_nav: "Toggle navigation"
    jobs: "Jobber"
    schools: "Skoler"
    get_involved: "Bli involvert"
#    open_source: "Open source (GitHub)"
#    support: "Support"
#    faqs: "FAQs"
#    help_pref: "Need help? Email"
#    help_suff: "and we'll get in touch!"
#    resource_hub: "Resource Hub"

  modal:
    close: "Lukk"
    okay: "OK"

  not_found:
    page_not_found: "Finner ikke siden"

  diplomat_suggestion:
    title: "Hjelp til å oversette CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "Vi trenger dine språkkunnskaper."
    pitch_body: "Vi utvikler CodeCombat på engelsk, men vi har allerede spillere over hele verden. Mange av dem vil spille på norsk, men snakker ikke engelsk, så hvis du kan snakke begge språk, vennligst vurder å meld deg på som Diplomat og hjelp å oversette både CodeCombat websiden og alle brettene til norsk."
    missing_translations: "Inntil vi har oversatt alt til norsk vil du se engelsk der hvor norsk ikke er tilgjengelig."
    learn_more: "Lær mer om hvordan det er å være en Diplomat"
    subscribe_as_diplomat: "Meld deg på som Diplomat"

  play:
    play_as: "Spill som" # Ladder page
    compete: "Konkurrer" # Course details page
    spectate: "Vær tilskuer" # Ladder page
    players: "Spillere" # Hover over a level on /play
    hours_played: "Timer spilt" # Hover over a level on /play
    items: "Utstyr" # Tooltip on item shop button from /play
    unlock: "Lås opp" # For purchasing items and heroes
    confirm: "Bekreft"
    owned: "Eid" # For items you own
    locked: "Låst"
    purchasable: "Kan kjøpes" # For a hero you unlocked but haven't purchased
    available: "Tilgjengelig"
    skills_granted: "Gir Evnene" # Property documentation details
    heroes: "Helter" # Tooltip on hero shop button from /play
    achievements: "Prestasjoner" # Tooltip on achievement list button from /play
    settings: "Innstillinger" # Tooltip on settings button from /play
#    poll: "Poll" # Tooltip on poll button from /play
    next: "Neste" # Go from choose hero to choose inventory before playing a level
    change_hero: "Bytt Helt" # Go back from choose inventory to choose hero
    buy_gems: "Kjøp Juveler"
    subscription_required: "Krever abonnement"
    anonymous: "Anonym Spiller"
    level_difficulty: "Vanskelighetsgrad: "
#    play_classroom_version: "Play Classroom Version" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "Begynner Felttog"
    awaiting_levels_adventurer_prefix: "Vi lanserer fem nye brett hver uke" # {change}
    awaiting_levels_adventurer: "Registrer deg som Eventyrer"
    awaiting_levels_adventurer_suffix: "for å få spille nye brett før alle andre."
    adjust_volume: "Juster lydnivå"
    campaign_multiplayer: "Flerspillerarenaer"
    campaign_multiplayer_description: "... hvor du spiller direkte mot andre spillere."

  code:
    if: "hvis" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
    else: "eller"
    elif: "eller hvis"
    while: "mens"
    loop: "løkke"
    for: "for"
#    break: "break"
    continue: "fortsett"
#    pass: "pass"
    return: "Returner"
#    then: "then"
    do: "gjør"
    end: "slutt"
    function: "funksjon"
    def: "definer"
    var: "variabel"
    self: "selv"
    hero: "helt"
    this: "dette"
    or: "eller"
    "||": "eller"
    and: "og"
    "&&": "og"
    not: "ikke"
    "!": "ikke"
    "=": "tildel"
    "==": "er lik"
#    "===": "strictly equals"
    "!=": "er ikke lik"
#    "!==": "does not strictly equal"
    ">": "større enn"
    ">=": "er større enn eller lik"
    "<": "mindre enn"
    "<=": "er mindre enn eller lik"
    "*": "multiplisert med"
    "/": "dividert med"
    "+": "pluss"
    "-": "minus"
    "+=": "legg til og tildel"
    "-=": "fjern og tildel"
    True: "Sant"
    true: "sant"
    False: "Galt"
    false: "galt"
    undefined: "udefinert"
    null: "null"
#    nil: "nil"
#    None: "None"

  share_progress_modal:
    blurb: "Du gjør fantastisk fremgang! Fortell noen hvor mye du har lært gjennom CodeCombat."
    email_invalid: "E-postadressen er ugyldig."
    form_blurb: "Skriv ned e-postadressen deres nedenfor, så skal vi vise dem!"
    form_label: "E-postadresse"
    placeholder: "E-postadresse"
    title: "Godt jobbet, lærling"

  login:
    sign_up: "Lag konto"
#    email_or_username: "Email or username"
    log_in: "Logg inn"
    logging_in: "Logger inn"
    log_out: "Logg ut"
    forgot_password: "Glemt passord?"
    authenticate_gplus: "Autentiser G+"
    load_profile: "Last G+ Profil"
    finishing: "Fullfører"
    sign_in_with_facebook: "Logg på med Facebook"
    sign_in_with_gplus: "Logg på med G+"
    signup_switch: "Vil du lage en konto?"

  signup:
#    create_student_header: "Create Student Account"
#    create_teacher_header: "Create Teacher Account"
#    create_individual_header: "Create Individual Account"
    email_announcements: "Motta kunngjøringer på epost" # {change}
    creating: "Oppretter Konto..."
    sign_up: "Lag konto"
    log_in: "logg inn med passord"
    required: "Du må være logget inn for å gå dit."
    login_switch: "Har du allerede en konto?"
    school_name: "Navn på skole og by"
    optional: "Valgfri"
#    school_name_placeholder: "Example High School, Springfield, IL"
#    connect_with: "Connect with:"
#    connected_gplus_header: "You've successfully connected with Google+!"
#    connected_gplus_p: "Finish signing up so you can log in with your Google+ account."
#    gplus_exists: "You already have an account associated with Google+!"
#    connected_facebook_header: "You've successfully connected with Facebook!"
#    connected_facebook_p: "Finish signing up so you can log in with your Facebook account."
#    facebook_exists: "You already have an account associated with Facebook!"
#    hey_students: "Students, enter the class code from your teacher."
    birthday: "Bursdag"
#    parent_email_blurb: "We know you can't wait to learn programming &mdash; we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
#    classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
#    checking: "Checking..."
#    account_exists: "This email is already in use:"
#    sign_in: "Sign in"
#    email_good: "Email looks good!"
#    name_taken: "Username already taken! Try {{suggestedName}}?"
#    name_available: "Username available!"
#    name_is_email: "Username may not be an email"
#    choose_type: "Choose your account type:"
#    teacher_type_1: "Teach programming using CodeCombat!"
#    teacher_type_2: "Set up your class"
#    teacher_type_3: "Access Course Guides"
#    teacher_type_4: "View student progress"
#    signup_as_teacher: "Sign up as a Teacher"
#    student_type_1: "Learn to program while playing an engaging game!"
#    student_type_2: "Play with your class"
#    student_type_3: "Compete in arenas"
#    student_type_4: "Choose your hero!"
#    student_type_5: "Have your Class Code ready!"
#    signup_as_student: "Sign up as a Student"
#    individuals_or_parents: "Individuals & Parents"
#    individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
#    signup_as_individual: "Sign up as an Individual"
#    enter_class_code: "Enter your Class Code"
#    enter_birthdate: "Enter your birthdate:"
#    parent_use_birthdate: "Parents, use your own birthdate."
#    ask_teacher_1: "Ask your teacher for your Class Code."
#    ask_teacher_2: "Not part of a class? Create an "
#    ask_teacher_3: "Individual Account"
#    ask_teacher_4: " instead."
#    about_to_join: "You're about to join:"
#    enter_parent_email: "Enter your parent’s email address:"
#    parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
#    parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
#    account_created: "Account Created!"
#    confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
#    confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
#    write_this_down: "Write this down:"
#    start_playing: "Start Playing!"
#    sso_connected: "Successfully connected with:"
#    select_your_starting_hero: "Select Your Starting Hero:"
#    you_can_always_change_your_hero_later: "You can always change your hero later."

  recover:
    recover_account_title: "Tilbakestill Passord"
    send_password: "Send nytt passord"
    recovery_sent: "Epost sendt."

  items:
    primary: "Første"
    secondary: "Andre"
    armor: "Rustning"
    accessories: "Tilbehør"
    misc: "Diverse"
    books: "Bøker"

  common:
    back: "Tilbake" # When used as an action verb, like "Navigate backward"
#    coming_soon: "Coming soon!"
    continue: "Fortsett" # When used as an action verb, like "Continue forward"
#    default_code: "Default Code"
    loading: "Laster..."
#    overview: "Overview"
#    solution: "Solution"
#    intro: "Intro"
    saving: "Lagrer..."
    sending: "Sender..."
    send: "Send"
#    sent: "Sent"
    cancel: "Avbryt"
    save: "Lagre"
    publish: "Publiser"
    create: "Opprett"
    fork: "Forgrening"
    play: "Spill" # When used as an action verb, like "Play next level"
    retry: "Prøv igjen"
    actions: "Handlinger"
    info: "Informasjon"
    help: "Hjelp"
    watch: "Se på"
    unwatch: "Ikke se på"
    submit_patch: "Lever en Patch"
    submit_changes: "Lever Endringer"
    save_changes: "Lagre endringer"
    required_field: "Påkrevet felt" # {change}

  general:
    and: "og"
    name: "Navn"
    date: "Dato"
    body: "Kropp"
    version: "Versjon"
    pending: "Avventer"
    accepted: "Akseptert"
    rejected: "Avvist"
    withdrawn: "Trukket tilbake"
    accept: "Godta"
    reject: "Avslå"
    withdraw: "trekke tilbake"
    submitter: "Innsender"
    submitted: "Levert"
    commit_msg: "Commit-melding"
    version_history: "Versjonshistorikk"
    version_history_for: "Versjonshistorikk for: "
    select_changes: "Velg to endringer under for å se forskjellene."
    undo_prefix: "Angre"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "Gjenta"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "Spill av forhåndsvisning av valgt brett"
    result: "Resultat"
    results: "Resultater"
    description: "Beskrivelse"
    or: "eller"
    subject: "Emne"
    email: "Epost"
    password: "Passord"
    confirm_password: "Godta passord"
    message: "Melding"
    code: "Kode"
    ladder: "Stige"
    when: "Når"
    opponent: "Motstander"
    rank: "Plassering"
    score: "Poengsum"
    win: "Seier"
    loss: "Tap"
    tie: "uavgjort"
    easy: "Lett"
    medium: "Middels"
    hard: "Vanskelig"
    player: "Spiller"
    player_level: "Nivå" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "Kriger"
    ranger: "Vokter"
    wizard: "Trollmann"
    first_name: "Fornavn"
    last_name: "Etternavn"
#    last_initial: "Last Initial"
    username: "Brukernavn"

  units:
    second: "sekund"
    seconds: "sekunder"
    minute: "minutt"
    minutes: "minutter"
    hour: "time"
    hours: "timer"
    day: "dag"
    days: "dager"
    week: "uke"
    weeks: "uker"
    month: "måned"
    months: "måneder"
    year: "år"
    years: "år"

  play_level:
    level_complete: "Nivået er ferdig"
#    completed_level: "Completed Level:"
#    course: "Course:"
    done: "Ferdig"
    next_level: "Neste nivå"
#    next_game: "Next game"
#    language: "Language"
#    languages: "Languages"
#    programming_language: "Programming language"
    show_menu: "Vis spill meny"
    home: "Hjem" # Not used any more, will be removed soon.
    level: "Brett" # Like "Level: Dungeons of Kithgard"
    skip: "Hopp over"
    game_menu: "Spillmeny"
    guide: "Guide"
    restart: "Start på nytt"
    goals: "Mål"
    goal: "Mål"
    running: "Kjører..."
    success: "Suksess!"
    incomplete: "Ufullstendig"
    timed_out: "Tiden er ute"
    failing: "Mislykkes"
    reload: "Tilbakestill"
    reload_title: "Tilbakestille all koden?"
    reload_really: "Er du sikker på at du vil tilbakestille dette brettet til begynnelsen?"
    reload_confirm: "Tilbakestill alt"
    victory: "Seier"
    victory_title_prefix: ""
    victory_title_suffix: " Ferdig"
    victory_sign_up: "Tegn deg på for Oppdateringer"
    victory_sign_up_poke: "Vil du ha siste nytt på epost? Opprett en gratis konto, så vil vi holde deg oppdatert!"
    victory_rate_the_level: "Bedøm nivået: " # {change}
    victory_return_to_ladder: "Tilbake til stige"
    victory_saving_progress: "Lagrer framskritt"
    victory_go_home: "Gå Hjem"
    victory_review: "Fortell oss mer!"
    victory_review_placeholder: "Hvordan var nivået?"
    victory_hour_of_code_done: "Er du ferdig?"
    victory_hour_of_code_done_yes: "Ja, jeg er ferdig med min Kodetime!"
    victory_experience_gained: "XP Opparbeidet"
    victory_gems_gained: "Mottatte juveler"
#    victory_new_item: "New Item"
#    victory_new_hero: "New Hero"
#    victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
#    victory_become_a_viking: "Become a Viking"
#    victory_no_progress_for_teachers: "Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
    guide_title: "Guide"
    tome_cast_button_run: "Kjør"
    tome_cast_button_running: "Kjører"
    tome_cast_button_ran: "Kjørte"
    tome_submit_button: "Send inn"
    tome_reload_method: "Tilbakestill denne metoden til den orginale koden" # {change}
    tome_available_spells: "Tilgjenglige Trylleformularer"
    tome_your_skills: "Dine Ferdigheter"
    tome_current_method: "Gjeldende Metode"
#    hints: "Hints"
#    hints_title: "Hint {{number}}"
    code_saved: "Kode lagret"
    skip_tutorial: "Hopp over (esc)"
    keyboard_shortcuts: "Hurtigtaster"
    loading_ready: "Klar!"
    loading_start: "Start Brett"
    problem_alert_title: "Fiks koden din"
    time_current: "Nå:"
    time_total: "Maks:"
    time_goto: "Gå til:"
    non_user_code_problem_title: "Klarer ikke å laste inn Nivået"
    infinite_loop_title: "En uendelig løkke oppdaget"
#    infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
#    check_dev_console: "You can also open the developer console to see what might be going wrong."
    check_dev_console_link: "(Instuksjoner)"
    infinite_loop_try_again: "Prøv igjen"
    infinite_loop_reset_level: "Tilbakestill Brett"
    infinite_loop_comment_out: "Kommenter ut koden min"
    tip_toggle_play: "Ctrl+P er play/pause"
    tip_scrub_shortcut: "Ctrl+[ and Ctrl+] spoler bakover og fremover på tidslinjen." # {change}
    tip_guide_exists: "Sjekk Guiden i spillmenyen på toppen av siden for nyttig informasjon."
    tip_open_source: "CodeCombat er 100% åpen kildekode!"
    tip_tell_friends: "Liker du CodeCombat? Fortell vennene dine om oss!"
    tip_beta_launch: "CodeCombat ble lansert i betautgave i oktober 2013."
    tip_think_solution: "Tenk på løsningen, ikke på problemet."
    tip_theory_practice: "I teorien er det ikke forskjell på teori og praksis, men i praksis er det. - Yogi Berra"
    tip_error_free: "Det er to måter å skrive feilfrie programmer på; bare den tredje virker. - Alan Perlis"
    tip_debugging_program: "Hvis debugging er prosessen for å fjerne feil, så må programmering være prosessen for å legge dem inn. - Edsger W. Dijkstra"
    tip_forums: "Stikk innom forumene og fortell oss hva du synes!"
    tip_baby_coders: "I fremtiden vil selv babyer være Archmager."
    tip_morale_improves: "Lastingen vil fortsette til moralen forbedres."
    tip_all_species: "Vi tror på like muligheter til å lære programmering for alle arter."
    tip_reticulating: "Fletter sammen ryggraden."
    tip_harry: "Du er en trollmann, "
    tip_great_responsibility: "Med gode programmeringsegenskaper følger det stort debuggingsansvar."
    tip_munchkin: "Hvis du ikke spiser grønnsakene dine kommer en munchkin og tar deg når du sover"
    tip_binary: "Det finnes 10 typer mennesker i verden: de som forstår binærtall, og de som ikke gjør det."
    tip_commitment_yoda: "En programmerer må ha det dypeste engasjement, den mest seriøse sinn. ~ Yoda"
    tip_no_try: "Gjør. Eller ikke gjør. Å forsøke finnes ikke. - Yoda"
    tip_patience: "Tålmodighet du må ha, unge Padawan. - Yoda"
    tip_documented_bug: "En dokumentert feil er ingen feil, det er en funksjon."
    tip_impossible: "Det virker alltid umulig før det er gjort. - Nelson Mandela"
    tip_talk_is_cheap: "Snakk er billig. Vis meg koden. - Linus Torvalds"
    tip_first_language: "Den mest katastrofale tingen du noen sinne kan lære er ditt første programmeringsspråk. - Alan Kay"
    tip_hardware_problem: "Q: Hvor mange programmerere trengs det for å skifte en lyspære?  A: Inge, det er et hardware problem."
    tip_hofstadters_law: "Hofstadters Lov: Ting tar alltid lenger tid enn du tror, selv når du tar Hofstadters Lov med i beregningen."
    tip_premature_optimization: "For tidlig optimalisering er roten til alt ondt - Donald Knuth"
    tip_brute_force: "Når du er i tvil, bruk brute force - Ken Thompson"
    tip_extrapolation: "Det finnes to typer mennesker: de som kan utlede ufullstendig data..."
    tip_superpower: "Koding er det nærmeste vi kommer superkrefter."
    tip_control_destiny: "I ekte åpen kildekode, har du rett til å kontrollere din egen skjebne. - Linus Torvalds"
    tip_no_code: "Ingen kode er raskere enn ingen kode."
    tip_code_never_lies: "Kode lyver aldri, kommentarer gjør det i blandt. — Ron Jeffries"
    tip_reusable_software: "Før programvare kan være gjenbrukbart, må det først være brukbart."
    tip_optimization_operator: "Hvert språk har en optimaliseringsoperator. I de fleste språk er den operatøren ‘//’"
    tip_lines_of_code: "Å måle programmeringsfremgang ved hjelp av antall linjer kode er som å måle flybyggingsfremgang ved hjelp av vekt. - Bill Gates"
    tip_source_code: "Jeg vil forandre verden, men de vil ikke gi meg kildekoden."
    tip_javascript_java: "Java er for JavaScript, det bil er for teppe - Chris Heilman"
    tip_move_forward: "Uansett hva du gjør, beveg deg fremover. - Martin Luther King Jr."
    tip_google: "Har du et problem du ikke kan løse? Google det!"
    tip_adding_evil: "Legger til en klype ondskap!"
#    tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
    tip_open_source_contribute: "Du kan hjelpe CodeCombat med å bli bedre!"
#    tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
#    tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
#    tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
#    tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
#    tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson"
#    tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
#    tip_understand_recursion: "The only way to understand recursion is to understand recursion."
#    tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
#    tip_mistakes_proof_of_trying: "Mistakes in your code are just proof that you are trying."
#    tip_adding_orgres: "Rounding up ogres."
#    tip_sharpening_swords: "Sharpening the swords."
#    tip_ratatouille: "You must not let anyone define your limits because of where you come from. Your only limit is your soul. - Gusteau, Ratatouille"
#    tip_nemo: "When life gets you down, want to know what you've gotta do? Just keep swimming, just keep swimming. - Dory, Finding Nemo"
#    tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
#    tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
#    tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
#    tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
#    tip_good_idea: "The best way to have a good idea is to have a lot of ideas. - Linus Pauling"
#    tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
#    tip_mulan: "Believe you can, then you will. - Mulan"

#  play_game_dev_level:
#    created_by: "Created by {{name}}"
#    how_to_play_title: "How to play:"
#    how_to_play_1: "Use the mouse to control the hero!"
#    how_to_play_2: "Click anywhere on the map to move to that location."
#    how_to_play_3: "Click on the ogres to attack them."
#    restart: "Restart Level"
#    play: "Play Level"
#    play_more_codecombat: "Play More CodeCombat"
#    default_student_instructions: "Click to control your hero and win your game!"
#    back_to_coding: "Back to Coding"

  game_menu:
    inventory_tab: "Utstyr"
    save_load_tab: "Lagre/Laste"
    options_tab: "Innstillinger"
    guide_tab: "Guide"
    guide_video_tutorial: "Videoveiledning"
    guide_tips: "Tips"
    multiplayer_tab: "Flerspiller"
    auth_tab: "Lag konto"
    inventory_caption: "Utstyr helten din"
    choose_hero_caption: "Velg helt og språk"
    save_load_caption: "... og se historikk"
    options_caption: "Velg innstillinger"
    guide_caption: "Dokumentasjon og tips"
    multiplayer_caption: "Spill med venner"
    auth_caption: "Lagre din fremgang."

  leaderboard:
    view_other_solutions: "Se andre løsninger" # {change}
    scores: "Poeng"
    top_players: "Beste spillere etter"
    day: "I dag"
    week: "Denne uken"
    all: "All tid"
    time: "Tid"
    damage_taken: "Skade tatt"
    damage_dealt: "Skade gitt"
    difficulty: "Vanskelighetsgrad"
    gold_collected: "Gull samlet"

  inventory:
    equipped_item: "I Bruk"
    required_purchase_title: "Krav"
    available_item: "Tilgjengelig"
    restricted_title: "Ikke tilgjengelig"
    should_equip: "(dobbel-klikk for å bruke)"
    equipped: "(i bruk)"
    locked: "(låst)"
    restricted: "(Ikke tilgjengelig på dette brettet)"
    equip: "Bruk"
    unequip: "Ikke bruk"

  buy_gems:
    few_gems: "Noen få juveler"
    pile_gems: "En haug juveler"
    chest_gems: "Kiste med juveler"
    purchasing: "Kjøper..."
    declined: "Kortet ditt ble avvist"
    retrying: "Server-feil, prøver igjen."
    prompt_title: "Ikke nok juveler"
    prompt_body: "Har du lyst på flere?"
    prompt_button: "Til Butikken"
    recovered: "Tidligere juvelkjøp hentet. Vennligst last siden på nytt"
#    price: "x{{gems}} / mo"

  subscribe:
    comparison_blurb: "Spiss dine kunnskaper med et CodeCombat abonnement!"
    feature1: "__levelsCount__+ grunnleggende brett fordelt på __worldsCount__ verdener" # {change}
    feature2: "__heroesCount__ kraftfulle <strong>nye helter</strong> med unike ferdigheter!" # {change}
    feature3: "__bonusLevelsCount__+ bonusbrett" # {change}
    feature4: "<strong>{{gems}} bonusjuveler</strong> hver måned!"
    feature6: "Premium e-poststøtte"
    feature7: "Private <strong>Klaner</strong>"
    feature8: "<strong>Ingen reklamer!</strong>"
    free: "Gratis"
    month: "måned"
    must_be_logged: "Du må være logget inn først. Vennligst lag en bruker eller logg inn fra menyen ovenfor."
    subscribe_title: "Abonnér"
    unsubscribe: "Si opp abonnement"
    confirm_unsubscribe: "Bekreft oppsigelse"
    never_mind: "Ikke tenk på det, jeg elsker deg for det"
    thank_you_months_prefix: "Takk for at du støttet oss de siste"
    thank_you_months_suffix: "månedene."
    thank_you: "Takk for at du støttet CodeCombat."
    sorry_to_see_you_go: "Leit at du forlater oss! Vennligst gi oss beskjed om hva vi kunne gjort bedre."
    unsubscribe_feedback_placeholder: "O, hva har vi gjort?"
    parent_button: "Spør din forelder"
    parent_email_description: "Vi vil sende de e-post, slik at de kan kjøpe et CodeCombat abonnement til deg."
    parent_email_input_invalid: "E-postadressen er ugyldig."
    parent_email_input_label: "Forelders e-postadresse"
    parent_email_input_placeholder: "Skriv forelders e-postadresse"
    parent_email_send: "Send e-post"
    parent_email_sent: "E-post sendt!"
    parent_email_title: "Hva er din forelders e-postadresse?"
    parents: "For foreldre"
    parents_title: "Barnet ditt vil lære å kode" # {change}
    parents_blurb1: "Med CodeCombat vil dine barn lære seg å skrive ekte kode. De begynner med enkle kommandoer og går videre til mer avanserte emner."
#    parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
    parents_blurb2: "For USD {{price}} pr mnd, vil de få nye utfordringer hver uke og personlig e-poststøtte fra profesjonelle programmerere." # {change}
    parents_blurb3: "Ingen risiko: 100% pengene tilbake-garanti, kun et klikk for å si opp abonnementet."
#    payment_methods: "Payment Methods"
#    payment_methods_title: "Accepted Payment Methods"
#    payment_methods_blurb1: "We currently accept credit cards and Alipay. You can also PayPal {{three_month_price}} USD to nick@codecombat.com with your account email in the memo to purchase three months' subscription and gems, or ${{year_price}} for a year."
#    payment_methods_blurb2: "If you require an alternate form of payment, please contact"
#    sale_button: "Sale!"
#    sale_button_title: "Save $21 when you purchase a 1 year subscription"
    stripe_description: "Månedlig abonnement"
#    stripe_description_year_sale: "1 Year Subscription (${{discount}} discount)"
    subscription_required_to_play: "Du trenger abonnement for å spille dette nivået."
    unlock_help_videos: "Abonnér for å låse opp alle videoveiledningene."
#    personal_sub: "Personal Subscription" # Accounts Subscription View below
#    loading_info: "Loading subscription information..."
#    managed_by: "Managed by"
#    will_be_cancelled: "Will be cancelled on"
#    currently_free: "You currently have a free subscription"
#    currently_free_until: "You currently have a subscription until"
#    was_free_until: "You had a free subscription until"
#    managed_subs: "Managed Subscriptions"
#    subscribing: "Subscribing..."
#    current_recipients: "Current Recipients"
#    unsubscribing: "Unsubscribing"
#    subscribe_prepaid: "Click Subscribe to use prepaid code"
#    using_prepaid: "Using prepaid code for monthly subscription"

  choose_hero:
    choose_hero: "Velg Din Helt"
    programming_language: "Programmeringsspråk"
    programming_language_description: "Hvilket programmeringsspråk vil du bruke??"
    default: "Standard"
    experimental: "Eksperimentelt"
    python_blurb: "Enkelt, men kraftig. Bra for både nybegynnere og eksperter."
    javascript_blurb: "Språket som brukes på websider. (Ikke det samme som Java.)"
    coffeescript_blurb: "Hyggeligere JavaScript syntaks."
    lua_blurb: "Et skriptspråk for spill."
#    java_blurb: "(Subscriber Only) Android and enterprise."
    status: "Status"
    weapons: "Våpen"
    weapons_warrior: "Sverd - Kort rekkevidde, ingen magi"
    weapons_ranger: "Armbrøst, Gevær - Lang rekkevidde, ingen magi"
    weapons_wizard: "Tryllestav, Tryllestokk - Lang rekkevidde, magi"
    attack: "Angrep" # Can also translate as "Attack"
    health: "Helse"
    speed: "Fart"
    regeneration: "Regenerering"
    range: "Rekkevidde" # As in "attack or visual range"
    blocks: "Blokkerer" # As in "this shield blocks this much damage"
#    backstab: "Backstab" # As in "this dagger does this much backstab damage"
    skills: "Ferdigheter"
#    attack_1: "Deals"
#    attack_2: "of listed"
#    attack_3: "weapon damage."
#    health_1: "Gains"
#    health_2: "of listed"
#    health_3: "armor health."
#    speed_1: "Moves at"
#    speed_2: "meters per second."
    available_for_purchase: "Kan Kjøpes" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Låses opp på nivå:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Bare noen helter kan spille dette brettet."

  skill_docs:
#    function: "function" # skill types
#    method: "method"
#    snippet: "snippet"
    number: "Nummer"
#    array: "array"
#    object: "object"
#    string: "string"
    writable: "skrivbar" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "skrivebeskyttet"
#    action: "Action"
#    spell: "Spell"
    action_name: "navn"
    action_cooldown: "Tar"
    action_specific_cooldown: "Gjenopplading"
    action_damage: "Skade"
    action_range: "Rekkevidde"
    action_radius: "Radius"
    action_duration: "Varighet"
    example: "Eksempel"
    ex: "f.eks." # Abbreviation of "example"
    current_value: "Nåværende verdi"
    default_value: "Standard verdi"
    parameters: "Parametere"
#    required_parameters: "Required Parameters"
#    optional_parameters: "Optional Parameters"
    returns: "Returnerer"
    granted_by: "Gitt av"

  save_load:
    granularity_saved_games: "Lagret"
    granularity_change_history: "Historikk"

  options:
    general_options: "Generelle innstillinger" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "Volum"
    music_label: "Musikk"
    music_description: "Bakgrunnsmusikk på/av."
    editor_config_title: "Editor Oppsett"
    editor_config_livecompletion_label: "Autofullfør"
    editor_config_livecompletion_description: "Viser forslag til autofullføring av tekst mens du skriver"
    editor_config_invisibles_label: "Vis usynlige tegn"
    editor_config_invisibles_description: "Viser usynlige tegn som mellomrom eller tab."
    editor_config_indentguides_label: "Vis innrykkslinjer"
    editor_config_indentguides_description: "Viser vertikale linjer for å se antall innrykk bedre."
    editor_config_behaviors_label: "Smart oppførsel"
    editor_config_behaviors_description: "Autofullfører parenteser, krøllparenteser, hakeparenteser og anførselstegn"

  about:
#    main_title: "If you want to learn to program, you need to write (a lot of) code."
#    main_description: "At CodeCombat, our job is to make sure you're doing that with a smile on your face."
    mission_link: "Oppdrag"
    team_link: "Lag"
#    story_link: "Story"
#    press_link: "Press"
#    mission_title: "Our mission: make programming accessible to every student on Earth."
#    mission_description_1: "<strong>Programming is magic</strong>. It's the ability to create things from pure imagination. We started CodeCombat to give learners the feeling of wizardly power at their fingertips by using <strong>typed code</strong>."
#    mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming."
#    team_title: "Meet the CodeCombat team"
#    team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our GitHub contributors, because we value growth and learning in our team."
    nick_title: "Programmerer" # {change}
    nick_blurb: "Motivasjonsguru"
    matt_title: "Programmerer" # {change}
    cat_title: "Spill Designer"
#    cat_blurb: "Airbender"
    scott_title: "Programmerer" # {change}
    scott_blurb: "Den fornuftige"
#    maka_title: "Customer Advocate"
#    maka_blurb: "Storyteller"
#    rob_title: "Software Engineer"
#    rob_blurb: "Codes things and stuff"
    josh_c_title: "Spill Designer"
    josh_c_blurb: "Designer spill"
#    robin_title: "UX Design & Research"
#    robin_blurb: "Scaffolding"
    josh_title: "Spill Designer"
    josh_blurb: "Gulvet er Lava"
#    phoenix_title: "Software Engineer"
#    nolan_title: "Territory Manager"
#    elliot_title: "Partnership Manager"
#    elliot_blurb: "Mindreader"
#    lisa_title: "School Specialist"
#    lisa_blurb: "A gritty one"
#    sean_title: "Territory Manager"
#    retrostyle_title: "Illustration"
    retrostyle_blurb: "RetroStyle Games"
    jose_title: "Musikk"
#    jose_blurb: "Taking Off"
#    community_title: "...and our open-source community"
#    community_subtitle: "Over 450 contributors have helped build CodeCombat, with more joining every week!"
#    community_description_3: "CodeCombat is a"
#    community_description_link_2: "community project"
#    community_description_1: "with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
#    community_description_link: "contribute page"
    community_description_2: "For mer info."
#    number_contributors: "Over 450 contributors have lent their support and time to this project."
    story_title: "Vår historie så langt"
#    story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
    story_statistic_1a: "5,000,000+"
#    story_statistic_1b: "total players"
#    story_statistic_1c: "have started their programming journey through CodeCombat"
#    story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
    story_statistic_2b: "200+ land"
    story_statistic_3a: "Tilsammen har de skrevet"
    story_statistic_3b: "1 milliard linjer med kode og det stiger fortsatt"
#    story_statistic_3c: "across many different programming languages"
#    story_long_way_1: "Though we've come a long way..."
#    story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
#    story_long_way_2: "we still have much to do before we complete our quest, so..."
#    jobs_title: "Come work with us and help write CodeCombat history!"
#    jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
#    jobs_benefits: "Employee Benefits"
#    jobs_benefit_4: "Unlimited vacation"
#    jobs_benefit_5: "Professional development and continuing education support – free books and games!"
#    jobs_benefit_6: "Medical (gold), dental, vision"
#    jobs_benefit_7: "Sit-stand desks for all"
#    jobs_benefit_9: "10-year option exercise window"
#    jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
#    jobs_benefit_11: "Paternity leave: 10 weeks paid"
    learn_more: "Lær mer"
    jobs_custom_title: "Lag din egen"
#    jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
#    jobs_custom_contact_1: "Send us a note at"
#    jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
#    contact_title: "Press & Contact"
#    contact_subtitle: "Need more information? Get in touch with us at"
    screenshots_title: "Skjermbilder av spillet"
    screenshots_hint: "(trykk for å vise i full størrelse)"
#    downloads_title: "Download Assets & Information"
    about_codecombat: "Om CodeCombat"
    logo: "Logo"
    screenshots: "Skjermbilder"
#    character_art: "Character Art"
#    download_all: "Download All"
    previous: "Forrige"
#    location_title: "We're located in downtown SF:"

  teachers:
    who_for_title: "Hvem er CodeCombat for?"
#    who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed. We've designed CodeCombat to appeal to both boys and girls."
#    who_for_2: "Our Courses system allows teachers to set up classrooms, track progress and assign additional content to students through a dedicated interface."
    more_info_title: "Hvor kan jeg finne mer informasjon?"
    more_info_1: "Vår"
#    more_info_2: "teachers forum"
#    more_info_3: "is a good place to connect with fellow educators who are using CodeCombat."
#    licenses_needed: "Licenses needed"

  teachers_quote:
#    name: "Demo Form"
#    subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
#    email_exists: "User exists with this email."
#    phone_number: "Phone number"
#    phone_number_help: "Where can we reach you during the workday?"
#    primary_role_label: "Your Primary Role"
#    role_default: "Select Role"
#    primary_role_default: "Select Primary Role"
#    purchaser_role_default: "Select Purchaser Role"
#    tech_coordinator: "Technology coordinator"
#    advisor: "Advisor"
#    principal: "Principal"
#    superintendent: "Superintendent"
    parent: "Forelder"
#    purchaser_role_label: "Your Purchaser Role"
#    influence_advocate: "Influence/Advocate"
#    evaluate_recommend: "Evaluate/Recommend"
#    approve_funds: "Approve Funds"
#    no_purchaser_role: "No role in purchase decisions"
#    district_label: "District"
#    district_na: "Enter N/A if not applicable"
#    organization_label: "School"
    city: "By"
    state: "Fylke"
    country: "Land"
#    num_students_help: "How many do you anticipate enrolling in CodeCombat?"
#    num_students_default: "Select Range"
#    education_level_label: "Education Level of Students"
#    education_level_help: "Choose as many as apply."
#    elementary_school: "Elementary School"
#    high_school: "High School"
#    please_explain: "(please explain)"
#    middle_school: "Middle School"
#    college_plus: "College or higher"
#    anything_else: "Anything else we should know?"
#    thanks_header: "Request Received!"
#    thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
#    thanks_p: "We'll be in touch soon! If you need to get in contact, you can reach us at:"
#    back_to_classes: "Back to Classes"
#    finish_signup: "Finish creating your teacher account:"
#    finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
#    signup_with: "Sign up with:"
#    connect_with: "Connect with:"
#    conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
#    learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
#    create_account: "Create a Teacher Account"
#    create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom.  <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
#    convert_account_title: "Update to Teacher Account"
#    not: "Not"

  versions:
    save_version_title: "Lagre ny version"
    new_major_version: "Ny hovedversjon"
    submitting_patch: "Sender inn patch..."
    cla_prefix: "For å lagre endringer må du først akseptere vår"
    cla_url: "CLA"
    cla_suffix: "."
    cla_agree: "JEG AKSEPTERER"
#    owner_approve: "An owner will need to approve it before your changes will become visible."

  contact:
    contact_us: "Kontakt CodeCombat"
    welcome: "Vi setter pris på å høre fra deg! Bruk dette skjemaet for å sende oss en epost."
    forum_prefix: "For allment tilgjengelige henvendelser, vennligst prøv "
    forum_page: "forumet vårt"
    forum_suffix: " i stedet."
    faq_prefix: "Det finnes også en"
    faq: "OSS"
    subscribe_prefix: "Hvis du trenger hjelp med å forstå en level, vennligst"
    subscribe: "kjøp et abonnement på CodeCombat"
    subscribe_suffix: "og vi hjelper deg gjerne med koden din."
    subscriber_support: "Siden du er en CodeCombat-abonnent, vil din e-post få fortrinn hos kundestøtte."
    screenshot_included: "Skjermbilde vedlagt."
    where_reply: "Hvor skal vi sende svaret?"
    send: "Send tilbakemelding"

  account_settings:
    title: "Kontoinnstillinger"
    not_logged_in: "Logg inn eller lag en konto for å endre innstillingene dine."
    autosave: "Endringer lagres automatisk"
    me_tab: "Meg"
    picture_tab: "Bilde"
    delete_account_tab: "Slett brukeren din"
    wrong_email: "Feil Email"
    wrong_password: "Feil Passord"
    upload_picture: "Last opp bilde"
    delete_this_account: "Slett denne brukeren permanent"
#    reset_progress_tab: "Reset All Progress"
#    reset_your_progress: "Clear all your progress and start over"
#    god_mode: "God Mode"
    emails_tab: "Epost"
    admin: "Administrator"
#    manage_subscription: "Click here to manage your subscription."
    new_password: "Nytt Passord"
    new_password_verify: "Bekreft passord"
#    type_in_email: "Type in your email or username to confirm account deletion."
#    type_in_email_progress: "Type in your email to confirm deleting your progress."
#    type_in_password: "Also, type in your password."
    email_subscriptions: "Epost Abonnement"
    email_subscriptions_none: "Ingen Epost Abonnement."
    email_announcements: "Kunngjøringer"
    email_announcements_description: "Få epost om siste nytt og utvikling fra CodeCombat."
    email_notifications: "Varsler"
    email_notifications_summary: "Innstillinger for personlige, automatiske epostvarsler relatert til din CodeCombat aktivitet."
    email_any_notes: "Alle Varsler"
    email_any_notes_description: "Skru av for å stoppe alle aktivitetsvarsler"
    email_news: "Nyheter"
    email_recruit_notes: "Jobbtilbud"
    email_recruit_notes_description: "Hvis du spiller veldig godt kontakter vi deg kanskje angående en (bedre) jobb."
    contributor_emails: "Epost for bidragsyter-klasser"
    contribute_prefix: "Vi leter etter folk som vil være med på moroa! Sjekk ut "
    contribute_page: "bidragssiden"
    contribute_suffix: " for å finne ut mer."
    email_toggle: "Alle på/av"
    error_saving: "Lagring Feilet"
    saved: "Endringer Lagret"
    password_mismatch: "Passordene er ikke like."
    password_repeat: "Vennligst gjenta passordet."

  keyboard_shortcuts:
    keyboard_shortcuts: "Hurtigtaster"
    space: "Mellomrom"
    enter: "Enter"
    press_enter: "Trykk enter"
    escape: "Escape"
    shift: "Shift"
    run_code: "Kjør koden."
    run_real_time: "Kjør i sanntid."
    continue_script: "Fortsett forbi det kjørende skriptet."
    skip_scripts: "Hopp over alle skript som kan hoppes over."
    toggle_playback: "Play/Pause."
    scrub_playback: "Spol tiden frem og tilbake"
    single_scrub_playback: "Spol tiden frem og tilbake, steg for steg"
    scrub_execution: "Spol gjennom gjeldende trylleformular-kjøring."
    toggle_debug: "Skru på/av feilrettingsvindu"
    toggle_grid: "Skru på/av rutenett"
    toggle_pathfinding: "Skru på/av stifinnervindu"
    beautify: "Gjør koden penere med standard formattering."
    maximize_editor: "Maksimer/minimer kode editor."

  community:
    main_title: "CodeCombat Fellesskapet"
    introduction: "Sjekk ut de forskjellige måtene du kan involvere deg på og velg det du synes er gøy. Vi ser frem til å jobbe sammen med deg!"
    level_editor_prefix: "Bruk CodeCombat's"
    level_editor_suffix: "til å lage og redigere brett. Brukere har laget sine egne brett for klassen sin, venner, elever og søsken. Hvis det høres overveldende ut å lage et nytt brett kan du begynne med å kopiere et av våre!"
    thang_editor_prefix: "Vi kaller gjenstander i spillet for 'thang'. Bruk vår"
    thang_editor_suffix: "for å endre utseende og egenskapene til ting i spillet. La en figur kaste prosjektiler, endre retningen på en animasjon, endre helsen til en enhet eller last opp dine egne vektorfigurer."
    article_editor_prefix: "Funnet en feil i dokumentasjonen? Vil du skrive instruksjoner til noe du har laget selv? Sjekk ut vår"
    article_editor_suffix: "og hjelp CodeCombat spillere til å få mest mulig ut av spillet."
    find_us: "Finn oss på disse tjenestene"
#    social_github: "Check out all our code on GitHub"
    social_blog: "Les CodeCombat bloggen på Sett"
    social_discource: "Diskuter CodeCombat i forumet vårt på Discourse"
    social_facebook: "Lik CodeCombat på Facebook"
    social_twitter: "Følg CodeCombat på Twitter"
    social_gplus: "Følg CodeCombat på Google+"
#    social_slack: "Chat with us in the public CodeCombat Slack channel"
    contribute_to_the_project: "Bidra på prosjektet"

  clans:
    clan: "Klan"
    clans: "Klaner"
    new_name: "Nytt klan navn"
#    new_description: "New clan description"
    make_private: "Gjør klanen privat"
#    subs_only: "subscribers only"
    create_clan: "Lag en ny klan"
    private_preview: "Forhåndsvisning"
    private_clans: "Private Klaner"
    public_clans: "Offentlige Klaner"
    my_clans: "Mine klaner"
    clan_name: "Klan navn"
    name: "Navn"
#    chieftain: "Chieftain"
    edit_clan_name: "Endre Klan navn"
#    edit_clan_description: "Edit Clan Description"
    edit_name: "Endre navn"
    edit_description: "Endre Beskrivelsen"
#    private: "(private)"
#    summary: "Summary"
    average_level: "Gjennomsnittlig Nivå"
#    average_achievements: "Average Achievements"
    delete_clan: "Slett Klan"
    leave_clan: "Forlat Klan"
    join_clan: "Bli med i en klan"
    invite_1: "Inviter:"
    invite_2: "*Inviter spillere til denne klanen ved å sende denne linken."
    members: "Medlemmer"
    progress: "Framgang"
    not_started_1: "Ikke startet"
    started_1: "Startet"
    complete_1: "Ferdig"
#    exp_levels: "Expand levels"
    rem_hero: "Fjern helt"
    status: "Status"
    complete_2: "Ferdig"
    started_2: "Startet"
    not_started_2: "Ikke Startet"
    view_solution: "Trykk for å vise løsningen"
    view_attempt: "Trykk for å vise et forsøk."
    latest_achievement: "De nyeste prestasjonene"
#    playtime: "Playtime"
#    last_played: "Last played"
#    leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
#    track_concepts1: "Track concepts"
#    track_concepts2a: "learned by each student"
#    track_concepts2b: "learned by each member"
#    track_concepts3a: "Track levels completed for each student"
#    track_concepts3b: "Track levels completed for each member"
#    track_concepts4a: "See your students'"
#    track_concepts4b: "See your members'"
    track_concepts5: "Løsninger"
#    track_concepts6a: "Sort students by name or progress"
#    track_concepts6b: "Sort members by name or progress"
#    track_concepts7: "Requires invitation"
#    track_concepts8: "to join"
#    private_require_sub: "Private clans require a subscription to create or join."

  courses:
#    course: "Course"
#    courses: "courses"
#    create_new_class: "Create New Class"
#    not_enrolled: "You are not enrolled in this course."
#    visit_pref: "Please visit the"
#    visit_suf: "page to enroll."
#    select_class: "Select one of your classes"
#    unnamed: "*unnamed*"
#    select: "Select"
#    unnamed_class: "Unnamed Class"
#    edit_settings: "edit class settings"
#    edit_settings1: "Edit Class Settings"
#    progress: "Class Progress"
    add_students: "Legg til studenter"
#    stats: "Statistics"
#    total_students: "Total students:"
#    average_time: "Average level play time:"
#    total_time: "Total play time:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
#    furthest_level: "Furthest level completed:"
    students: "Studenter"
    students1: "studenter"
    concepts: "Konsepter"
#    levels: "levels"
    played: "Spilt"
#    play_time: "Play time:"
    completed: "Ferdig:"
#    invite_students: "Invite students to join this class."
#    invite_link_header: "Link to join course"
#    invite_link_p_1: "Give this link to students you would like to have join the course."
#    invite_link_p_2: "Or have us email them directly:"
#    capacity_used: "Course slots used:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    creating_class: "Creating class..."
#    purchasing_course: "Purchasing course..."
#    buy_course: "Buy Course"
#    buy_course1: "Buy this course"
#    select_all_courses: "Select 'All Courses' for a 50% discount!"
#    all_courses: "All Courses"
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
#    enter_number_students: "Enter the number of students you need for this class."
    name_class: "Gi et navn til klassen din"
#    displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later."
    buy: "Kjøp"
#    purchasing_for: "You are purchasing a license for"
#    creating_for: "You are creating a class for"
#    for: "for" # Like in 'for 30 students'
#    receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class."
#    free_trial: "Free trial for teachers!"
#    get_access: "to get individual access to all courses for evalutaion purposes."
#    questions: "Questions?"
#    teachers_click: "Teachers Click Here"
#    students_click: "Students Click Here"
#    courses_on_coco: "Courses on CodeCombat"
#    designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours."
#    more_in_less: "Learn more in less time"
#    no_experience: "No coding experience necesssary"
#    easy_monitor: "Easily monitor student progress"
#    purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!"
#    see_the: "See the"
#    more_info: "for more information."
#    choose_course: "Choose Your Course:"
#    enter_code: "Enter an unlock code to join an existing class"
#    enter_code1: "Enter unlock code"
#    enroll: "Enroll"
#    pick_from_classes: "Pick from your current classes"
    enter: "Enter"
    or: "Eller"
#    topics: "Topics"
#    hours_content: "Hours of content:"
#    get_free: "Get FREE course"
#    enroll_paid: "Enroll Students in Paid Courses"
#    you_have1: "You have"
#    you_have2: "unused student licenses"
#    use_one: "Use 1 student license for"
#    use_multiple: "Use licenses for the following students:"
#    already_enrolled: "already enrolled"
#    licenses_remaining: "licenses remaining:"
#    insufficient_enrollments: "insufficient student licenses"
#    get_enrollments: "Get More Licenses"
#    change_language: "Change Course Language"
#    keep_using: "Keep Using"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    enrolled_courses: "enrolled in paid courses:"
#    purchase_enrollments: "Purchase Student Licenses"
    remove_student: "fjern student"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
    teacher: "Lærer"
    complete: "Ferdig"
    none: "Ingen"
#    play_campaign_title: "Play the Campaign"
#    play_campaign_description: "You’re ready to take the next step! Explore hundreds of challenging levels, learn advanced programming skills, and compete in multiplayer arenas!"
#    create_account_title: "Create an Account"
#    create_account_description: "Sign up for a FREE CodeCombat account and gain access to more levels, more programming skills, and more fun!"
#    preview_campaign_title: "Preview Campaign"
#    preview_campaign_description: "Take a sneak peek at all that CodeCombat has to offer before signing up for your FREE account."
    arena: "Arena"
    arena_soon_title: "Arena kommer Snart"
    arena_soon_description: "Vi jobber med en multiplayer arena for klasserom i slutten av"
#    not_enrolled1: "Not enrolled"
#    not_enrolled2: "Ask your teacher to enroll you in the next course."
#    next_course: "Next Course"
    coming_soon1: "Kommer snart"
#    coming_soon2: "We are hard at work making more courses for you!"
#    available_levels: "Available Levels"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
    ready_to_play: "Klar for å spille?"
    start_new_game: "Start et nytt spill"
    play_now_learn_header: "Spill nå for å lære"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"
#    play_now_learn_3: "strings & variables to customize actions"
#    play_now_learn_4: "how to defeat an ogre (important life skills!)"
#    welcome_to_page: "My Student Dashboard"
#    completed_hoc: "Amazing! You've completed the Hour of Code course!"
#    ready_for_more_header: "Ready for more? Play the campaign mode!"
#    ready_for_more_1: "Use gems to unlock new items!"
#    ready_for_more_2: "Play through brand new worlds and challenges"
#    ready_for_more_3: "Learn even more programming!"
    saved_games: "Lagrede spill"
#    hoc: "Hour of Code"
    my_classes: "Mine klasser" # {change}
#    class_added: "Class successfully added!"
    view_levels: "Vis nivåene" # {change}
    join_class: "Bli med i en klasse"
#    join_class_2: "Join class"
#    ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
#    enter_c_code: "<Enter Class Code>"
#    join: "Join"
#    joining: "Joining class"
#    course_complete: "Course Complete"
    play_arena: "Spill Arena"
#    view_project: "View Project"
    start: "Start"
#    last_level: "Last level played"
#    welcome_to_hoc: "Adventurers, welcome to our Hour of Code!"
    logged_in_as: "Logget inn som:"
    not_you: "Ikke deg?"
#    welcome_back: "Hi adventurer, welcome back!"
#    continue_playing: "Continue Playing"
#    more_options: "More options:"
#    option1_header: "Invite Students by Email"
#    option1_body: "Note: If your students do not have email addresses, they can enter your unique Class Code when creating a Student Account to make email addresses optional."
#    thank_you_pref: "Thank you for your purchase! You can now assign"
#    thank_you_suff: "more students to paid courses."
#    return_to_class: "Return to classroom"
#    return_to_course_man: "Return to course management."
#    students_not_enrolled: "students not enrolled"
#    total_all_classes: "Total Across All Classes"
#    how_many_enrollments: "How many additional student licenses do you need?"
#    each_student_access: "Each student in a class will get access to Courses 2-4 once they are enrolled in paid courses. You may assign each course to each student individually."
#    purchase_now: "Purchase Now"
#    enrollments: "licenses"
    remove_student1: "Fjern Student"
#    are_you_sure: "Are you sure you want to remove this student from this class?"
#    remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
#    remove_description2: "The activated paid license will not be returned."
    keep_student: "Behold Student"
    removing_user: "Fjerner bruker"
#    to_join_ask: "To join a class, ask your teacher for an unlock code."
#    join_this_class: "Join Class"
#    enter_here: "<enter unlock code here>"
#    successfully_joined: "Successfully joined"
#    click_to_start: "Click here to start taking"
#    my_courses: "My Courses"
    classroom: "Klasserom"
#    use_school_email: "use your school email if you have one"
#    unique_name: "a unique name no one has chosen"
#    pick_something: "pick something you can remember"
#    class_code: "Class Code"
#    optional_ask: "optional - ask your teacher to give you one!"
#    optional_school: "optional - what school do you go to?"
#    start_playing: "Start Playing"
#    skip_this: "Skip this, I'll create an account later!"
    welcome: "Velkommen"
#    getting_started: "Getting Started with Courses"
#    download_getting_started: "Download Getting Started Guide [PDF]"
#    getting_started_1: "Create a new class by clicking the green 'Create New Class' button below."
#    getting_started_2: "Once you've created a class, click the blue 'Add Students' button."
#    getting_started_3: "You'll see student's progress below as they sign up and join your class."
#    educator_wiki_pref: "Or check out our new"
#    educator_wiki_mid: "educator wiki"
#    educator_wiki_suff: "to browse the guide online."
    your_classes: "Dine klasser"
#    no_classes: "No classes yet!"
#    create_new_class1: "create new class"
#    available_courses: "Available Courses"
#    unused_enrollments: "Unused licenses available:"
#    students_access: "All students get access to Introduction to Computer Science for free. One license per student is required to assign them to paid CodeCombat courses. A single student does not need multiple licenses to access all paid courses."
#    active_courses: "active courses"
    no_students: "Ingen studenter enda"
    add_students1: "Legg til studenter"
#    view_edit: "view/edit"
#    students_enrolled: "students enrolled"
#    students_assigned: "students assigned"
    length: "Lengde:"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
#    select_language: "Select language"
#    select_level: "Select level"
#    play_level: "Play Level"
#    concepts_covered: "Concepts covered"
#    print_guide: "Print Guide (PDF)"
#    view_guide_online: "Level Overviews and Solutions"
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
#    language_select: "Select a language" # ClassroomSettingsModal
#    language_cannot_change: "Language cannot be changed once students join a class."
    learn_p: "Lær Python"
    learn_j: "Lær Javascript"
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
#    avg_student_exp_select: "Select the best option"
#    avg_student_exp_none: "No Experience - little to no experience"
#    avg_student_exp_beginner: "Beginner - some exposure or block-based"
#    avg_student_exp_intermediate: "Intermediate - some experience with typed code"
#    avg_student_exp_advanced: "Advanced - extensive experience with typed code"
#    avg_student_exp_varied: "Varied Levels of Experience"
#    student_age_range_label: "Student Age Range"
    student_age_range_younger: "Yngre enn 6"
    student_age_range_older: "Eldre enn 18"
#    student_age_range_to: "to"
    create_class: "Lag en klasse"
    class_name: "Klasse navn"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."

  teacher:
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
    my_classes: "Mine klasser" # {change}
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
    resources: "Ressurser"
    help: "Hjelp"
#    students: "Students" # Shared
#    language: "Language"
    edit_class_settings: "Endre klasse instillinger"
#    complete: "Complete"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
    no_students_yet: "Denne klassen har ikke noen studenter enda."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
    add_students: "Legg til studenter"
    create_new_class: "Lag en ny klasse"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    course_progress: "Course Progress"
    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    select_course: "Select course to view"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Bulk-assign"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_body_1: "You do not have enough licenses available to assign additional Courses to all {{selected}} selected students."
#    not_assigned_modal_body_2: "You only have {{totalSpotsAvailable}} licenses available ({{unenrolledStudents}} students did not have an active license)."
#    not_assigned_modal_body_3: "Please select fewer students, or reach out to {{email}} for assistance."
#    assign_to_selected_students: "Assign to Selected Students"
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    guides_coming_soon: "Guides coming soon!" # Courses
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
    all_students: "Alle studenter"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    credits_available: "Licenses Available"
#    total_unique_students: "Total Students"
#    total_enrolled_students: "Enrolled Students"
#    unenrolled_students: "Unenrolled Students"
#    add_enrollment_credits: "Add Licenses"
    purchasing: "Kjøper..."
    purchased: "Kjøpt!"
    purchase_now: "Kjøp nå"
#    how_to_enroll: "How to Enroll Students"
#    how_to_apply_licenses: "How to Apply Licenses"
#    bulk_pricing_blurb: "Purchasing for more than 25 students? Contact us to discuss next steps."
#    total_unenrolled: "Total unenrolled"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    credits: "licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    enrollment_status: "Enrollment Status"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    projects: "Projects"
#    project: "Project"
#    view_student_project: "View Student Project"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    unlock_resources: "Unlock more resources!"
#    unlock_resources_desc: "Gain access to additional guides by adding student licenses to your account. Request a demo today to get started."
#    request_demo: "Request Demo"
#    student_overview: "Overview"
#    student_email: "Student Email"
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"

#  game_dev:
#    creator: "Creator"

#  web_dev:
#    image_gallery_title: "Image Gallery"
#    select_an_image: "Select an image you want to use"
#    scroll_down_for_more_images: "(Scroll down for more images)"
#    copy_the_url: "Copy the URL below"
#    copy_the_url_description: "Useful if you want to replace an existing image."
#    copy_the_img_tag: "Copy the <img> tag"
#    copy_the_img_tag_description: "Useful if you want to insert a new image."
#    copy_url: "Copy URL"
#    copy_img: "Copy <img>"
#    how_to_copy_paste: "How to Copy/Paste"
#    copy: "Copy"
#    paste: "Paste"
#    back_to_editing: "Back to Editing"

  classes:
    archmage_title: "Erketrollmann"
    archmage_title_description: "(Koder)"
    archmage_summary: "Hvis du er en utvikler som er interessert i å lage utdanningsrettede spill, bli en erketrollmann, og hjelp oss bygge CodeCombat!"
    artisan_title: "Artisan"
    artisan_title_description: "(Brettbygger)"
    artisan_summary: "Bygg og del brett som du og vennene dine kan spille.  Bli en Artisan for å lære kunsten å lære andre å programmere."
    adventurer_title: "Eventyrer"
    adventurer_title_description: "(Spilltester)"
    adventurer_summary: "Få våre nye brett (til-og-med innhold for abonnenter) gratis, en uke tidligere, og hjelp oss finne og fjerne feil før de blir gjort tilgjengelige for alle."
    scribe_title: "Skriver"
    scribe_title_description: "(Artikkelforfatter)"
    scribe_summary: "God kode trenger god dokumentasjon. Skriv, rediger, og forbedre dok'en som leses av millioner av spillere, verden over."
    diplomat_title: "Diplomat"
    diplomat_title_description: "(Oversetter)"
    diplomat_summary: "CodeCombat er oversatt til 45+ språk av våre diplomater. Hjelp oss ved å bidra med oversettelser."
    ambassador_title: "Ambassadør"
    ambassador_title_description: "(Brukerstøtte)"
    ambassador_summary: "Temm våre forumbrukere og tilby hjelp for de med spørsmål. Våre ambassadører representerer CodeCombat ute i verden."
    teacher_title: "Lærer"

  editor:
    main_title: "CodeCombat Editorer"
    article_title: "Artikkel Editor"
    thang_title: "Thang Editor"
    level_title: "Brett Editor"
#    course_title: "Course Editor"
    achievement_title: "Prestasjons Editor"
#    poll_title: "Poll Editor"
    back: "Tilbake"
    revert: "Tilbakestill"
    revert_models: "Tilbakestill Modeller"
    pick_a_terrain: "Velg Terreng"
    dungeon: "Grotte"
    indoor: "Innendørs"
    desert: "Ørken"
    grassy: "Gresset"
    mountain: "Fjell"
    glacier: "Isbre"
    small: "Liten"
    large: "Stor"
    fork_title: "Lag ny forgrening"
    fork_creating: "Lager forgrening..."
    generate_terrain: "Generer Terreng"
    more: "Mer"
    wiki: "Wiki"
#    live_chat: "Live Chat"
    thang_main: "Hoved"
#    thang_spritesheets: "Spritesheets"
    thang_colors: "Farger"
    level_some_options: "Noen valg?"
    level_tab_thangs: "Thangs"
    level_tab_scripts: "Skript"
    level_tab_components: "Komponenter"
    level_tab_systems: "Systemer"
    level_tab_docs: "Dokumentasjon"
    level_tab_thangs_title: "Gjeldende Thanger"
    level_tab_thangs_all: "Alle"
    level_tab_thangs_conditions: "Utgangsforhold"
    level_tab_thangs_add: "Legg til Thangs"
#    level_tab_thangs_search: "Search thangs"
    add_components: "Legg til komponenter"
    component_configs: "Komponentoppsett"
    config_thang: "Dobbeltklikk for å konfigurere en thang"
    delete: "Slett"
    duplicate: "Kopier"
    stop_duplicate: "Stopp duplikat"
    rotate: "Rotér"
    level_component_tab_title: "Gjeldende Komponenter"
    level_component_btn_new: "Lag Ny Komponent"
    level_systems_tab_title: "Gjeldende Systemer"
    level_systems_btn_new: "Lag Nytt System"
    level_systems_btn_add: "Legg Til System"
    level_components_title: "Tilbake til alle Thangs"
    level_components_type: "Type"
    level_component_edit_title: "Rediger Component"
    level_component_config_schema: "Config-skjema"
    level_system_edit_title: "Rediger System"
    create_system_title: "Lag Nytt System"
    new_component_title: "Lag Ny Komponent"
    new_component_field_system: "System"
    new_article_title: "Lag Ny Artikkel"
    new_thang_title: "Lag en ny Thang Type"
    new_level_title: "Lag et nytt Brett"
    new_article_title_login: "Logg inn for å lage en ny Artikkel"
    new_thang_title_login: "Log inn  inn for å lage en ny Thang Type"
    new_level_title_login: "Logg inn for å lage et nytt Brett"
    new_achievement_title: "Lag en ny Prestasjon"
    new_achievement_title_login: "Logg inn for å lage en ny Prestasjon"
#    new_poll_title: "Create a New Poll"
#    new_poll_title_login: "Log In to Create a New Poll"
    article_search_title: "Søk i Artikler her"
    thang_search_title: "Søk i Thang Typer her"
    level_search_title: "Søk i Brett her"
    achievement_search_title: "Søk i Prestasjoner"
#    poll_search_title: "Search Polls"
    read_only_warning2: "Merk: Du kan ikke lagre endringene fordi du ikke er logget inn."
    no_achievements: "Ingen prestasjoner er lagt til på dette brettet ennå."
    achievement_query_misc: "Oppnådde nøkkelmål av diverse"
    achievement_query_goals: "Oppnådde nøkkelmål"
    level_completion: "Komplett Nivå"
    pop_i18n: "Fullfør I18N"
    tasks: "Oppgaver"
#    clear_storage: "Clear your local changes"
#    add_system_title: "Add Systems to Level"
#    done_adding: "Done Adding"

  article:
    edit_btn_preview: "Forhåndsvis"
    edit_article_title: "Rediger Artikkel"

  polls:
    priority: "Prioritet"

  contribute:
    page_title: "Bidra"
    intro_blurb: "CodeCombat er 100% åpen kildekode! Hundrevis av dedikerte spillere har hjulpet oss å bygge spillet til det det er blitt i dag. Foren deg med oss og bli med og skriv neste kapittel i CodeCombat sin søken etter å lære hele verden koding!"
    alert_account_message_intro: "Heisann!"
    alert_account_message: "For å abonnere på klasse-eposter må du være logget inn først."
    archmage_introduction: "En av de beste tingene med å lage spill er at det består av så mye forskjellig. Grafikk, lyd, sanntidsnettverk, sosiale nettverk, og selvfølgelig mange av de vanlige aspektene ved programmering, fra lav-nivå database drift og serveradministrasjon til design og bygging av brukergrensesnitt. Det er mye å gjøre og hvis du er en erfaren utvikler som har lyst til å dykke ned i de tekniske detaljene i CodeCombat, da er dette kanskje klassen for deg. Vi vil veldig gjerne ha din hjelp til å lage det beste programmeringsspillet noensinne."
    class_attributes: "Klasseegenskaper"
    archmage_attribute_1_pref: "Kunnskap om "
    archmage_attribute_1_suf: ", eller lyst til å lære. Mesteparten av koden vår er skrevet i dette språket. Hvis du liker Python eller Ruby vil du føle deg hjemme. Det er JavaScript, men med en hyggeligere syntaks."
    archmage_attribute_2: "Litt erfaring med programmering og masse personlig initativ. Vi hjelper deg til å få oversikten, men vi kan ikke bruke mye tid på å lære deg opp."
    how_to_join: "Hvordan bli med"
    join_desc_1: "Alle kan hjelpe til! Ta en titt på siden vår på "
    join_desc_2: "for å komme i gang, og kryss av i boksen nedenfor for å merke deg selv som en modig Erketrollmann og få de siste nyhetene på epost. Vil du prate med oss om hva du kan gjøre og hvordan du kan involvere deg mer? "
    join_desc_3: ", eller finn oss i vårt "
    join_desc_4: "så tar vi det derfra!"
    join_url_email: "Send oss en epost"
    join_url_slack: "Offentlig Slack kanal"
    archmage_subscribe_desc: "Få epost om nye muligheter til å kode og kunngjøringer."
    artisan_introduction_pref: "Vi må konstruere flere nye brett! Folk skriker etter mer innhold, og vi klarer bare å bygge så mange selv. Akkurat nå er arbeidsverktøyet ditt bare på nivå 1; brett-editoren vår er bare såvidt brukbar, selv for de som har laget den, så vær forberedt. Hvis du har visjoner om kampanjer med alt fra for-løkker til"
    artisan_introduction_suf: ", da er denne klassen kanskje for deg."
    artisan_attribute_1: "All tidligere erfaring med å lage lignende innhold er et pluss, som for eksempel Blizzard's brett-editor. Men det er ikke påkrevd!"
    artisan_attribute_2: "Lyst til å gjøre massevis av testing og repetisjoner. For å lage gode brett må man gi dem til andre og observere når de spiller dem, og være forberedt på å finne massevis av tings som må fikses."
    artisan_attribute_3: "Inntil videre bør man ha utholdenhet på nivå med en Eventyrer. Brett-editoren vår er i en veldig tidlig fase og kan være frustrerende å bruke. Du er herved advart!"
    artisan_join_desc: "Brett-editoren brukes omtrent på følgende måte"
    artisan_join_step1: "Les dokumentasjonen."
    artisan_join_step2: "Lag et nytt brett og utforsk eksisterende brett."
    artisan_join_step3: "Finn oss i det offentlige Slack rommet vårt for å få hjelp."
    artisan_join_step4: "Legg ut brettene dine på forumet for å få tilbakemeldinger."
    artisan_subscribe_desc: "Få epost om oppdateringer i brett-editoren og kunngjøringer."
    adventurer_introduction: "La oss være tydelige på hva din rolle er: du må ta støyten. Du kommer til å få mye juling. Vi trenger folk som kan prøve helt nye brett og hjelpe oss å finne ut hvordan de kan gjøres bedre. Smerten vil bli enorm; å lage gode spill er en lang prosess og ingen får ting riktig første gangen. Hvis du kan holde ut og tåler en støyt, da er kanskje denne klassen for deg."
    adventurer_attribute_1: "Tørster etter kunnskap. Du vil lære å kode og vi vil gjerne lære deg å kode. Selv om det kanskje blir du som gjør mesteparten av bortlæringen i dette tilfellet."
    adventurer_attribute_2: "Karismatisk. Vær hyggelig men tydelig på hvor det trengs forbedringer, og kom med forslag til hvordan ting kan bli bedre."
    adventurer_join_pref: "Finn (eller rekrutter!) en Artisan og jobb sammen med dem, eller kryss av i boksen under for å motta epost når det er nye brett som må testes. Vi poster også om brett som trenger testing på nettverkene våre, som"
    adventurer_forum_url: "forumet vårt"
    adventurer_join_suf: "så hvis du foretrekker å få varsler derfra i stedet kan du registrere deg der!"
    adventurer_subscribe_desc: "Få epost når det er nye brett som må testes."
    scribe_introduction_pref: "CodeCombat skal ikke bare være en samling med brett. Det skal også være en kilde til kunnskap, en wiki med programmeringskonsepter som kan brukes i brettene. Slik at i stedet for at hver Artisan må forklare i detalj hva en sammenligningsoperator er kan de bare linke brettet sitt til en eksisterende artikkelen som forklarer konseptet. Noe lignende det som "
    scribe_introduction_url_mozilla: "Mozilla Developer Network"
    scribe_introduction_suf: " har bygget opp. Hvis du synes det gøy å forklare programmeringskonsepter i Markdown format, da er denne klassen kanskje for deg."
    scribe_attribute_1: "Å være flink med ord er egentlig det eneste som trengs. Ikke bare grammatikk og rettskriving, men også evne til å formidle kompliserte konsepter til andre."
    contact_us_url: "Kontakt oss" # {change}
    scribe_join_description: "fortell oss litt om deg selv, din erfaring med programmering og hva slags ting du har lyst til å skrive om. Så tar vi det derfra!"
    scribe_subscribe_desc: "Få epost om kunngjøringer relatert til artikkelskriving."
    diplomat_introduction_pref: "Hvis det er en ting vi lærte av "
    diplomat_launch_url: "lanseringen i oktober"
    diplomat_introduction_suf: "så er det at det er stor interesse for CodeCombat i andre land! Vi bygger et korps av oversettere som er ivrige etter å gjøre om ett sett av ord til et annet sett av ord, slik at CodeCombat blir tilgengelig i så store deler av verden som mulig. Hvis du liker å få sniktitte på kommende innhold og å bringe disse brettene til dine lansdmenn fortere enn svint, da er denne klassen kanskje for deg."
    diplomat_attribute_1: "Gode kunnskaper i engelsk og det språket du vil oversette til. Når man skal formidle kompliserte konsepter er det viktig å mestre begge språkene godt!"
    diplomat_i18n_page_prefix: "Du kan beynne å oversette brett ved å gå til vår"
    diplomat_i18n_page: "oversettingsside"
    diplomat_i18n_page_suffix: ", eller oversette grensesnittet og websidene på GitHub."
    diplomat_join_pref_github: "Finn din 'locale' fil "
    diplomat_github_url: "på GitHub"
    diplomat_join_suf_github: ", rediger den online, og send oss en 'pull request'. Og kryss av i boksen under for å motta oppdateringer relatert til internasjonalisering!"
    diplomat_subscribe_desc: "Få epost om i18n oppdateringer og nye brett som må oversettes."
    ambassador_introduction: "Det er et felleskap vi prøver å bygge her, og dere er bindeleddene. Vi har forum, chat, epost, og sosiale nettverk med mange mennesker å snakke med, og hjelpe til å bli bedre kjent med spillet, og lære fra. Hvis du vil hjelpe folk å bli mer involvert og ha det gøy, og får en god følelse av stemningen i CodeCombat og hva vi prøver å få til, da er denne klassen kanskje for deg.."
    ambassador_attribute_1: "Flink til å kommunisere. Flink til å identifisere problemene spillere har og hjelpe dem med å løse dem. Og i tillegg holde resten av oss informert om hva spillerne sier, hva de liker og ikke liker, og hva de vil ha mer av!"
    ambassador_join_desc: "fortell oss litt om deg selv, hva du har drevet med tidligere og hva du er interessert i å gjøre. Så tar vi det derfra!"
    ambassador_join_note_strong: "Merk"
    ambassador_join_note_desc: "En ting vi prioriterer høyt er å utvikle funksjonalitet i flerspillerdelen som lar spillere som har vanskeligheter med oppgaven tilkalle erfarne trollmenn som kan hjelpe dem. Dette vil være en flott måte for Ambasadører å hjelpe til på. Vi holder dere oppdatert!"
    ambassador_subscribe_desc: "Få epost om oppdateringer relatert til brukerstøtte."
#    teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
    changes_auto_save: "Endringene lagres automatisk når klikker på avkryssingsboksene."
    diligent_scribes: "Våre flittige Skrivere:"
    powerful_archmages: "Våre mektige Erketrollmenn:"
    creative_artisans: "Våre kreative Artisaner:"
    brave_adventurers: "Våre tapre Eventyrere:"
    translating_diplomats: "Våre oversettende Diplomater:"
    helpful_ambassadors: "Våre hjelpsomme Ambassadører:"

  ladder:
    please_login: "Vennligst logg inn før du spiller stigespillet."
    my_matches: "Mine kamper"
    simulate: "Simuler"
    simulation_explanation: "Ved å simulere spill kan du få ditt spill rangert raskere!"
#    simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
    simulate_games: "Simuler Spill!"
    games_simulated_by: "Spill simulert av deg:"
    games_simulated_for: "Spill simulert for deg:"
#    games_in_queue: "Games currently in the queue:"
    games_simulated: "Spill simulert"
    games_played: "Spill spilt"
    ratio: "Forhold"
    leaderboard: "Poengtavle"
    battle_as: "Kjemp som "
    summary_your: "Ditt "
    summary_matches: "Kamper - "
    summary_wins: " Seire, "
    summary_losses: " Tap"
    rank_no_code: "Ingen ny kode å rangere"
    rank_my_game: "Ranger spillet mitt!"
    rank_submitting: "Sender inn..."
    rank_submitted: "Sendt inn for rangering"
    rank_failed: "Rangering feilet"
    rank_being_ranked: "Spillet blir rangert"
    rank_last_submitted: "innsendt "
    help_simulate: "Hjelpe til å simulere spill?"
    code_being_simulated: "Koden din blir simulert av andre spillere for rangering. Listen vil bli oppdatert når nye resultater kommer inn."
    no_ranked_matches_pre: "Ingen nye rangerte kamper for "
    no_ranked_matches_post: " laget! Spill mot noen motstandere og kom tilbake hit etterpå for å få spillet ditt rangert."
    choose_opponent: "Velg en motstander"
    select_your_language: "Velg språk!"
    tutorial_play: "Spill opplæringsspill"
    tutorial_recommended: "Anbefalt hvis du ikke har spilt før"
    tutorial_skip: "Hopp over opplæring"
    tutorial_not_sure: "Usikker på hva som foregår?"
    tutorial_play_first: "Spill opplæringsspillet først."
    simple_ai: "Enkel AI" # {change}
    warmup: "Oppvarming"
    friends_playing: "Venner som spiller"
    log_in_for_friends: "Logg inn for å spille med vennene dine"
    social_connect_blurb: "Koble til og spill mot vennene dine!"
    invite_friends_to_battle: "Inviter vennene dine til å møte deg i strid!"
    fight: "Slåss!"
    watch_victory: "Se seieren"
    defeat_the: "Overvinn"
#    watch_battle: "Watch the battle"
    tournament_started: ", startet"
    tournament_ends: "Turneringen slutter"
    tournament_ended: "Turneringen sluttet "
    tournament_rules: "Turneringsregler"
    tournament_blurb: "Skriv kode, samle gull, bygg hærer, knus fiender, vinn premier, og oppgrader karrieren din i vår $40,000 Greed turnering! Sjekk detaljene på"
    tournament_blurb_criss_cross: "Vinn bud, bygg stier, overlist motstandere, ta juveler, og oppgrader karrieren din i vår Criss-Cross turnering! Sjekk detaljene på"
#    tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
#    tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
    tournament_blurb_blog: "bloggen vår"
    rules: "Regler"
    winners: "Vinnere"
    league: "Liga"
#    red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
#    blue_ai: "Blue CPU"
    wins: "Vinner" # At end of multiplayer match playback
    humans: "Rød" # Ladder page display team name
    ogres: "Blå"

  user:
    stats: "Statistikk"
    singleplayer_title: "Enspillerbrett"
    multiplayer_title: "Flerspillerbrett"
    achievements_title: "Prestasjoner"
    last_played: "Sist spilt"
    status: "Status"
    status_completed: "Fullført"
    status_unfinished: "Uferdig"
    no_singleplayer: "Du har ikke spilt noen enspillerbrett ennå."
    no_multiplayer: "Du har ikke spilt noen flerspillerbrett ennå."
    no_achievements: "Ingen prestasjoner oppnådd ennå."
    favorite_prefix: "Favorittspråket er "
    favorite_postfix: "."
    not_member_of_clans: "Ikke et medlem av en klan enda."

  achievements:
    last_earned: "Sist oppnådd"
    amount_achieved: "Mengde"
    achievement: "Prestasjon"
    current_xp_prefix: ""
    current_xp_postfix: " totalt"
    new_xp_prefix: ""
    new_xp_postfix: " opptjent"
    left_xp_prefix: ""
    left_xp_infix: " til nivå "
    left_xp_postfix: ""

  account:
    payments: "Betalinger"
#    prepaid_codes: "Prepaid Codes"
    purchased: "Kjøpt"
    subscription: "Abonnement"
#    invoices: "Invoices"
    service_apple: "Apple"
    service_web: "Web"
    paid_on: "Betalt den"
    service: "Tjeneste"
    price: "Pris"
    gems: "Juveler"
    active: "Aktiv"
    subscribed: "Innmeldt"
    unsubscribed: "Utmeldt"
    active_until: "Aktiv til"
    cost: "Kostnad"
    next_payment: "Neste Betaling"
    card: "Kort"
    status_unsubscribed_active: "Du har ikke et aktivt abonnement, og vil ikke bli fakturert, men kontoen din er aktiv enn så lenge."
    status_unsubscribed: "Få tilgang til nye nivåer, helter, gjenstander, og bonus gems med et CodeCombat abonnement!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    back_to_student_page: "Go back to student things"
#    back_to_teacher_page: "Go to My Classes"
#    back_to_game: "Go play some more levels!"
#    verify_error: "Something went wrong when verifying your email :("

  account_invoices:
    amount: "Prisen er i Amerikanske dollar"
#    declined: "Your card was declined"
#    invalid_amount: "Please enter a US dollar amount."
#    not_logged_in: "Log in or create an account to access invoices."
#    pay: "Pay Invoice"
#    purchasing: "Purchasing..."
#    retrying: "Server error, retrying."
#    success: "Successfully paid. Thanks!"

  account_prepaid:
#    purchase_code: "Purchase a Subscription Code"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more CodeCombat accounts."
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
    users: "Brukere"
    months: "Måneder"
    purchase_total: "Total"
#    purchase_button: "Submit Purchase"
#    your_codes: "Your Codes"
#    redeem_codes: "Redeem a Subscription Code"
#    prepaid_code: "Prepaid Code"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
    quantity: "Mengde"
#    redeemed: "Redeemed"
    no_codes: "Ingen kode enda!"
    you_can1: "Du kan"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

  coppa_deny:
    text1: "Kan du ikke vente med å lære å programmere?"
    text2: "Spørr foreldrene dine om å lage en bruker for deg!" # {change}
    close: "Lukk Vinduet"

  loading_error:
    could_not_load: "Feil ved lasting fra server"
    connection_failure: "Tilkobling feilet."
#    connection_failure_desc: "It doesn’t look like you’re connected to the internet! Check your network connection and then reload this page."
#    login_required: "Login Required"
#    login_required_desc: "You need to be logged in to access this page."
    unauthorized: "Du må være pålogget. Har du informasjonskapsler (cookies) skrudd på?"
    forbidden: "Du har ikke tilgang"
#    forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
    not_found: "Ikke funnet."
#    not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
    not_allowed: "Metoden er ikke tillat"
    timeout: "Tidsavbrudd på server" # {change}
    conflict: "Ressurskonflikt."
    bad_input: "Feil i inndata"
    server_error: "Serverfeil."
    unknown: "Ukjent feil." # {change}
    error: "ERROR"
#    general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"

  resources:
    level: "Nivå"
    patch: "Patch"
    patches: "Patcher"
    system: "System"
    systems: "Systemer"
    component: "Komponent"
    components: "Komponenter"
    hero: "Helt"
    campaigns: "Kampanjer"

#  concepts:
#    advanced_strings: "Advanced Strings"
#    algorithms: "Algorithms"
#    arguments: "Arguments"
#    arithmetic: "Arithmetic"
#    arrays: "Arrays"
#    basic_syntax: "Basic Syntax"
#    boolean_logic: "Boolean Logic"
#    break_statements: "Break Statements"
#    classes: "Classes"
#    continue_statements: "Continue Statements"
#    for_loops: "For Loops"
#    functions: "Functions"
#    graphics: "Graphics"
#    if_statements: "If Statements"
#    input_handling: "Input Handling"
#    math_operations: "Math Operations"
#    object_literals: "Object Literals"
#    parameters: "Parameters"
#    strings: "Strings"
#    variables: "Variables"
#    vectors: "Vectors"
#    while_loops: "While Loops"
#    recursion: "Recursion"
#    basic_html: "Basic HTML" # TODO: these web-dev concepts will change, don't need to translate
#    basic_css: "Basic CSS"
#    basic_web_scripting: "Basic Web Scripting"
#    intermediate_html: "Intermediate HTML"
#    intermediate_css: "Intermediate CSS"
#    intermediate_web_scripting: "Intermediate Web Scripting"
#    advanced_html: "Advanced HTML"
#    advanced_css: "Advanced CSS"
#    advanced_web_scripting: "Advanced Web Scripting"
#    jquery: "jQuery"
#    bootstrap: "Bootstrap"

  delta:
    added: "Opprettet"
    modified: "Endret"
    not_modified: "Ikke modifisert"
    deleted: "Slettet"
    moved_index: "Endret Index"
    text_diff: "Tekst Diff"
    merge_conflict_with: "MERGE KONFLIKT MED"
    no_changes: "Ingen Endringer"

  legal:
    page_title: "Juridisk"
    opensource_intro: "CodeCombat er gratis å spille og helt åpen kildekode."
    opensource_description_prefix: "Ta en titt på siden vår på "
    github_url: "GitHub"
    opensource_description_center: "og hjelp gjerne til hvis du har lyst! CodeCombat er basert på dusinvis av åpen kildekode-prosjekter og vi er veldig glade i dem. Se "
    archmage_wiki_url: "Erketrollmann-wikien"
    opensource_description_suffix: "for en liste over programvare som gjør dette spillet mulig."
    practices_title: "Respektfulle \"Best Practices\""
    practices_description: "Dette er våre løfter til deg som spiller, på litt mindre juridisk språk."
    privacy_title: "Personvern"
    privacy_description: "Vi vil ikke selge noe av din personlige informasjon."
    security_title: "Sikkerhet"
    security_description: "Vi gjør alt vi kan for å beskytte dine personlige opplysninger. Som et åpen kildekode-prosjekt kan hvem som helst inspisere og forbedre sikkerhetssystemene våre."
    email_title: "Epost"
    email_description_prefix: "Vi kommer ikke til å oversvømme deg med søppelpost. Via "
    email_settings_url: "epost-innstillingene dine"
    email_description_suffix: "eller via linker i epostene vi sender til deg, kan du endre hvilke eposter du ønsker å motta og enkelt avslutte abonnementet når som helst."
    cost_title: "Pris"
#    cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
    copyrights_title: "Kopirettigheter og lisenser"
    contributor_title: "Lisensavtale for bidragsytere"
    contributor_description_prefix: "Alle bidrag, både gjort gjennom brukergrensesnittet og i kodelageret på GitHub, er underlagt vår"
    cla_url: "Lisensavtale for Bidragsytere"
    contributor_description_suffix: "(Contributor License Agreement - CLA), som du må bekrefte før du kan bidra på prosjektet."
    code_title: "Kode - MIT lisens"
    code_description_prefix: "All kildekode som er eid av CodeCombat eller ligger på codecombat.com, både i kodelageret på GitHub eller i codecombat.com databasen, er lisensiert med "
    mit_license_url: "MIT lisensen"
    code_description_suffix: "Dette inkluderer alle kode i Systemer og Komponenter som er gjort tilgjengelig av CodeCombat til bruk når man lager Brett."
    art_title: "Grafikk og Musikk - Creative Commons"
    art_description_prefix: "Alt felles innhold er tilgjengelig under"
    cc_license_url: "Creative Commons Attribution 4.0 International License"
    art_description_suffix: "Felles innhold er alt innhold som er gjort tilgjengelig av CodeCombat til bruk når man lager Brett. Dette inkluderer:"
    art_music: "Musikk"
    art_sound: "Lyd"
    art_artwork: "Illustrasjoner"
    art_sprites: "Figurer (Sprites)"
    art_other: "Alle andre kreative verk, med unntak av kode, som er tilgjengelig når man lager Brett."
    art_access: "For øyeblikket finnes det ingen enkel og universell måte å få tak i disse ressursene. De kan enten lastes ned via nettaddressene som klienten bruker, vi kan hjelpe deg hvis du kontakter oss, eller du kan hjelpe oss å utvide systemet slik at disse ressursene blir lettere tilgjengelig."
    art_paragraph_1: "Ved navngiving oppgi codecombat.com og link til oss i nærheten av stedet hvor ressursen er brukt eller på et sted som egner seg for mediet. For eksempel:"
    use_list_1: "Hvis brukt i en film eller et annet spill, inkluder codecombat.com i rulleteksten."
    use_list_2: "Hvis brukt på en nettside, inkluder en link i nærheten av bruksstedet, for eksempel under et bilde, eller på en egen side hvor du kansje også navngir andre Creative Commons kilder og åpen kildekode-prosjekter som blir brukt på siden. Noe som allerede tydelig refererer til CodeCombat, som f.eks. i et blogginnlegg om CodeCombat, trenger ingen egen navngiving."
    art_paragraph_2: "Hvis innholdet som blir brukt ikke er laget av CodeCombat, men av en bruker på codecombat.com, navngi dem i stedet og følg navngivings anvisningene gitt i ressursens beskrivelse hvis tilgjengelig."
    rights_title: "Forbeholdte rettigheter"
    rights_desc: "Alle rettigheter er forbeholdt for selve Brettene. Dette inkluderere: "
    rights_scripts: "Skript"
    rights_unit: "Oppsett av enheter"
    rights_writings: "Tekster"
    rights_media: "Media (lyder, musikk) og alt annet kreativt innhold som er laget spesielt for Brettet og ikke gjort allment tilgjengelig til bruk når man lager Brett."
    rights_clarification: "Altså: alt som er gjort tilgjengelig i Brett-editoren med det formål å brukes i nye Brett er under Creative Commons, mens det innholdet som blir laget med Brett-editoren eller som blir lastet opp under utviklingen av nye Brett er ikke."
    nutshell_title: "I et nøtteskall"
    nutshell_description: "Alle ressursene vi har gjort tilgjengelig i Brett-editoren kan fritt brukes til å lage nye Brett. Men vi forbeholder oss rettighetene til å distribuere selve Brettene (som er laget på codecombat.com), slik at vi har muligheten til å kreve betaling for dem i fremtiden, dersom vi ender opp med å gjøre det."
    canonical: "Den engelske utgaven av dette dokumentet er den definitive og gjeldende utgaven. Hvis det er forskjeller i oversettelsen så er det den engelske utgaven som gjelder."
#    third_party_title: "Third Party Services"
#    third_party_description: "CodeCombat uses the following third party services (among others):"

#  ladder_prizes:
#    title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
#    blurb_1: "These prizes will be awarded according to"
#    blurb_2: "the tournament rules"
#    blurb_3: "to the top human and ogre players."
#    blurb_4: "Two teams means double the prizes!"
#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
#    rank: "Rank"
#    prizes: "Prizes"
#    total_value: "Total Value"
#    in_cash: "in cash"
#    custom_wizard: "Custom CodeCombat Wizard"
#    custom_avatar: "Custom CodeCombat avatar"
#    heap: "for six months of \"Startup\" access"
#    credits: "credits"
#    one_month_coupon: "coupon: choose either Rails or HTML"
#    one_month_discount: "discount, 30% off: choose either Rails or HTML"
#    license: "license"
#    oreilly: "ebook of your choice"

  calendar:
    year: "år"
    day: "Dag"
    month: "Måned"
    january: "Januar"
    february: "Februar"
    march: "Mars"
    april: "April"
    may: "Mai"
    june: "Juni"
    july: "Juli"
    august: "August"
    september: "September"
    october: "Oktober"
    november: "November"
    december: "Desember"
