/*
 * Copyright 2014 Henri Verbeet for CodeWeavers
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#include "d2d1_private.h"

WINE_DEFAULT_DEBUG_CHANNEL(d2d);

#define INITIAL_CLIP_STACK_SIZE 4

static const D2D1_MATRIX_3X2_F identity =
{
    1.0f, 0.0f,
    0.0f, 1.0f,
    0.0f, 0.0f,
};

struct d2d_draw_text_layout_ctx
{
    ID2D1Brush *brush;
    D2D1_DRAW_TEXT_OPTIONS options;
};

static inline struct d2d_device *impl_from_ID2D1Device(ID2D1Device *iface)
{
    return CONTAINING_RECORD(iface, struct d2d_device, ID2D1Device_iface);
}

static struct d2d_device *unsafe_impl_from_ID2D1Device(ID2D1Device *iface);

static ID2D1Brush *d2d_draw_get_text_brush(struct d2d_draw_text_layout_ctx *context, IUnknown *effect)
{
    ID2D1Brush *brush = NULL;

    if (effect && SUCCEEDED(IUnknown_QueryInterface(effect, &IID_ID2D1Brush, (void**)&brush)))
        return brush;

    ID2D1Brush_AddRef(context->brush);
    return context->brush;
}

static void d2d_rect_intersect(D2D1_RECT_F *dst, const D2D1_RECT_F *src)
{
    if (src->left > dst->left)
        dst->left = src->left;
    if (src->top > dst->top)
        dst->top = src->top;
    if (src->right < dst->right)
        dst->right = src->right;
    if (src->bottom < dst->bottom)
        dst->bottom = src->bottom;
}

static void d2d_rect_set(D2D1_RECT_F *dst, float left, float top, float right, float bottom)
{
    dst->left = left;
    dst->top = top;
    dst->right = right;
    dst->bottom = bottom;
}

static void d2d_size_set(D2D1_SIZE_U *dst, float width, float height)
{
    dst->width = width;
    dst->height = height;
}

static BOOL d2d_clip_stack_init(struct d2d_clip_stack *stack)
{
    if (!(stack->stack = heap_alloc(INITIAL_CLIP_STACK_SIZE * sizeof(*stack->stack))))
        return FALSE;

    stack->size = INITIAL_CLIP_STACK_SIZE;
    stack->count = 0;

    return TRUE;
}

static void d2d_clip_stack_cleanup(struct d2d_clip_stack *stack)
{
    heap_free(stack->stack);
}

static BOOL d2d_clip_stack_push(struct d2d_clip_stack *stack, const D2D1_RECT_F *rect)
{
    D2D1_RECT_F r;

    if (!d2d_array_reserve((void **)&stack->stack, &stack->size, stack->count + 1, sizeof(*stack->stack)))
        return FALSE;

    r = *rect;
    if (stack->count)
        d2d_rect_intersect(&r, &stack->stack[stack->count - 1]);
    stack->stack[stack->count++] = r;

    return TRUE;
}

static void d2d_clip_stack_pop(struct d2d_clip_stack *stack)
{
    if (!stack->count)
        return;
    --stack->count;
}

static void d2d_device_context_draw(struct d2d_device_context *render_target, enum d2d_shape_type shape_type,
        ID3D10Buffer *ib, unsigned int index_count, ID3D10Buffer *vb, unsigned int vb_stride,
        ID3D10Buffer *vs_cb, ID3D10Buffer *ps_cb, struct d2d_brush *brush, struct d2d_brush *opacity_brush)
{
    struct d2d_shape_resources *shape_resources = &render_target->shape_resources[shape_type];
    ID3D10Device *device = render_target->d3d_device;
    D3D10_RECT scissor_rect;
    unsigned int offset;
    D3D10_VIEWPORT vp;
    HRESULT hr;

    vp.TopLeftX = 0;
    vp.TopLeftY = 0;
    vp.Width = render_target->pixel_size.width;
    vp.Height = render_target->pixel_size.height;
    vp.MinDepth = 0.0f;
    vp.MaxDepth = 1.0f;

    if (FAILED(hr = render_target->stateblock->lpVtbl->Capture(render_target->stateblock)))
    {
        WARN("Failed to capture stateblock, hr %#x.\n", hr);
        return;
    }

    ID3D10Device_ClearState(device);

    ID3D10Device_IASetInputLayout(device, shape_resources->il);
    ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
    ID3D10Device_IASetIndexBuffer(device, ib, DXGI_FORMAT_R16_UINT, 0);
    offset = 0;
    ID3D10Device_IASetVertexBuffers(device, 0, 1, &vb, &vb_stride, &offset);
    ID3D10Device_VSSetConstantBuffers(device, 0, 1, &vs_cb);
    ID3D10Device_VSSetShader(device, shape_resources->vs);
    ID3D10Device_PSSetConstantBuffers(device, 0, 1, &ps_cb);
    ID3D10Device_PSSetShader(device, render_target->ps);
    ID3D10Device_RSSetViewports(device, 1, &vp);
    if (render_target->clip_stack.count)
    {
        const D2D1_RECT_F *clip_rect;

        clip_rect = &render_target->clip_stack.stack[render_target->clip_stack.count - 1];
        scissor_rect.left = ceilf(clip_rect->left - 0.5f);
        scissor_rect.top = ceilf(clip_rect->top - 0.5f);
        scissor_rect.right = ceilf(clip_rect->right - 0.5f);
        scissor_rect.bottom = ceilf(clip_rect->bottom - 0.5f);
    }
    else
    {
        scissor_rect.left = 0.0f;
        scissor_rect.top = 0.0f;
        scissor_rect.right = render_target->pixel_size.width;
        scissor_rect.bottom = render_target->pixel_size.height;
    }
    ID3D10Device_RSSetScissorRects(device, 1, &scissor_rect);
    ID3D10Device_RSSetState(device, render_target->rs);
    ID3D10Device_OMSetRenderTargets(device, 1, &render_target->target->rtv, NULL);
    if (brush)
    {
        ID3D10Device_OMSetBlendState(device, render_target->bs, NULL, D3D10_DEFAULT_SAMPLE_MASK);
        d2d_brush_bind_resources(brush, device, 0);
    }
    if (opacity_brush)
        d2d_brush_bind_resources(opacity_brush, device, 1);

    if (ib)
        ID3D10Device_DrawIndexed(device, index_count, 0, 0);
    else
        ID3D10Device_Draw(device, index_count, 0);

    if (FAILED(hr = render_target->stateblock->lpVtbl->Apply(render_target->stateblock)))
        WARN("Failed to apply stateblock, hr %#x.\n", hr);
}

static void d2d_device_context_set_error(struct d2d_device_context *context, HRESULT code)
{
    context->error.code = code;
    context->error.tag1 = context->drawing_state.tag1;
    context->error.tag2 = context->drawing_state.tag2;
}

static inline struct d2d_device_context *impl_from_IUnknown(IUnknown *iface)
{
    return CONTAINING_RECORD(iface, struct d2d_device_context, IUnknown_iface);
}

static inline struct d2d_device_context *impl_from_ID2D1DeviceContext(ID2D1DeviceContext *iface)
{
    return CONTAINING_RECORD(iface, struct d2d_device_context, ID2D1DeviceContext_iface);
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_inner_QueryInterface(IUnknown *iface, REFIID iid, void **out)
{
    struct d2d_device_context *context = impl_from_IUnknown(iface);

    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);

    if (IsEqualGUID(iid, &IID_ID2D1DeviceContext)
            || IsEqualGUID(iid, &IID_ID2D1RenderTarget)
            || IsEqualGUID(iid, &IID_ID2D1Resource)
            || IsEqualGUID(iid, &IID_IUnknown))
    {
        ID2D1DeviceContext_AddRef(&context->ID2D1DeviceContext_iface);
        *out = &context->ID2D1DeviceContext_iface;
        return S_OK;
    }
    else if (IsEqualGUID(iid, &IID_ID2D1GdiInteropRenderTarget))
    {
        ID2D1GdiInteropRenderTarget_AddRef(&context->ID2D1GdiInteropRenderTarget_iface);
        *out = &context->ID2D1GdiInteropRenderTarget_iface;
        return S_OK;
    }

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));

    *out = NULL;
    return E_NOINTERFACE;
}

static ULONG STDMETHODCALLTYPE d2d_device_context_inner_AddRef(IUnknown *iface)
{
    struct d2d_device_context *context = impl_from_IUnknown(iface);
    ULONG refcount = InterlockedIncrement(&context->refcount);

    TRACE("%p increasing refcount to %u.\n", iface, refcount);

    return refcount;
}

static ULONG STDMETHODCALLTYPE d2d_device_context_inner_Release(IUnknown *iface)
{
    struct d2d_device_context *context = impl_from_IUnknown(iface);
    ULONG refcount = InterlockedDecrement(&context->refcount);

    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        unsigned int i;

        d2d_clip_stack_cleanup(&context->clip_stack);
        IDWriteRenderingParams_Release(context->default_text_rendering_params);
        if (context->text_rendering_params)
            IDWriteRenderingParams_Release(context->text_rendering_params);
        if (context->bs)
            ID3D10BlendState_Release(context->bs);
        ID3D10RasterizerState_Release(context->rs);
        ID3D10Buffer_Release(context->vb);
        ID3D10Buffer_Release(context->ib);
        ID3D10PixelShader_Release(context->ps);
        for (i = 0; i < D2D_SHAPE_TYPE_COUNT; ++i)
        {
            ID3D10VertexShader_Release(context->shape_resources[i].vs);
            ID3D10InputLayout_Release(context->shape_resources[i].il);
        }
        context->stateblock->lpVtbl->Release(context->stateblock);
        if (context->target)
            ID2D1Bitmap1_Release(&context->target->ID2D1Bitmap1_iface);
        ID3D10Device_Release(context->d3d_device);
        ID2D1Factory_Release(context->factory);
        ID2D1Device_Release(context->device);
        heap_free(context);
    }

    return refcount;
}

static const struct IUnknownVtbl d2d_device_context_inner_unknown_vtbl =
{
    d2d_device_context_inner_QueryInterface,
    d2d_device_context_inner_AddRef,
    d2d_device_context_inner_Release,
};

static HRESULT STDMETHODCALLTYPE d2d_device_context_QueryInterface(ID2D1DeviceContext *iface, REFIID iid, void **out)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);

    return IUnknown_QueryInterface(context->outer_unknown, iid, out);
}

static ULONG STDMETHODCALLTYPE d2d_device_context_AddRef(ID2D1DeviceContext *iface)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p.\n", iface);

    return IUnknown_AddRef(context->outer_unknown);
}

static ULONG STDMETHODCALLTYPE d2d_device_context_Release(ID2D1DeviceContext *iface)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p.\n", iface);

    return IUnknown_Release(context->outer_unknown);
}

static void STDMETHODCALLTYPE d2d_device_context_GetFactory(ID2D1DeviceContext *iface, ID2D1Factory **factory)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, factory %p.\n", iface, factory);

    *factory = render_target->factory;
    ID2D1Factory_AddRef(*factory);
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateBitmap(ID2D1DeviceContext *iface,
        D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    D2D1_BITMAP_PROPERTIES1 bitmap_desc;
    struct d2d_bitmap *object;
    HRESULT hr;

    TRACE("iface %p, size {%u, %u}, src_data %p, pitch %u, desc %p, bitmap %p.\n",
            iface, size.width, size.height, src_data, pitch, desc, bitmap);

    if (desc)
    {
        memcpy(&bitmap_desc, desc, sizeof(*desc));
        bitmap_desc.bitmapOptions = 0;
        bitmap_desc.colorContext = NULL;
    }

    if (SUCCEEDED(hr = d2d_bitmap_create(context, size, src_data, pitch, desc ? &bitmap_desc : NULL, &object)))
        *bitmap = (ID2D1Bitmap *)&object->ID2D1Bitmap1_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateBitmapFromWicBitmap(ID2D1DeviceContext *iface,
        IWICBitmapSource *bitmap_source, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    D2D1_BITMAP_PROPERTIES1 bitmap_desc;
    struct d2d_bitmap *object;
    HRESULT hr;

    TRACE("iface %p, bitmap_source %p, desc %p, bitmap %p.\n",
            iface, bitmap_source, desc, bitmap);

    if (desc)
    {
        memcpy(&bitmap_desc, desc, sizeof(*desc));
        bitmap_desc.bitmapOptions = 0;
        bitmap_desc.colorContext = NULL;
    }

    if (SUCCEEDED(hr = d2d_bitmap_create_from_wic_bitmap(context, bitmap_source, desc ? &bitmap_desc : NULL, &object)))
        *bitmap = (ID2D1Bitmap *)&object->ID2D1Bitmap1_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateSharedBitmap(ID2D1DeviceContext *iface,
        REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    D2D1_BITMAP_PROPERTIES1 bitmap_desc;
    struct d2d_bitmap *object;
    HRESULT hr;

    TRACE("iface %p, iid %s, data %p, desc %p, bitmap %p.\n",
            iface, debugstr_guid(iid), data, desc, bitmap);

    if (desc)
    {
        memcpy(&bitmap_desc, desc, sizeof(*desc));
        bitmap_desc.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW;
        bitmap_desc.colorContext = NULL;
    }

    if (SUCCEEDED(hr = d2d_bitmap_create_shared(context, iid, data, desc ? &bitmap_desc : NULL, &object)))
        *bitmap = (ID2D1Bitmap *)&object->ID2D1Bitmap1_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateBitmapBrush(ID2D1DeviceContext *iface,
        ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
        const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1BitmapBrush **brush)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    struct d2d_brush *object;
    HRESULT hr;

    TRACE("iface %p, bitmap %p, bitmap_brush_desc %p, brush_desc %p, brush %p.\n",
            iface, bitmap, bitmap_brush_desc, brush_desc, brush);

    if (SUCCEEDED(hr = d2d_bitmap_brush_create(context->factory, bitmap, (const D2D1_BITMAP_BRUSH_PROPERTIES1 *)bitmap_brush_desc,
            brush_desc, &object)))
        *brush = (ID2D1BitmapBrush *)&object->ID2D1Brush_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateSolidColorBrush(ID2D1DeviceContext *iface,
        const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc, ID2D1SolidColorBrush **brush)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    struct d2d_brush *object;
    HRESULT hr;

    TRACE("iface %p, color %p, desc %p, brush %p.\n", iface, color, desc, brush);

    if (SUCCEEDED(hr = d2d_solid_color_brush_create(render_target->factory, color, desc, &object)))
        *brush = (ID2D1SolidColorBrush *)&object->ID2D1Brush_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateGradientStopCollection(ID2D1DeviceContext *iface,
        const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode,
        ID2D1GradientStopCollection **gradient)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    struct d2d_gradient *object;
    HRESULT hr;

    TRACE("iface %p, stops %p, stop_count %u, gamma %#x, extend_mode %#x, gradient %p.\n",
            iface, stops, stop_count, gamma, extend_mode, gradient);

    if (SUCCEEDED(hr = d2d_gradient_create(render_target->factory, render_target->d3d_device,
            stops, stop_count, gamma, extend_mode, &object)))
        *gradient = &object->ID2D1GradientStopCollection_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateLinearGradientBrush(ID2D1DeviceContext *iface,
        const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
        ID2D1GradientStopCollection *gradient, ID2D1LinearGradientBrush **brush)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    struct d2d_brush *object;
    HRESULT hr;

    TRACE("iface %p, gradient_brush_desc %p, brush_desc %p, gradient %p, brush %p.\n",
            iface, gradient_brush_desc, brush_desc, gradient, brush);

    if (SUCCEEDED(hr = d2d_linear_gradient_brush_create(render_target->factory, gradient_brush_desc, brush_desc,
        gradient, &object)))
        *brush = (ID2D1LinearGradientBrush *)&object->ID2D1Brush_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateRadialGradientBrush(ID2D1DeviceContext *iface,
        const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
        ID2D1GradientStopCollection *gradient, ID2D1RadialGradientBrush **brush)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    struct d2d_brush *object;
    HRESULT hr;

    TRACE("iface %p, gradient_brush_desc %p, brush_desc %p, gradient %p, brush %p.\n",
            iface, gradient_brush_desc, brush_desc, gradient, brush);

    if (SUCCEEDED(hr = d2d_radial_gradient_brush_create(render_target->factory,
            gradient_brush_desc, brush_desc, gradient, &object)))
        *brush = (ID2D1RadialGradientBrush *)&object->ID2D1Brush_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateCompatibleRenderTarget(ID2D1DeviceContext *iface,
        const D2D1_SIZE_F *size, const D2D1_SIZE_U *pixel_size, const D2D1_PIXEL_FORMAT *format,
        D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **rt)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    struct d2d_bitmap_render_target *object;
    HRESULT hr;

    TRACE("iface %p, size %p, pixel_size %p, format %p, options %#x, render_target %p.\n",
            iface, size, pixel_size, format, options, rt);

    if (!(object = heap_alloc_zero(sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = d2d_bitmap_render_target_init(object, render_target, size, pixel_size,
            format, options)))
    {
        WARN("Failed to initialize render target, hr %#x.\n", hr);
        heap_free(object);
        return hr;
    }

    TRACE("Created render target %p.\n", object);
    *rt = &object->ID2D1BitmapRenderTarget_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateLayer(ID2D1DeviceContext *iface,
        const D2D1_SIZE_F *size, ID2D1Layer **layer)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    struct d2d_layer *object;
    HRESULT hr;

    TRACE("iface %p, size %p, layer %p.\n", iface, size, layer);

    if (SUCCEEDED(hr = d2d_layer_create(render_target->factory, size, &object)))
        *layer = &object->ID2D1Layer_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateMesh(ID2D1DeviceContext *iface, ID2D1Mesh **mesh)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    struct d2d_mesh *object;
    HRESULT hr;

    TRACE("iface %p, mesh %p.\n", iface, mesh);

    if (SUCCEEDED(hr = d2d_mesh_create(render_target->factory, &object)))
        *mesh = &object->ID2D1Mesh_iface;

    return hr;
}

static void STDMETHODCALLTYPE d2d_device_context_DrawLine(ID2D1DeviceContext *iface,
        D2D1_POINT_2F p0, D2D1_POINT_2F p1, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    ID2D1PathGeometry *geometry;
    ID2D1GeometrySink *sink;
    HRESULT hr;

    TRACE("iface %p, p0 %s, p1 %s, brush %p, stroke_width %.8e, stroke_style %p.\n",
            iface, debug_d2d_point_2f(&p0), debug_d2d_point_2f(&p1), brush, stroke_width, stroke_style);

    if (FAILED(hr = ID2D1Factory_CreatePathGeometry(render_target->factory, &geometry)))
    {
        WARN("Failed to create path geometry, %#x.\n", hr);
        return;
    }

    if (FAILED(hr = ID2D1PathGeometry_Open(geometry, &sink)))
    {
        WARN("Open() failed, %#x.\n", hr);
        ID2D1PathGeometry_Release(geometry);
        return;
    }

    ID2D1GeometrySink_BeginFigure(sink, p0, D2D1_FIGURE_BEGIN_HOLLOW);
    ID2D1GeometrySink_AddLine(sink, p1);
    ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_OPEN);
    if (FAILED(hr = ID2D1GeometrySink_Close(sink)))
        WARN("Close() failed, %#x.\n", hr);
    ID2D1GeometrySink_Release(sink);

    ID2D1DeviceContext_DrawGeometry(iface, (ID2D1Geometry *)geometry, brush, stroke_width, stroke_style);
    ID2D1PathGeometry_Release(geometry);
}

static void STDMETHODCALLTYPE d2d_device_context_DrawRectangle(ID2D1DeviceContext *iface,
        const D2D1_RECT_F *rect, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    ID2D1RectangleGeometry *geometry;
    HRESULT hr;

    TRACE("iface %p, rect %s, brush %p, stroke_width %.8e, stroke_style %p.\n",
            iface, debug_d2d_rect_f(rect), brush, stroke_width, stroke_style);

    if (FAILED(hr = ID2D1Factory_CreateRectangleGeometry(render_target->factory, rect, &geometry)))
    {
        ERR("Failed to create geometry, hr %#x.\n", hr);
        return;
    }

    ID2D1DeviceContext_DrawGeometry(iface, (ID2D1Geometry *)geometry, brush, stroke_width, stroke_style);
    ID2D1RectangleGeometry_Release(geometry);
}

static void STDMETHODCALLTYPE d2d_device_context_FillRectangle(ID2D1DeviceContext *iface,
        const D2D1_RECT_F *rect, ID2D1Brush *brush)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    ID2D1RectangleGeometry *geometry;
    HRESULT hr;

    TRACE("iface %p, rect %s, brush %p.\n", iface, debug_d2d_rect_f(rect), brush);

    if (FAILED(hr = ID2D1Factory_CreateRectangleGeometry(render_target->factory, rect, &geometry)))
    {
        ERR("Failed to create geometry, hr %#x.\n", hr);
        return;
    }

    ID2D1DeviceContext_FillGeometry(iface, (ID2D1Geometry *)geometry, brush, NULL);
    ID2D1RectangleGeometry_Release(geometry);
}

static void STDMETHODCALLTYPE d2d_device_context_DrawRoundedRectangle(ID2D1DeviceContext *iface,
        const D2D1_ROUNDED_RECT *rect, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    ID2D1RoundedRectangleGeometry *geometry;
    HRESULT hr;

    TRACE("iface %p, rect %p, brush %p, stroke_width %.8e, stroke_style %p.\n",
            iface, rect, brush, stroke_width, stroke_style);

    if (FAILED(hr = ID2D1Factory_CreateRoundedRectangleGeometry(render_target->factory, rect, &geometry)))
    {
        ERR("Failed to create geometry, hr %#x.\n", hr);
        return;
    }

    ID2D1DeviceContext_DrawGeometry(iface, (ID2D1Geometry *)geometry, brush, stroke_width, stroke_style);
    ID2D1RoundedRectangleGeometry_Release(geometry);
}

static void STDMETHODCALLTYPE d2d_device_context_FillRoundedRectangle(ID2D1DeviceContext *iface,
        const D2D1_ROUNDED_RECT *rect, ID2D1Brush *brush)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    ID2D1RoundedRectangleGeometry *geometry;
    HRESULT hr;

    TRACE("iface %p, rect %p, brush %p.\n", iface, rect, brush);

    if (FAILED(hr = ID2D1Factory_CreateRoundedRectangleGeometry(render_target->factory, rect, &geometry)))
    {
        ERR("Failed to create geometry, hr %#x.\n", hr);
        return;
    }

    ID2D1DeviceContext_FillGeometry(iface, (ID2D1Geometry *)geometry, brush, NULL);
    ID2D1RoundedRectangleGeometry_Release(geometry);
}

static void STDMETHODCALLTYPE d2d_device_context_DrawEllipse(ID2D1DeviceContext *iface,
        const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    ID2D1EllipseGeometry *geometry;
    HRESULT hr;

    TRACE("iface %p, ellipse %p, brush %p, stroke_width %.8e, stroke_style %p.\n",
            iface, ellipse, brush, stroke_width, stroke_style);

    if (FAILED(hr = ID2D1Factory_CreateEllipseGeometry(render_target->factory, ellipse, &geometry)))
    {
        ERR("Failed to create geometry, hr %#x.\n", hr);
        return;
    }

    ID2D1DeviceContext_DrawGeometry(iface, (ID2D1Geometry *)geometry, brush, stroke_width, stroke_style);
    ID2D1EllipseGeometry_Release(geometry);
}

static void STDMETHODCALLTYPE d2d_device_context_FillEllipse(ID2D1DeviceContext *iface,
        const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    ID2D1EllipseGeometry *geometry;
    HRESULT hr;

    TRACE("iface %p, ellipse %p, brush %p.\n", iface, ellipse, brush);

    if (FAILED(hr = ID2D1Factory_CreateEllipseGeometry(render_target->factory, ellipse, &geometry)))
    {
        ERR("Failed to create geometry, hr %#x.\n", hr);
        return;
    }

    ID2D1DeviceContext_FillGeometry(iface, (ID2D1Geometry *)geometry, brush, NULL);
    ID2D1EllipseGeometry_Release(geometry);
}

static void d2d_device_context_draw_geometry(struct d2d_device_context *render_target,
        const struct d2d_geometry *geometry, struct d2d_brush *brush, float stroke_width)
{
    ID3D10Buffer *ib, *vb, *vs_cb, *ps_cb;
    D3D10_SUBRESOURCE_DATA buffer_data;
    D3D10_BUFFER_DESC buffer_desc;
    const D2D1_MATRIX_3X2_F *w;
    float tmp_x, tmp_y;
    HRESULT hr;
    struct
    {
        struct
        {
            float _11, _21, _31, pad0;
            float _12, _22, _32, stroke_width;
        } transform_geometry;
        struct d2d_vec4 transform_rtx;
        struct d2d_vec4 transform_rty;
    } vs_cb_data;

    vs_cb_data.transform_geometry._11 = geometry->transform._11;
    vs_cb_data.transform_geometry._21 = geometry->transform._21;
    vs_cb_data.transform_geometry._31 = geometry->transform._31;
    vs_cb_data.transform_geometry.pad0 = 0.0f;
    vs_cb_data.transform_geometry._12 = geometry->transform._12;
    vs_cb_data.transform_geometry._22 = geometry->transform._22;
    vs_cb_data.transform_geometry._32 = geometry->transform._32;
    vs_cb_data.transform_geometry.stroke_width = stroke_width;

    w = &render_target->drawing_state.transform;

    tmp_x = render_target->desc.dpiX / 96.0f;
    vs_cb_data.transform_rtx.x = w->_11 * tmp_x;
    vs_cb_data.transform_rtx.y = w->_21 * tmp_x;
    vs_cb_data.transform_rtx.z = w->_31 * tmp_x;
    vs_cb_data.transform_rtx.w = 2.0f / render_target->pixel_size.width;

    tmp_y = render_target->desc.dpiY / 96.0f;
    vs_cb_data.transform_rty.x = w->_12 * tmp_y;
    vs_cb_data.transform_rty.y = w->_22 * tmp_y;
    vs_cb_data.transform_rty.z = w->_32 * tmp_y;
    vs_cb_data.transform_rty.w = -2.0f / render_target->pixel_size.height;

    buffer_desc.ByteWidth = sizeof(vs_cb_data);
    buffer_desc.Usage = D3D10_USAGE_DEFAULT;
    buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
    buffer_desc.CPUAccessFlags = 0;
    buffer_desc.MiscFlags = 0;

    buffer_data.pSysMem = &vs_cb_data;
    buffer_data.SysMemPitch = 0;
    buffer_data.SysMemSlicePitch = 0;

    if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vs_cb)))
    {
        WARN("Failed to create constant buffer, hr %#x.\n", hr);
        return;
    }

    if (FAILED(hr = d2d_brush_get_ps_cb(brush, NULL, TRUE, render_target, &ps_cb)))
    {
        WARN("Failed to get ps constant buffer, hr %#x.\n", hr);
        ID3D10Buffer_Release(vs_cb);
        return;
    }

    if (geometry->outline.face_count)
    {
        buffer_desc.ByteWidth = geometry->outline.face_count * sizeof(*geometry->outline.faces);
        buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
        buffer_data.pSysMem = geometry->outline.faces;

        if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &ib)))
        {
            WARN("Failed to create index buffer, hr %#x.\n", hr);
            goto done;
        }

        buffer_desc.ByteWidth = geometry->outline.vertex_count * sizeof(*geometry->outline.vertices);
        buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
        buffer_data.pSysMem = geometry->outline.vertices;

        if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))
        {
            ERR("Failed to create vertex buffer, hr %#x.\n", hr);
            ID3D10Buffer_Release(ib);
            goto done;
        }

        d2d_device_context_draw(render_target, D2D_SHAPE_TYPE_OUTLINE, ib, 3 * geometry->outline.face_count, vb,
                sizeof(*geometry->outline.vertices), vs_cb, ps_cb, brush, NULL);

        ID3D10Buffer_Release(vb);
        ID3D10Buffer_Release(ib);
    }

    if (geometry->outline.bezier_face_count)
    {
        buffer_desc.ByteWidth = geometry->outline.bezier_face_count * sizeof(*geometry->outline.bezier_faces);
        buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
        buffer_data.pSysMem = geometry->outline.bezier_faces;

        if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &ib)))
        {
            WARN("Failed to create beziers index buffer, hr %#x.\n", hr);
            goto done;
        }

        buffer_desc.ByteWidth = geometry->outline.bezier_count * sizeof(*geometry->outline.beziers);
        buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
        buffer_data.pSysMem = geometry->outline.beziers;

        if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))
        {
            ERR("Failed to create beziers vertex buffer, hr %#x.\n", hr);
            ID3D10Buffer_Release(ib);
            goto done;
        }

        d2d_device_context_draw(render_target, D2D_SHAPE_TYPE_BEZIER_OUTLINE, ib,
                3 * geometry->outline.bezier_face_count, vb,
                sizeof(*geometry->outline.beziers), vs_cb, ps_cb, brush, NULL);

        ID3D10Buffer_Release(vb);
        ID3D10Buffer_Release(ib);
    }

done:
    ID3D10Buffer_Release(ps_cb);
    ID3D10Buffer_Release(vs_cb);
}

static void STDMETHODCALLTYPE d2d_device_context_DrawGeometry(ID2D1DeviceContext *iface,
        ID2D1Geometry *geometry, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
{
    const struct d2d_geometry *geometry_impl = unsafe_impl_from_ID2D1Geometry(geometry);
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    struct d2d_brush *brush_impl = unsafe_impl_from_ID2D1Brush(brush);

    TRACE("iface %p, geometry %p, brush %p, stroke_width %.8e, stroke_style %p.\n",
            iface, geometry, brush, stroke_width, stroke_style);

    if (stroke_style)
        FIXME("Ignoring stroke style %p.\n", stroke_style);

    d2d_device_context_draw_geometry(render_target, geometry_impl, brush_impl, stroke_width);
}

static void d2d_device_context_fill_geometry(struct d2d_device_context *render_target,
        const struct d2d_geometry *geometry, struct d2d_brush *brush, struct d2d_brush *opacity_brush)
{
    ID3D10Buffer *ib, *vb, *vs_cb, *ps_cb;
    D3D10_SUBRESOURCE_DATA buffer_data;
    D3D10_BUFFER_DESC buffer_desc;
    D2D1_MATRIX_3X2_F *w;
    float tmp_x, tmp_y;
    HRESULT hr;
    struct
    {
        struct
        {
            float _11, _21, _31, pad0;
            float _12, _22, _32, pad1;
        } transform_geometry;
        struct d2d_vec4 transform_rtx;
        struct d2d_vec4 transform_rty;
    } vs_cb_data;

    vs_cb_data.transform_geometry._11 = geometry->transform._11;
    vs_cb_data.transform_geometry._21 = geometry->transform._21;
    vs_cb_data.transform_geometry._31 = geometry->transform._31;
    vs_cb_data.transform_geometry.pad0 = 0.0f;
    vs_cb_data.transform_geometry._12 = geometry->transform._12;
    vs_cb_data.transform_geometry._22 = geometry->transform._22;
    vs_cb_data.transform_geometry._32 = geometry->transform._32;
    vs_cb_data.transform_geometry.pad1 = 0.0f;

    w = &render_target->drawing_state.transform;

    tmp_x = render_target->desc.dpiX / 96.0f;
    vs_cb_data.transform_rtx.x = w->_11 * tmp_x;
    vs_cb_data.transform_rtx.y = w->_21 * tmp_x;
    vs_cb_data.transform_rtx.z = w->_31 * tmp_x;
    vs_cb_data.transform_rtx.w = 2.0f / render_target->pixel_size.width;

    tmp_y = render_target->desc.dpiY / 96.0f;
    vs_cb_data.transform_rty.x = w->_12 * tmp_y;
    vs_cb_data.transform_rty.y = w->_22 * tmp_y;
    vs_cb_data.transform_rty.z = w->_32 * tmp_y;
    vs_cb_data.transform_rty.w = -2.0f / render_target->pixel_size.height;

    buffer_desc.ByteWidth = sizeof(vs_cb_data);
    buffer_desc.Usage = D3D10_USAGE_DEFAULT;
    buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
    buffer_desc.CPUAccessFlags = 0;
    buffer_desc.MiscFlags = 0;

    buffer_data.pSysMem = &vs_cb_data;
    buffer_data.SysMemPitch = 0;
    buffer_data.SysMemSlicePitch = 0;

    if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vs_cb)))
    {
        WARN("Failed to create constant buffer, hr %#x.\n", hr);
        return;
    }

    if (FAILED(hr = d2d_brush_get_ps_cb(brush, opacity_brush, FALSE, render_target, &ps_cb)))
    {
        WARN("Failed to get ps constant buffer, hr %#x.\n", hr);
        ID3D10Buffer_Release(vs_cb);
        return;
    }

    if (geometry->fill.face_count)
    {
        buffer_desc.ByteWidth = geometry->fill.face_count * sizeof(*geometry->fill.faces);
        buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
        buffer_data.pSysMem = geometry->fill.faces;

        if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &ib)))
        {
            WARN("Failed to create index buffer, hr %#x.\n", hr);
            goto done;
        }

        buffer_desc.ByteWidth = geometry->fill.vertex_count * sizeof(*geometry->fill.vertices);
        buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
        buffer_data.pSysMem = geometry->fill.vertices;

        if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))
        {
            ERR("Failed to create vertex buffer, hr %#x.\n", hr);
            ID3D10Buffer_Release(ib);
            goto done;
        }

        d2d_device_context_draw(render_target, D2D_SHAPE_TYPE_TRIANGLE, ib, 3 * geometry->fill.face_count, vb,
                sizeof(*geometry->fill.vertices), vs_cb, ps_cb, brush, opacity_brush);

        ID3D10Buffer_Release(vb);
        ID3D10Buffer_Release(ib);
    }

    if (geometry->fill.bezier_vertex_count)
    {
        buffer_desc.ByteWidth = geometry->fill.bezier_vertex_count * sizeof(*geometry->fill.bezier_vertices);
        buffer_data.pSysMem = geometry->fill.bezier_vertices;

        if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb)))
        {
            ERR("Failed to create beziers vertex buffer, hr %#x.\n", hr);
            goto done;
        }

        d2d_device_context_draw(render_target, D2D_SHAPE_TYPE_BEZIER, NULL, geometry->fill.bezier_vertex_count, vb,
                sizeof(*geometry->fill.bezier_vertices), vs_cb, ps_cb, brush, opacity_brush);

        ID3D10Buffer_Release(vb);
    }

done:
    ID3D10Buffer_Release(ps_cb);
    ID3D10Buffer_Release(vs_cb);
}

static void STDMETHODCALLTYPE d2d_device_context_FillGeometry(ID2D1DeviceContext *iface,
        ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacity_brush)
{
    const struct d2d_geometry *geometry_impl = unsafe_impl_from_ID2D1Geometry(geometry);
    struct d2d_brush *opacity_brush_impl = unsafe_impl_from_ID2D1Brush(opacity_brush);
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    struct d2d_brush *brush_impl = unsafe_impl_from_ID2D1Brush(brush);

    TRACE("iface %p, geometry %p, brush %p, opacity_brush %p.\n", iface, geometry, brush, opacity_brush);

    if (FAILED(context->error.code))
        return;

    if (opacity_brush && brush_impl->type != D2D_BRUSH_TYPE_BITMAP)
    {
        d2d_device_context_set_error(context, D2DERR_INCOMPATIBLE_BRUSH_TYPES);
        return;
    }

    d2d_device_context_fill_geometry(context, geometry_impl, brush_impl, opacity_brush_impl);
}

static void STDMETHODCALLTYPE d2d_device_context_FillMesh(ID2D1DeviceContext *iface,
        ID2D1Mesh *mesh, ID2D1Brush *brush)
{
    FIXME("iface %p, mesh %p, brush %p stub!\n", iface, mesh, brush);
}

static void STDMETHODCALLTYPE d2d_device_context_FillOpacityMask(ID2D1DeviceContext *iface,
        ID2D1Bitmap *mask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content,
        const D2D1_RECT_F *dst_rect, const D2D1_RECT_F *src_rect)
{
    FIXME("iface %p, mask %p, brush %p, content %#x, dst_rect %s, src_rect %s stub!\n",
            iface, mask, brush, content, debug_d2d_rect_f(dst_rect), debug_d2d_rect_f(src_rect));
}

static void d2d_device_context_draw_bitmap(struct d2d_device_context *context, ID2D1Bitmap *bitmap,
        const D2D1_RECT_F *dst_rect, float opacity, D2D1_INTERPOLATION_MODE interpolation_mode,
        const D2D1_RECT_F *src_rect, const D2D1_MATRIX_4X4_F *perspective_transform)
{
    D2D1_BITMAP_BRUSH_PROPERTIES1 bitmap_brush_desc;
    D2D1_BRUSH_PROPERTIES brush_desc;
    struct d2d_brush *brush;
    D2D1_RECT_F s, d;
    HRESULT hr;

    if (perspective_transform)
        FIXME("Perspective transform is ignored.\n");

    if (src_rect)
    {
        s = *src_rect;
    }
    else
    {
        D2D1_SIZE_F size;

        size = ID2D1Bitmap_GetSize(bitmap);
        s.left = 0.0f;
        s.top = 0.0f;
        s.right = size.width;
        s.bottom = size.height;
    }

    if (dst_rect)
    {
        d = *dst_rect;
    }
    else
    {
        d.left = 0.0f;
        d.top = 0.0f;
        d.right = s.right - s.left;
        d.bottom = s.bottom - s.top;
    }

    bitmap_brush_desc.extendModeX = D2D1_EXTEND_MODE_CLAMP;
    bitmap_brush_desc.extendModeY = D2D1_EXTEND_MODE_CLAMP;
    bitmap_brush_desc.interpolationMode = interpolation_mode;

    brush_desc.opacity = opacity;
    brush_desc.transform._11 = fabsf((d.right - d.left) / (s.right - s.left));
    brush_desc.transform._21 = 0.0f;
    brush_desc.transform._31 = min(d.left, d.right) - min(s.left, s.right) * brush_desc.transform._11;
    brush_desc.transform._12 = 0.0f;
    brush_desc.transform._22 = fabsf((d.bottom - d.top) / (s.bottom - s.top));
    brush_desc.transform._32 = min(d.top, d.bottom) - min(s.top, s.bottom) * brush_desc.transform._22;

    if (FAILED(hr = d2d_bitmap_brush_create(context->factory, bitmap, &bitmap_brush_desc, &brush_desc, &brush)))
    {
        ERR("Failed to create bitmap brush, hr %#x.\n", hr);
        return;
    }

    d2d_device_context_FillRectangle(&context->ID2D1DeviceContext_iface, &d, &brush->ID2D1Brush_iface);
    ID2D1Brush_Release(&brush->ID2D1Brush_iface);
}

static void STDMETHODCALLTYPE d2d_device_context_DrawBitmap(ID2D1DeviceContext *iface,
        ID2D1Bitmap *bitmap, const D2D1_RECT_F *dst_rect, float opacity,
        D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode, const D2D1_RECT_F *src_rect)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, bitmap %p, dst_rect %s, opacity %.8e, interpolation_mode %#x, src_rect %s.\n",
            iface, bitmap, debug_d2d_rect_f(dst_rect), opacity, interpolation_mode, debug_d2d_rect_f(src_rect));

    if (interpolation_mode != D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR
            && interpolation_mode != D2D1_BITMAP_INTERPOLATION_MODE_LINEAR)
    {
        d2d_device_context_set_error(context, E_INVALIDARG);
        return;
    }

    d2d_device_context_draw_bitmap(context, bitmap, dst_rect, opacity, interpolation_mode, src_rect, NULL);
}

static void STDMETHODCALLTYPE d2d_device_context_DrawText(ID2D1DeviceContext *iface,
        const WCHAR *string, UINT32 string_len, IDWriteTextFormat *text_format, const D2D1_RECT_F *layout_rect,
        ID2D1Brush *brush, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuring_mode)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    IDWriteTextLayout *text_layout;
    IDWriteFactory *dwrite_factory;
    D2D1_POINT_2F origin;
    HRESULT hr;

    TRACE("iface %p, string %s, string_len %u, text_format %p, layout_rect %s, "
            "brush %p, options %#x, measuring_mode %#x.\n",
            iface, debugstr_wn(string, string_len), string_len, text_format, debug_d2d_rect_f(layout_rect),
            brush, options, measuring_mode);

    if (FAILED(hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
            &IID_IDWriteFactory, (IUnknown **)&dwrite_factory)))
    {
        ERR("Failed to create dwrite factory, hr %#x.\n", hr);
        return;
    }

    if (measuring_mode == DWRITE_MEASURING_MODE_NATURAL)
        hr = IDWriteFactory_CreateTextLayout(dwrite_factory, string, string_len, text_format,
                layout_rect->right - layout_rect->left, layout_rect->bottom - layout_rect->top, &text_layout);
    else
        hr = IDWriteFactory_CreateGdiCompatibleTextLayout(dwrite_factory, string, string_len, text_format,
                layout_rect->right - layout_rect->left, layout_rect->bottom - layout_rect->top, render_target->desc.dpiX / 96.0f,
                (DWRITE_MATRIX*)&render_target->drawing_state.transform, measuring_mode == DWRITE_MEASURING_MODE_GDI_NATURAL, &text_layout);
    IDWriteFactory_Release(dwrite_factory);
    if (FAILED(hr))
    {
        ERR("Failed to create text layout, hr %#x.\n", hr);
        return;
    }

    d2d_point_set(&origin, layout_rect->left, layout_rect->top);
    ID2D1DeviceContext_DrawTextLayout(iface, origin, text_layout, brush, options);
    IDWriteTextLayout_Release(text_layout);
}

static void STDMETHODCALLTYPE d2d_device_context_DrawTextLayout(ID2D1DeviceContext *iface,
        D2D1_POINT_2F origin, IDWriteTextLayout *layout, ID2D1Brush *brush, D2D1_DRAW_TEXT_OPTIONS options)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    struct d2d_draw_text_layout_ctx ctx;
    HRESULT hr;

    TRACE("iface %p, origin %s, layout %p, brush %p, options %#x.\n",
            iface, debug_d2d_point_2f(&origin), layout, brush, options);

    ctx.brush = brush;
    ctx.options = options;

    if (FAILED(hr = IDWriteTextLayout_Draw(layout,
            &ctx, &render_target->IDWriteTextRenderer_iface, origin.x, origin.y)))
        FIXME("Failed to draw text layout, hr %#x.\n", hr);
}

static D2D1_ANTIALIAS_MODE d2d_device_context_set_aa_mode_from_text_aa_mode(struct d2d_device_context *rt)
{
    D2D1_ANTIALIAS_MODE prev_antialias_mode = rt->drawing_state.antialiasMode;
    rt->drawing_state.antialiasMode = rt->drawing_state.textAntialiasMode == D2D1_TEXT_ANTIALIAS_MODE_ALIASED ?
            D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
    return prev_antialias_mode;
}

static void d2d_device_context_draw_glyph_run_outline(struct d2d_device_context *render_target,
        D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run, ID2D1Brush *brush)
{
    D2D1_MATRIX_3X2_F *transform, prev_transform;
    D2D1_ANTIALIAS_MODE prev_antialias_mode;
    ID2D1PathGeometry *geometry;
    ID2D1GeometrySink *sink;
    HRESULT hr;

    if (FAILED(hr = ID2D1Factory_CreatePathGeometry(render_target->factory, &geometry)))
    {
        ERR("Failed to create geometry, hr %#x.\n", hr);
        return;
    }

    if (FAILED(hr = ID2D1PathGeometry_Open(geometry, &sink)))
    {
        ERR("Failed to open geometry sink, hr %#x.\n", hr);
        ID2D1PathGeometry_Release(geometry);
        return;
    }

    if (FAILED(hr = IDWriteFontFace_GetGlyphRunOutline(glyph_run->fontFace, glyph_run->fontEmSize,
            glyph_run->glyphIndices, glyph_run->glyphAdvances, glyph_run->glyphOffsets, glyph_run->glyphCount,
            glyph_run->isSideways, glyph_run->bidiLevel & 1, (IDWriteGeometrySink *)sink)))
    {
        ERR("Failed to get glyph run outline, hr %#x.\n", hr);
        ID2D1GeometrySink_Release(sink);
        ID2D1PathGeometry_Release(geometry);
        return;
    }

    if (FAILED(hr = ID2D1GeometrySink_Close(sink)))
        ERR("Failed to close geometry sink, hr %#x.\n", hr);
    ID2D1GeometrySink_Release(sink);

    transform = &render_target->drawing_state.transform;
    prev_transform = *transform;
    transform->_31 += baseline_origin.x * transform->_11 + baseline_origin.y * transform->_21;
    transform->_32 += baseline_origin.x * transform->_12 + baseline_origin.y * transform->_22;
    prev_antialias_mode = d2d_device_context_set_aa_mode_from_text_aa_mode(render_target);
    d2d_device_context_fill_geometry(render_target, unsafe_impl_from_ID2D1Geometry((ID2D1Geometry *)geometry),
            unsafe_impl_from_ID2D1Brush(brush), NULL);
    render_target->drawing_state.antialiasMode = prev_antialias_mode;
    *transform = prev_transform;

    ID2D1PathGeometry_Release(geometry);
}

static void d2d_device_context_draw_glyph_run_bitmap(struct d2d_device_context *render_target,
        D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run, ID2D1Brush *brush,
        DWRITE_RENDERING_MODE rendering_mode, DWRITE_MEASURING_MODE measuring_mode,
        DWRITE_TEXT_ANTIALIAS_MODE antialias_mode)
{
    ID2D1RectangleGeometry *geometry = NULL;
    ID2D1BitmapBrush *opacity_brush = NULL;
    D2D1_BITMAP_PROPERTIES bitmap_desc;
    ID2D1Bitmap *opacity_bitmap = NULL;
    IDWriteGlyphRunAnalysis *analysis;
    DWRITE_TEXTURE_TYPE texture_type;
    D2D1_BRUSH_PROPERTIES brush_desc;
    IDWriteFactory2 *dwrite_factory;
    D2D1_MATRIX_3X2_F *transform, m;
    void *opacity_values = NULL;
    size_t opacity_values_size;
    D2D1_SIZE_U bitmap_size;
    float scale_x, scale_y;
    D2D1_RECT_F run_rect;
    RECT bounds;
    HRESULT hr;

    if (FAILED(hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
            &IID_IDWriteFactory2, (IUnknown **)&dwrite_factory)))
    {
        ERR("Failed to create dwrite factory, hr %#x.\n", hr);
        return;
    }

    transform = &render_target->drawing_state.transform;

    scale_x = render_target->desc.dpiX / 96.0f;
    m._11 = transform->_11 * scale_x;
    m._21 = transform->_21 * scale_x;
    m._31 = transform->_31 * scale_x;

    scale_y = render_target->desc.dpiY / 96.0f;
    m._12 = transform->_12 * scale_y;
    m._22 = transform->_22 * scale_y;
    m._32 = transform->_32 * scale_y;

    hr = IDWriteFactory2_CreateGlyphRunAnalysis(dwrite_factory, glyph_run, (DWRITE_MATRIX *)&m,
            rendering_mode, measuring_mode, DWRITE_GRID_FIT_MODE_DEFAULT, antialias_mode,
            baseline_origin.x, baseline_origin.y, &analysis);
    IDWriteFactory2_Release(dwrite_factory);
    if (FAILED(hr))
    {
        ERR("Failed to create glyph run analysis, hr %#x.\n", hr);
        return;
    }

    if (rendering_mode == DWRITE_RENDERING_MODE_ALIASED || antialias_mode == DWRITE_TEXT_ANTIALIAS_MODE_GRAYSCALE)
        texture_type = DWRITE_TEXTURE_ALIASED_1x1;
    else
        texture_type = DWRITE_TEXTURE_CLEARTYPE_3x1;

    if (FAILED(hr = IDWriteGlyphRunAnalysis_GetAlphaTextureBounds(analysis, texture_type, &bounds)))
    {
        ERR("Failed to get alpha texture bounds, hr %#x.\n", hr);
        goto done;
    }

    d2d_size_set(&bitmap_size, bounds.right - bounds.left, bounds.bottom - bounds.top);
    if (!bitmap_size.width || !bitmap_size.height)
    {
        /* Empty run, nothing to do. */
        goto done;
    }

    if (texture_type == DWRITE_TEXTURE_CLEARTYPE_3x1)
        bitmap_size.width *= 3;
    if (!(opacity_values = heap_calloc(bitmap_size.height, bitmap_size.width)))
    {
        ERR("Failed to allocate opacity values.\n");
        goto done;
    }
    opacity_values_size = bitmap_size.height * bitmap_size.width;

    if (FAILED(hr = IDWriteGlyphRunAnalysis_CreateAlphaTexture(analysis,
            texture_type, &bounds, opacity_values, opacity_values_size)))
    {
        ERR("Failed to create alpha texture, hr %#x.\n", hr);
        goto done;
    }

    bitmap_desc.pixelFormat.format = DXGI_FORMAT_A8_UNORM;
    bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
    bitmap_desc.dpiX = render_target->desc.dpiX;
    if (texture_type == DWRITE_TEXTURE_CLEARTYPE_3x1)
        bitmap_desc.dpiX *= 3.0f;
    bitmap_desc.dpiY = render_target->desc.dpiY;
    if (FAILED(hr = d2d_device_context_CreateBitmap(&render_target->ID2D1DeviceContext_iface,
            bitmap_size, opacity_values, bitmap_size.width, &bitmap_desc, &opacity_bitmap)))
    {
        ERR("Failed to create opacity bitmap, hr %#x.\n", hr);
        goto done;
    }

    d2d_rect_set(&run_rect, bounds.left / scale_x, bounds.top / scale_y,
            bounds.right / scale_x, bounds.bottom / scale_y);

    brush_desc.opacity = 1.0f;
    brush_desc.transform._11 = 1.0f;
    brush_desc.transform._12 = 0.0f;
    brush_desc.transform._21 = 0.0f;
    brush_desc.transform._22 = 1.0f;
    brush_desc.transform._31 = run_rect.left;
    brush_desc.transform._32 = run_rect.top;
    if (FAILED(hr = d2d_device_context_CreateBitmapBrush(&render_target->ID2D1DeviceContext_iface,
            opacity_bitmap, NULL, &brush_desc, &opacity_brush)))
    {
        ERR("Failed to create opacity bitmap brush, hr %#x.\n", hr);
        goto done;
    }

    if (FAILED(hr = ID2D1Factory_CreateRectangleGeometry(render_target->factory, &run_rect, &geometry)))
    {
        ERR("Failed to create geometry, hr %#x.\n", hr);
        goto done;
    }

    m = *transform;
    *transform = identity;
    d2d_device_context_fill_geometry(render_target, unsafe_impl_from_ID2D1Geometry((ID2D1Geometry *)geometry),
            unsafe_impl_from_ID2D1Brush(brush), unsafe_impl_from_ID2D1Brush((ID2D1Brush *)opacity_brush));
    *transform = m;

done:
    if (geometry)
        ID2D1RectangleGeometry_Release(geometry);
    if (opacity_brush)
        ID2D1BitmapBrush_Release(opacity_brush);
    if (opacity_bitmap)
        ID2D1Bitmap_Release(opacity_bitmap);
    heap_free(opacity_values);
    IDWriteGlyphRunAnalysis_Release(analysis);
}

static void STDMETHODCALLTYPE d2d_device_context_DrawGlyphRun(ID2D1DeviceContext *iface,
        D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run, ID2D1Brush *brush,
        DWRITE_MEASURING_MODE measuring_mode)
{
    TRACE("iface %p, baseline_origin %s, glyph_run %p, brush %p, measuring_mode %#x.\n",
            iface, debug_d2d_point_2f(&baseline_origin), glyph_run, brush, measuring_mode);

    ID2D1DeviceContext_DrawGlyphRun(iface, baseline_origin, glyph_run, NULL, brush, measuring_mode);
}

static void STDMETHODCALLTYPE d2d_device_context_SetTransform(ID2D1DeviceContext *iface,
        const D2D1_MATRIX_3X2_F *transform)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, transform %p.\n", iface, transform);

    render_target->drawing_state.transform = *transform;
}

static void STDMETHODCALLTYPE d2d_device_context_GetTransform(ID2D1DeviceContext *iface,
        D2D1_MATRIX_3X2_F *transform)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, transform %p.\n", iface, transform);

    *transform = render_target->drawing_state.transform;
}

static void STDMETHODCALLTYPE d2d_device_context_SetAntialiasMode(ID2D1DeviceContext *iface,
        D2D1_ANTIALIAS_MODE antialias_mode)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode);

    render_target->drawing_state.antialiasMode = antialias_mode;
}

static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_device_context_GetAntialiasMode(ID2D1DeviceContext *iface)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p.\n", iface);

    return render_target->drawing_state.antialiasMode;
}

static void STDMETHODCALLTYPE d2d_device_context_SetTextAntialiasMode(ID2D1DeviceContext *iface,
        D2D1_TEXT_ANTIALIAS_MODE antialias_mode)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, antialias_mode %#x.\n", iface, antialias_mode);

    render_target->drawing_state.textAntialiasMode = antialias_mode;
}

static D2D1_TEXT_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_device_context_GetTextAntialiasMode(ID2D1DeviceContext *iface)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p.\n", iface);

    return render_target->drawing_state.textAntialiasMode;
}

static void STDMETHODCALLTYPE d2d_device_context_SetTextRenderingParams(ID2D1DeviceContext *iface,
        IDWriteRenderingParams *text_rendering_params)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, text_rendering_params %p.\n", iface, text_rendering_params);

    if (text_rendering_params)
        IDWriteRenderingParams_AddRef(text_rendering_params);
    if (render_target->text_rendering_params)
        IDWriteRenderingParams_Release(render_target->text_rendering_params);
    render_target->text_rendering_params = text_rendering_params;
}

static void STDMETHODCALLTYPE d2d_device_context_GetTextRenderingParams(ID2D1DeviceContext *iface,
        IDWriteRenderingParams **text_rendering_params)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, text_rendering_params %p.\n", iface, text_rendering_params);

    if ((*text_rendering_params = render_target->text_rendering_params))
        IDWriteRenderingParams_AddRef(*text_rendering_params);
}

static void STDMETHODCALLTYPE d2d_device_context_SetTags(ID2D1DeviceContext *iface, D2D1_TAG tag1, D2D1_TAG tag2)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, tag1 %s, tag2 %s.\n", iface, wine_dbgstr_longlong(tag1), wine_dbgstr_longlong(tag2));

    render_target->drawing_state.tag1 = tag1;
    render_target->drawing_state.tag2 = tag2;
}

static void STDMETHODCALLTYPE d2d_device_context_GetTags(ID2D1DeviceContext *iface, D2D1_TAG *tag1, D2D1_TAG *tag2)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2);

    *tag1 = render_target->drawing_state.tag1;
    *tag2 = render_target->drawing_state.tag2;
}

static void STDMETHODCALLTYPE d2d_device_context_PushLayer(ID2D1DeviceContext *iface,
        const D2D1_LAYER_PARAMETERS *layer_parameters, ID2D1Layer *layer)
{
    FIXME("iface %p, layer_parameters %p, layer %p stub!\n", iface, layer_parameters, layer);
}

static void STDMETHODCALLTYPE d2d_device_context_PopLayer(ID2D1DeviceContext *iface)
{
    FIXME("iface %p stub!\n", iface);
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_Flush(ID2D1DeviceContext *iface, D2D1_TAG *tag1, D2D1_TAG *tag2)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);

    FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2);

    if (context->ops && context->ops->device_context_present)
        context->ops->device_context_present(context->outer_unknown);

    return E_NOTIMPL;
}

static void STDMETHODCALLTYPE d2d_device_context_SaveDrawingState(ID2D1DeviceContext *iface,
        ID2D1DrawingStateBlock *state_block)
{
    struct d2d_state_block *state_block_impl = unsafe_impl_from_ID2D1DrawingStateBlock(state_block);
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, state_block %p.\n", iface, state_block);

    state_block_impl->drawing_state = render_target->drawing_state;
    if (render_target->text_rendering_params)
        IDWriteRenderingParams_AddRef(render_target->text_rendering_params);
    if (state_block_impl->text_rendering_params)
        IDWriteRenderingParams_Release(state_block_impl->text_rendering_params);
    state_block_impl->text_rendering_params = render_target->text_rendering_params;
}

static void STDMETHODCALLTYPE d2d_device_context_RestoreDrawingState(ID2D1DeviceContext *iface,
        ID2D1DrawingStateBlock *state_block)
{
    struct d2d_state_block *state_block_impl = unsafe_impl_from_ID2D1DrawingStateBlock(state_block);
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, state_block %p.\n", iface, state_block);

    render_target->drawing_state = state_block_impl->drawing_state;
    if (state_block_impl->text_rendering_params)
        IDWriteRenderingParams_AddRef(state_block_impl->text_rendering_params);
    if (render_target->text_rendering_params)
        IDWriteRenderingParams_Release(render_target->text_rendering_params);
    render_target->text_rendering_params = state_block_impl->text_rendering_params;
}

static void STDMETHODCALLTYPE d2d_device_context_PushAxisAlignedClip(ID2D1DeviceContext *iface,
        const D2D1_RECT_F *clip_rect, D2D1_ANTIALIAS_MODE antialias_mode)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    D2D1_RECT_F transformed_rect;
    float x_scale, y_scale;
    D2D1_POINT_2F point;

    TRACE("iface %p, clip_rect %s, antialias_mode %#x.\n", iface, debug_d2d_rect_f(clip_rect), antialias_mode);

    if (antialias_mode != D2D1_ANTIALIAS_MODE_ALIASED)
        FIXME("Ignoring antialias_mode %#x.\n", antialias_mode);

    x_scale = render_target->desc.dpiX / 96.0f;
    y_scale = render_target->desc.dpiY / 96.0f;
    d2d_point_transform(&point, &render_target->drawing_state.transform,
            clip_rect->left * x_scale, clip_rect->top * y_scale);
    d2d_rect_set(&transformed_rect, point.x, point.y, point.x, point.y);
    d2d_point_transform(&point, &render_target->drawing_state.transform,
            clip_rect->left * x_scale, clip_rect->bottom * y_scale);
    d2d_rect_expand(&transformed_rect, &point);
    d2d_point_transform(&point, &render_target->drawing_state.transform,
            clip_rect->right * x_scale, clip_rect->top * y_scale);
    d2d_rect_expand(&transformed_rect, &point);
    d2d_point_transform(&point, &render_target->drawing_state.transform,
            clip_rect->right * x_scale, clip_rect->bottom * y_scale);
    d2d_rect_expand(&transformed_rect, &point);

    if (!d2d_clip_stack_push(&render_target->clip_stack, &transformed_rect))
        WARN("Failed to push clip rect.\n");
}

static void STDMETHODCALLTYPE d2d_device_context_PopAxisAlignedClip(ID2D1DeviceContext *iface)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p.\n", iface);

    d2d_clip_stack_pop(&render_target->clip_stack);
}

static void STDMETHODCALLTYPE d2d_device_context_Clear(ID2D1DeviceContext *iface, const D2D1_COLOR_F *colour)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);
    D3D10_SUBRESOURCE_DATA buffer_data;
    struct d2d_ps_cb ps_cb_data = {0};
    D3D10_BUFFER_DESC buffer_desc;
    ID3D10Buffer *vs_cb, *ps_cb;
    D2D1_COLOR_F *c;
    HRESULT hr;

    static const struct
    {
        struct
        {
            float _11, _21, _31, pad0;
            float _12, _22, _32, pad1;
        } transform_geometry;
        struct d2d_vec4 transform_rtx;
        struct d2d_vec4 transform_rty;
    }
    vs_cb_data =
    {
        {1.0f, 0.0f, 0.0f,  0.0f,
         0.0f, 1.0f, 0.0f,  0.0f},
        {1.0f, 0.0f, 1.0f,  1.0f},
        {0.0f, 1.0f, 1.0f, -1.0f},
    };

    TRACE("iface %p, colour %p.\n", iface, colour);

    buffer_desc.ByteWidth = sizeof(vs_cb_data);
    buffer_desc.Usage = D3D10_USAGE_DEFAULT;
    buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
    buffer_desc.CPUAccessFlags = 0;
    buffer_desc.MiscFlags = 0;

    buffer_data.pSysMem = &vs_cb_data;
    buffer_data.SysMemPitch = 0;
    buffer_data.SysMemSlicePitch = 0;

    if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vs_cb)))
    {
        WARN("Failed to create constant buffer, hr %#x.\n", hr);
        return;
    }

    ps_cb_data.outline = FALSE;
    ps_cb_data.colour_brush.type = D2D_BRUSH_TYPE_SOLID;
    ps_cb_data.colour_brush.opacity = 1.0f;
    c = &ps_cb_data.colour_brush.u.solid.colour;
    if (colour)
        *c = *colour;
    if (render_target->desc.pixelFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE)
        c->a = 1.0f;
    c->r *= c->a;
    c->g *= c->a;
    c->b *= c->a;

    ps_cb_data.opacity_brush.type = D2D_BRUSH_TYPE_COUNT;

    buffer_desc.ByteWidth = sizeof(ps_cb_data);
    buffer_data.pSysMem = &ps_cb_data;

    if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &ps_cb)))
    {
        WARN("Failed to create constant buffer, hr %#x.\n", hr);
        ID3D10Buffer_Release(vs_cb);
        return;
    }

    d2d_device_context_draw(render_target, D2D_SHAPE_TYPE_TRIANGLE, render_target->ib, 6,
            render_target->vb, render_target->vb_stride, vs_cb, ps_cb, NULL, NULL);

    ID3D10Buffer_Release(ps_cb);
    ID3D10Buffer_Release(vs_cb);
}

static void STDMETHODCALLTYPE d2d_device_context_BeginDraw(ID2D1DeviceContext *iface)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p.\n", iface);

    memset(&render_target->error, 0, sizeof(render_target->error));
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_EndDraw(ID2D1DeviceContext *iface,
        D2D1_TAG *tag1, D2D1_TAG *tag2)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    HRESULT hr;

    TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2);

    if (tag1)
        *tag1 = context->error.tag1;
    if (tag2)
        *tag2 = context->error.tag2;

    if (context->ops && context->ops->device_context_present)
    {
        if (FAILED(hr = context->ops->device_context_present(context->outer_unknown)))
            context->error.code = hr;
    }

    return context->error.code;
}

static D2D1_PIXEL_FORMAT * STDMETHODCALLTYPE d2d_device_context_GetPixelFormat(ID2D1DeviceContext *iface,
        D2D1_PIXEL_FORMAT *format)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, format %p.\n", iface, format);

    *format = render_target->desc.pixelFormat;
    return format;
}

static void STDMETHODCALLTYPE d2d_device_context_SetDpi(ID2D1DeviceContext *iface, float dpi_x, float dpi_y)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, dpi_x %.8e, dpi_y %.8e.\n", iface, dpi_x, dpi_y);

    if (dpi_x == 0.0f && dpi_y == 0.0f)
    {
        dpi_x = 96.0f;
        dpi_y = 96.0f;
    }
    else if (dpi_x <= 0.0f || dpi_y <= 0.0f)
        return;

    render_target->desc.dpiX = dpi_x;
    render_target->desc.dpiY = dpi_y;
}

static void STDMETHODCALLTYPE d2d_device_context_GetDpi(ID2D1DeviceContext *iface, float *dpi_x, float *dpi_y)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);

    *dpi_x = render_target->desc.dpiX;
    *dpi_y = render_target->desc.dpiY;
}

static D2D1_SIZE_F * STDMETHODCALLTYPE d2d_device_context_GetSize(ID2D1DeviceContext *iface, D2D1_SIZE_F *size)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, size %p.\n", iface, size);

    size->width = render_target->pixel_size.width / (render_target->desc.dpiX / 96.0f);
    size->height = render_target->pixel_size.height / (render_target->desc.dpiY / 96.0f);
    return size;
}

static D2D1_SIZE_U * STDMETHODCALLTYPE d2d_device_context_GetPixelSize(ID2D1DeviceContext *iface,
        D2D1_SIZE_U *pixel_size)
{
    struct d2d_device_context *render_target = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, pixel_size %p.\n", iface, pixel_size);

    *pixel_size = render_target->pixel_size;
    return pixel_size;
}

static UINT32 STDMETHODCALLTYPE d2d_device_context_GetMaximumBitmapSize(ID2D1DeviceContext *iface)
{
    TRACE("iface %p.\n", iface);

    return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
}

static BOOL STDMETHODCALLTYPE d2d_device_context_IsSupported(ID2D1DeviceContext *iface,
        const D2D1_RENDER_TARGET_PROPERTIES *desc)
{
    FIXME("iface %p, desc %p stub!\n", iface, desc);

    return FALSE;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_CreateBitmap(ID2D1DeviceContext *iface,
        D2D1_SIZE_U size, const void *src_data, UINT32 pitch,
        const D2D1_BITMAP_PROPERTIES1 *desc, ID2D1Bitmap1 **bitmap)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    struct d2d_bitmap *object;
    HRESULT hr;

    TRACE("iface %p, size {%u, %u}, src_data %p, pitch %u, desc %p, bitmap %p.\n",
            iface, size.width, size.height, src_data, pitch, desc, bitmap);

    if (SUCCEEDED(hr = d2d_bitmap_create(context, size, src_data, pitch, desc, &object)))
        *bitmap = &object->ID2D1Bitmap1_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_CreateBitmapFromWicBitmap(
        ID2D1DeviceContext *iface, IWICBitmapSource *bitmap_source,
        const D2D1_BITMAP_PROPERTIES1 *desc, ID2D1Bitmap1 **bitmap)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    struct d2d_bitmap *object;
    HRESULT hr;

    TRACE("iface %p, bitmap_source %p, desc %p, bitmap %p.\n", iface, bitmap_source, desc, bitmap);

    if (SUCCEEDED(hr = d2d_bitmap_create_from_wic_bitmap(context, bitmap_source, desc, &object)))
        *bitmap = &object->ID2D1Bitmap1_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateColorContext(ID2D1DeviceContext *iface,
        D2D1_COLOR_SPACE space, const BYTE *profile, UINT32 profile_size, ID2D1ColorContext **color_context)
{
    FIXME("iface %p, space %#x, profile %p, profile_size %u, color_context %p stub!\n",
            iface, space, profile, profile_size, color_context);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateColorContextFromFilename(ID2D1DeviceContext *iface,
        const WCHAR *filename, ID2D1ColorContext **color_context)
{
    FIXME("iface %p, filename %s, color_context %p stub!\n", iface, debugstr_w(filename), color_context);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateColorContextFromWicColorContext(ID2D1DeviceContext *iface,
        IWICColorContext *wic_color_context, ID2D1ColorContext **color_context)
{
    FIXME("iface %p, wic_color_context %p, color_context %p stub!\n", iface, wic_color_context, color_context);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateBitmapFromDxgiSurface(ID2D1DeviceContext *iface,
        IDXGISurface *surface, const D2D1_BITMAP_PROPERTIES1 *desc, ID2D1Bitmap1 **bitmap)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    D2D1_BITMAP_PROPERTIES1 bitmap_desc;
    struct d2d_bitmap *object;
    HRESULT hr;

    TRACE("iface %p, surface %p, desc %p, bitmap %p.\n", iface, surface, desc, bitmap);

    if (!desc)
    {
        DXGI_SURFACE_DESC surface_desc;

        if (FAILED(hr = IDXGISurface_GetDesc(surface, &surface_desc)))
        {
            WARN("Failed to get surface desc, hr %#x.\n", hr);
            return hr;
        }

        memset(&bitmap_desc, 0, sizeof(bitmap_desc));
        bitmap_desc.pixelFormat.format = surface_desc.Format;
        bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
        bitmap_desc.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW;
        desc = &bitmap_desc;
    }

    if (SUCCEEDED(hr = d2d_bitmap_create_shared(context, &IID_IDXGISurface, surface, desc, &object)))
        *bitmap = &object->ID2D1Bitmap1_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateEffect(ID2D1DeviceContext *iface,
        REFCLSID effect_id, ID2D1Effect **effect)
{
    struct d2d_effect *object;

    FIXME("iface %p, effect_id %s, effect %p stub!\n", iface, debugstr_guid(effect_id), effect);

    if (!(object = heap_alloc_zero(sizeof(*object))))
        return E_OUTOFMEMORY;

    d2d_effect_init(object);

    TRACE("Created effect %p.\n", object);
    *effect = &object->ID2D1Effect_iface;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_CreateGradientStopCollection(
        ID2D1DeviceContext *iface, const D2D1_GRADIENT_STOP *stops, UINT32 stop_count,
        D2D1_COLOR_SPACE preinterpolation_space, D2D1_COLOR_SPACE postinterpolation_space,
        D2D1_BUFFER_PRECISION buffer_precision, D2D1_EXTEND_MODE extend_mode,
        D2D1_COLOR_INTERPOLATION_MODE color_interpolation_mode, ID2D1GradientStopCollection1 **gradient)
{
    FIXME("iface %p, stops %p, stop_count %u, preinterpolation_space %#x, postinterpolation_space %#x, "
            "buffer_precision %#x, extend_mode %#x, color_interpolation_mode %#x, gradient %p stub!\n",
            iface, stops, stop_count, preinterpolation_space, postinterpolation_space,
            buffer_precision, extend_mode, color_interpolation_mode, gradient);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateImageBrush(ID2D1DeviceContext *iface,
        ID2D1Image *image, const D2D1_IMAGE_BRUSH_PROPERTIES *image_brush_desc,
        const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1ImageBrush **brush)
{
    FIXME("iface %p, image %p, image_brush_desc %p, brush_desc %p, brush %p stub!\n",
            iface, image, image_brush_desc, brush_desc, brush);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_CreateBitmapBrush(ID2D1DeviceContext *iface,
        ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES1 *bitmap_brush_desc,
        const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1BitmapBrush1 **brush)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    struct d2d_brush *object;
    HRESULT hr;

    TRACE("iface %p, bitmap %p, bitmap_brush_desc %p, brush_desc %p, brush %p.\n", iface, bitmap, bitmap_brush_desc,
            brush_desc, brush);

    if (SUCCEEDED(hr = d2d_bitmap_brush_create(context->factory, bitmap, bitmap_brush_desc, brush_desc, &object)))
        *brush = (ID2D1BitmapBrush1 *)&object->ID2D1Brush_iface;

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateCommandList(ID2D1DeviceContext *iface,
        ID2D1CommandList **command_list)
{
    FIXME("iface %p, command_list %p stub!\n", iface, command_list);

    return E_NOTIMPL;
}

static BOOL STDMETHODCALLTYPE d2d_device_context_IsDxgiFormatSupported(ID2D1DeviceContext *iface, DXGI_FORMAT format)
{
    FIXME("iface %p, format %#x stub!\n", iface, format);

    return FALSE;
}

static BOOL STDMETHODCALLTYPE d2d_device_context_IsBufferPrecisionSupported(ID2D1DeviceContext *iface,
        D2D1_BUFFER_PRECISION buffer_precision)
{
    FIXME("iface %p, buffer_precision %#x stub!\n", iface, buffer_precision);

    return FALSE;
}

static void STDMETHODCALLTYPE d2d_device_context_GetImageLocalBounds(ID2D1DeviceContext *iface,
        ID2D1Image *image, D2D1_RECT_F *local_bounds)
{
    FIXME("iface %p, image %p, local_bounds %p stub!\n", iface, image, local_bounds);
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_GetImageWorldBounds(ID2D1DeviceContext *iface,
        ID2D1Image *image, D2D1_RECT_F *world_bounds)
{
    FIXME("iface %p, image %p, world_bounds %p stub!\n", iface, image, world_bounds);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_GetGlyphRunWorldBounds(ID2D1DeviceContext *iface,
        D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run,
        DWRITE_MEASURING_MODE measuring_mode, D2D1_RECT_F *bounds)
{
    FIXME("iface %p, baseline_origin %s, glyph_run %p, measuring_mode %#x, bounds %p stub!\n",
            iface, debug_d2d_point_2f(&baseline_origin), glyph_run, measuring_mode, bounds);

    return E_NOTIMPL;
}

static void STDMETHODCALLTYPE d2d_device_context_GetDevice(ID2D1DeviceContext *iface, ID2D1Device **device)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, device %p.\n", iface, device);

    *device = context->device;
    ID2D1Device_AddRef(*device);
}

static void d2d_device_context_reset_target(struct d2d_device_context *context)
{
    if (!context->target)
        return;

    ID2D1Bitmap1_Release(&context->target->ID2D1Bitmap1_iface);
    context->target = NULL;

    /* Note that DPI settings are kept. */
    memset(&context->desc.pixelFormat, 0, sizeof(context->desc.pixelFormat));
    memset(&context->pixel_size, 0, sizeof(context->pixel_size));

    ID3D10BlendState_Release(context->bs);
    context->bs = NULL;
}

static void STDMETHODCALLTYPE d2d_device_context_SetTarget(ID2D1DeviceContext *iface, ID2D1Image *target)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    struct d2d_bitmap *bitmap_impl;
    D3D10_BLEND_DESC blend_desc;
    ID2D1Bitmap *bitmap;
    HRESULT hr;

    TRACE("iface %p, target %p.\n", iface, target);

    if (!target)
    {
        d2d_device_context_reset_target(context);
        return;
    }

    if (FAILED(ID2D1Image_QueryInterface(target, &IID_ID2D1Bitmap, (void **)&bitmap)))
    {
        FIXME("Only bitmap targets are supported.\n");
        return;
    }

    bitmap_impl = unsafe_impl_from_ID2D1Bitmap(bitmap);

    if (!(bitmap_impl->options & D2D1_BITMAP_OPTIONS_TARGET))
    {
        d2d_device_context_set_error(context, D2DERR_INVALID_TARGET);
        return;
    }

    d2d_device_context_reset_target(context);

    /* Set sizes and pixel format. */
    context->pixel_size = bitmap_impl->pixel_size;
    context->desc.pixelFormat = bitmap_impl->format;
    context->target = bitmap_impl;

    memset(&blend_desc, 0, sizeof(blend_desc));
    blend_desc.BlendEnable[0] = TRUE;
    blend_desc.SrcBlend = D3D10_BLEND_ONE;
    blend_desc.DestBlend = D3D10_BLEND_INV_SRC_ALPHA;
    blend_desc.BlendOp = D3D10_BLEND_OP_ADD;
    if (context->desc.pixelFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE)
    {
        blend_desc.SrcBlendAlpha = D3D10_BLEND_ZERO;
        blend_desc.DestBlendAlpha = D3D10_BLEND_ONE;
    }
    else
    {
        blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE;
        blend_desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
    }
    blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
    blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL;
    if (FAILED(hr = ID3D10Device_CreateBlendState(context->d3d_device, &blend_desc, &context->bs)))
        WARN("Failed to create blend state, hr %#x.\n", hr);
}

static void STDMETHODCALLTYPE d2d_device_context_GetTarget(ID2D1DeviceContext *iface, ID2D1Image **target)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, target %p.\n", iface, target);

    *target = context->target ? (ID2D1Image *)&context->target->ID2D1Bitmap1_iface : NULL;
    if (*target)
        ID2D1Image_AddRef(*target);
}

static void STDMETHODCALLTYPE d2d_device_context_SetRenderingControls(ID2D1DeviceContext *iface,
        const D2D1_RENDERING_CONTROLS *rendering_controls)
{
    FIXME("iface %p, rendering_controls %p stub!\n", iface, rendering_controls);
}

static void STDMETHODCALLTYPE d2d_device_context_GetRenderingControls(ID2D1DeviceContext *iface,
        D2D1_RENDERING_CONTROLS *rendering_controls)
{
    FIXME("iface %p, rendering_controls %p stub!\n", iface, rendering_controls);
}

static void STDMETHODCALLTYPE d2d_device_context_SetPrimitiveBlend(ID2D1DeviceContext *iface,
        D2D1_PRIMITIVE_BLEND primitive_blend)
{
    FIXME("iface %p, primitive_blend %#x stub!\n", iface, primitive_blend);
}

static D2D1_PRIMITIVE_BLEND STDMETHODCALLTYPE d2d_device_context_GetPrimitiveBlend(ID2D1DeviceContext *iface)
{
    FIXME("iface %p stub!\n", iface);

    return D2D1_PRIMITIVE_BLEND_SOURCE_OVER;
}

static void STDMETHODCALLTYPE d2d_device_context_SetUnitMode(ID2D1DeviceContext *iface, D2D1_UNIT_MODE unit_mode)
{
    FIXME("iface %p, unit_mode %#x stub!\n", iface, unit_mode);
}

static D2D1_UNIT_MODE STDMETHODCALLTYPE d2d_device_context_GetUnitMode(ID2D1DeviceContext *iface)
{
    FIXME("iface %p stub!\n", iface);

    return D2D1_UNIT_MODE_DIPS;
}

static void STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_DrawGlyphRun(ID2D1DeviceContext *iface,
        D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run,
        const DWRITE_GLYPH_RUN_DESCRIPTION *glyph_run_desc, ID2D1Brush *brush, DWRITE_MEASURING_MODE measuring_mode)
{
    DWRITE_TEXT_ANTIALIAS_MODE antialias_mode = DWRITE_TEXT_ANTIALIAS_MODE_GRAYSCALE;
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
    IDWriteRenderingParams *rendering_params;
    DWRITE_RENDERING_MODE rendering_mode;
    HRESULT hr;

    TRACE("iface %p, baseline_origin %s, glyph_run %p, glyph_run_desc %p, brush %p, measuring_mode %#x.\n",
            iface, debug_d2d_point_2f(&baseline_origin), glyph_run, glyph_run_desc, brush, measuring_mode);

    if (FAILED(context->error.code))
        return;

    rendering_params = context->text_rendering_params ? context->text_rendering_params
            : context->default_text_rendering_params;

    rendering_mode = IDWriteRenderingParams_GetRenderingMode(rendering_params);

    switch (context->drawing_state.textAntialiasMode)
    {
        case D2D1_TEXT_ANTIALIAS_MODE_ALIASED:
            if (rendering_mode == DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL
                    || rendering_mode == DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC
                    || rendering_mode == DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL
                    || rendering_mode == DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC)
                d2d_device_context_set_error(context, E_INVALIDARG);
            break;

        case D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE:
            if (rendering_mode == DWRITE_RENDERING_MODE_ALIASED
                    || rendering_mode == DWRITE_RENDERING_MODE_OUTLINE)
                d2d_device_context_set_error(context, E_INVALIDARG);
            break;

        case D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE:
            if (rendering_mode == DWRITE_RENDERING_MODE_ALIASED)
                d2d_device_context_set_error(context, E_INVALIDARG);
            break;

        default:
            break;
    }

    if (FAILED(context->error.code))
        return;

    rendering_mode = DWRITE_RENDERING_MODE_DEFAULT;
    switch (context->drawing_state.textAntialiasMode)
    {
        case D2D1_TEXT_ANTIALIAS_MODE_DEFAULT:
            if (IDWriteRenderingParams_GetClearTypeLevel(rendering_params) > 0.0f)
                antialias_mode = DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE;
            break;

        case D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE:
            antialias_mode = DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE;
            break;

        case D2D1_TEXT_ANTIALIAS_MODE_ALIASED:
            rendering_mode = DWRITE_RENDERING_MODE_ALIASED;
            break;

        default:
            break;
    }

    if (rendering_mode == DWRITE_RENDERING_MODE_DEFAULT)
    {
        if (FAILED(hr = IDWriteFontFace_GetRecommendedRenderingMode(glyph_run->fontFace, glyph_run->fontEmSize,
                max(context->desc.dpiX, context->desc.dpiY) / 96.0f,
                measuring_mode, rendering_params, &rendering_mode)))
        {
            ERR("Failed to get recommended rendering mode, hr %#x.\n", hr);
            rendering_mode = DWRITE_RENDERING_MODE_OUTLINE;
        }
    }

    if (rendering_mode == DWRITE_RENDERING_MODE_OUTLINE)
        d2d_device_context_draw_glyph_run_outline(context, baseline_origin, glyph_run, brush);
    else
        d2d_device_context_draw_glyph_run_bitmap(context, baseline_origin, glyph_run, brush,
                rendering_mode, measuring_mode, antialias_mode);
}

static void STDMETHODCALLTYPE d2d_device_context_DrawImage(ID2D1DeviceContext *iface, ID2D1Image *image,
        const D2D1_POINT_2F *target_offset, const D2D1_RECT_F *image_rect, D2D1_INTERPOLATION_MODE interpolation_mode,
        D2D1_COMPOSITE_MODE composite_mode)
{
    FIXME("iface %p, image %p, target_offset %s, image_rect %s, interpolation_mode %#x, composite_mode %#x stub!\n",
            iface, image, debug_d2d_point_2f(target_offset), debug_d2d_rect_f(image_rect),
            interpolation_mode, composite_mode);
}

static void STDMETHODCALLTYPE d2d_device_context_DrawGdiMetafile(ID2D1DeviceContext *iface,
        ID2D1GdiMetafile *metafile, const D2D1_POINT_2F *target_offset)
{
    FIXME("iface %p, metafile %p, target_offset %s stub!\n",
            iface, metafile, debug_d2d_point_2f(target_offset));
}

static void STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_DrawBitmap(ID2D1DeviceContext *iface,
        ID2D1Bitmap *bitmap, const D2D1_RECT_F *dst_rect, float opacity, D2D1_INTERPOLATION_MODE interpolation_mode,
        const D2D1_RECT_F *src_rect, const D2D1_MATRIX_4X4_F *perspective_transform)
{
    struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);

    TRACE("iface %p, bitmap %p, dst_rect %s, opacity %.8e, interpolation_mode %#x, "
            "src_rect %s, perspective_transform %p.\n",
            iface, bitmap, debug_d2d_rect_f(dst_rect), opacity, interpolation_mode,
            debug_d2d_rect_f(src_rect), perspective_transform);

    d2d_device_context_draw_bitmap(context, bitmap, dst_rect, opacity, interpolation_mode, src_rect,
            perspective_transform);
}

static void STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_PushLayer(ID2D1DeviceContext *iface,
        const D2D1_LAYER_PARAMETERS1 *layer_parameters, ID2D1Layer *layer)
{
    FIXME("iface %p, layer_parameters %p, layer %p stub!\n", iface, layer_parameters, layer);
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_InvalidateEffectInputRectangle(ID2D1DeviceContext *iface,
        ID2D1Effect *effect, UINT32 input, const D2D1_RECT_F *input_rect)
{
    FIXME("iface %p, effect %p, input %u, input_rect %s stub!\n",
            iface, effect, input, debug_d2d_rect_f(input_rect));

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_GetEffectInvalidRectangleCount(ID2D1DeviceContext *iface,
        ID2D1Effect *effect, UINT32 *rect_count)
{
    FIXME("iface %p, effect %p, rect_count %p stub!\n", iface, effect, rect_count);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_GetEffectInvalidRectangles(ID2D1DeviceContext *iface,
        ID2D1Effect *effect, D2D1_RECT_F *rectangles, UINT32 rect_count)
{
    FIXME("iface %p, effect %p, rectangles %p, rect_count %u stub!\n", iface, effect, rectangles, rect_count);

    return E_NOTIMPL;
}

static HRESULT STDMETHODCALLTYPE d2d_device_context_GetEffectRequiredInputRectangles(ID2D1DeviceContext *iface,
        ID2D1Effect *effect, const D2D1_RECT_F *image_rect, const D2D1_EFFECT_INPUT_DESCRIPTION *desc,
        D2D1_RECT_F *input_rect, UINT32 input_count)
{
    FIXME("iface %p, effect %p, image_rect %s, desc %p, input_rect %p, input_count %u stub!\n",
            iface, effect, debug_d2d_rect_f(image_rect), desc, input_rect, input_count);

    return E_NOTIMPL;
}

static void STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_FillOpacityMask(ID2D1DeviceContext *iface,
        ID2D1Bitmap *mask, ID2D1Brush *brush, const D2D1_RECT_F *dst_rect, const D2D1_RECT_F *src_rect)
{
    FIXME("iface %p, mask %p, brush %p, dst_rect %s, src_rect %s stub!\n",
            iface, mask, brush, debug_d2d_rect_f(dst_rect), debug_d2d_rect_f(src_rect));
}

static const struct ID2D1DeviceContextVtbl d2d_device_context_vtbl =
{
    d2d_device_context_QueryInterface,
    d2d_device_context_AddRef,
    d2d_device_context_Release,
    d2d_device_context_GetFactory,
    d2d_device_context_CreateBitmap,
    d2d_device_context_CreateBitmapFromWicBitmap,
    d2d_device_context_CreateSharedBitmap,
    d2d_device_context_CreateBitmapBrush,
    d2d_device_context_CreateSolidColorBrush,
    d2d_device_context_CreateGradientStopCollection,
    d2d_device_context_CreateLinearGradientBrush,
    d2d_device_context_CreateRadialGradientBrush,
    d2d_device_context_CreateCompatibleRenderTarget,
    d2d_device_context_CreateLayer,
    d2d_device_context_CreateMesh,
    d2d_device_context_DrawLine,
    d2d_device_context_DrawRectangle,
    d2d_device_context_FillRectangle,
    d2d_device_context_DrawRoundedRectangle,
    d2d_device_context_FillRoundedRectangle,
    d2d_device_context_DrawEllipse,
    d2d_device_context_FillEllipse,
    d2d_device_context_DrawGeometry,
    d2d_device_context_FillGeometry,
    d2d_device_context_FillMesh,
    d2d_device_context_FillOpacityMask,
    d2d_device_context_DrawBitmap,
    d2d_device_context_DrawText,
    d2d_device_context_DrawTextLayout,
    d2d_device_context_DrawGlyphRun,
    d2d_device_context_SetTransform,
    d2d_device_context_GetTransform,
    d2d_device_context_SetAntialiasMode,
    d2d_device_context_GetAntialiasMode,
    d2d_device_context_SetTextAntialiasMode,
    d2d_device_context_GetTextAntialiasMode,
    d2d_device_context_SetTextRenderingParams,
    d2d_device_context_GetTextRenderingParams,
    d2d_device_context_SetTags,
    d2d_device_context_GetTags,
    d2d_device_context_PushLayer,
    d2d_device_context_PopLayer,
    d2d_device_context_Flush,
    d2d_device_context_SaveDrawingState,
    d2d_device_context_RestoreDrawingState,
    d2d_device_context_PushAxisAlignedClip,
    d2d_device_context_PopAxisAlignedClip,
    d2d_device_context_Clear,
    d2d_device_context_BeginDraw,
    d2d_device_context_EndDraw,
    d2d_device_context_GetPixelFormat,
    d2d_device_context_SetDpi,
    d2d_device_context_GetDpi,
    d2d_device_context_GetSize,
    d2d_device_context_GetPixelSize,
    d2d_device_context_GetMaximumBitmapSize,
    d2d_device_context_IsSupported,
    d2d_device_context_ID2D1DeviceContext_CreateBitmap,
    d2d_device_context_ID2D1DeviceContext_CreateBitmapFromWicBitmap,
    d2d_device_context_CreateColorContext,
    d2d_device_context_CreateColorContextFromFilename,
    d2d_device_context_CreateColorContextFromWicColorContext,
    d2d_device_context_CreateBitmapFromDxgiSurface,
    d2d_device_context_CreateEffect,
    d2d_device_context_ID2D1DeviceContext_CreateGradientStopCollection,
    d2d_device_context_CreateImageBrush,
    d2d_device_context_ID2D1DeviceContext_CreateBitmapBrush,
    d2d_device_context_CreateCommandList,
    d2d_device_context_IsDxgiFormatSupported,
    d2d_device_context_IsBufferPrecisionSupported,
    d2d_device_context_GetImageLocalBounds,
    d2d_device_context_GetImageWorldBounds,
    d2d_device_context_GetGlyphRunWorldBounds,
    d2d_device_context_GetDevice,
    d2d_device_context_SetTarget,
    d2d_device_context_GetTarget,
    d2d_device_context_SetRenderingControls,
    d2d_device_context_GetRenderingControls,
    d2d_device_context_SetPrimitiveBlend,
    d2d_device_context_GetPrimitiveBlend,
    d2d_device_context_SetUnitMode,
    d2d_device_context_GetUnitMode,
    d2d_device_context_ID2D1DeviceContext_DrawGlyphRun,
    d2d_device_context_DrawImage,
    d2d_device_context_DrawGdiMetafile,
    d2d_device_context_ID2D1DeviceContext_DrawBitmap,
    d2d_device_context_ID2D1DeviceContext_PushLayer,
    d2d_device_context_InvalidateEffectInputRectangle,
    d2d_device_context_GetEffectInvalidRectangleCount,
    d2d_device_context_GetEffectInvalidRectangles,
    d2d_device_context_GetEffectRequiredInputRectangles,
    d2d_device_context_ID2D1DeviceContext_FillOpacityMask,
};

static inline struct d2d_device_context *impl_from_IDWriteTextRenderer(IDWriteTextRenderer *iface)
{
    return CONTAINING_RECORD(iface, struct d2d_device_context, IDWriteTextRenderer_iface);
}

static HRESULT STDMETHODCALLTYPE d2d_text_renderer_QueryInterface(IDWriteTextRenderer *iface, REFIID iid, void **out)
{
    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);

    if (IsEqualGUID(iid, &IID_IDWriteTextRenderer)
            || IsEqualGUID(iid, &IID_IDWritePixelSnapping)
            || IsEqualGUID(iid, &IID_IUnknown))
    {
        IDWriteTextRenderer_AddRef(iface);
        *out = iface;
        return S_OK;
    }

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));

    *out = NULL;
    return E_NOINTERFACE;
}

static ULONG STDMETHODCALLTYPE d2d_text_renderer_AddRef(IDWriteTextRenderer *iface)
{
    struct d2d_device_context *render_target = impl_from_IDWriteTextRenderer(iface);

    TRACE("iface %p.\n", iface);

    return d2d_device_context_AddRef(&render_target->ID2D1DeviceContext_iface);
}

static ULONG STDMETHODCALLTYPE d2d_text_renderer_Release(IDWriteTextRenderer *iface)
{
    struct d2d_device_context *render_target = impl_from_IDWriteTextRenderer(iface);

    TRACE("iface %p.\n", iface);

    return d2d_device_context_Release(&render_target->ID2D1DeviceContext_iface);
}

static HRESULT STDMETHODCALLTYPE d2d_text_renderer_IsPixelSnappingDisabled(IDWriteTextRenderer *iface,
        void *ctx, BOOL *disabled)
{
    struct d2d_draw_text_layout_ctx *context = ctx;

    TRACE("iface %p, ctx %p, disabled %p.\n", iface, ctx, disabled);

    *disabled = context->options & D2D1_DRAW_TEXT_OPTIONS_NO_SNAP;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetCurrentTransform(IDWriteTextRenderer *iface,
        void *ctx, DWRITE_MATRIX *transform)
{
    struct d2d_device_context *render_target = impl_from_IDWriteTextRenderer(iface);

    TRACE("iface %p, ctx %p, transform %p.\n", iface, ctx, transform);

    d2d_device_context_GetTransform(&render_target->ID2D1DeviceContext_iface, (D2D1_MATRIX_3X2_F *)transform);

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetPixelsPerDip(IDWriteTextRenderer *iface, void *ctx, float *ppd)
{
    struct d2d_device_context *render_target = impl_from_IDWriteTextRenderer(iface);

    TRACE("iface %p, ctx %p, ppd %p.\n", iface, ctx, ppd);

    *ppd = render_target->desc.dpiY / 96.0f;

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRenderer *iface, void *ctx,
        float baseline_origin_x, float baseline_origin_y, DWRITE_MEASURING_MODE measuring_mode,
        const DWRITE_GLYPH_RUN *glyph_run, const DWRITE_GLYPH_RUN_DESCRIPTION *desc, IUnknown *effect)
{
    struct d2d_device_context *render_target = impl_from_IDWriteTextRenderer(iface);
    D2D1_POINT_2F baseline_origin = {baseline_origin_x, baseline_origin_y};
    struct d2d_draw_text_layout_ctx *context = ctx;
    BOOL color_font = FALSE;
    ID2D1Brush *brush;

    TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, "
            "measuring_mode %#x, glyph_run %p, desc %p, effect %p.\n",
            iface, ctx, baseline_origin_x, baseline_origin_y,
            measuring_mode, glyph_run, desc, effect);

    if (desc)
        WARN("Ignoring glyph run description %p.\n", desc);
    if (context->options & ~(D2D1_DRAW_TEXT_OPTIONS_NO_SNAP | D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT))
        FIXME("Ignoring options %#x.\n", context->options);

    brush = d2d_draw_get_text_brush(context, effect);

    TRACE("%s\n", debugstr_wn(desc->string, desc->stringLength));

    if (context->options & D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT)
    {
        IDWriteFontFace2 *fontface;

        if (SUCCEEDED(IDWriteFontFace_QueryInterface(glyph_run->fontFace,
                &IID_IDWriteFontFace2, (void **)&fontface)))
        {
            color_font = IDWriteFontFace2_IsColorFont(fontface);
            IDWriteFontFace2_Release(fontface);
        }
    }

    if (color_font)
    {
        IDWriteColorGlyphRunEnumerator *layers;
        IDWriteFactory2 *dwrite_factory;
        HRESULT hr;

        if (FAILED(hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, &IID_IDWriteFactory2,
                (IUnknown **)&dwrite_factory)))
        {
            ERR("Failed to create dwrite factory, hr %#x.\n", hr);
            ID2D1Brush_Release(brush);
            return hr;
        }

        hr = IDWriteFactory2_TranslateColorGlyphRun(dwrite_factory, baseline_origin_x, baseline_origin_y,
                glyph_run, desc, measuring_mode, (DWRITE_MATRIX *)&render_target->drawing_state.transform, 0, &layers);
        IDWriteFactory2_Release(dwrite_factory);
        if (FAILED(hr))
        {
            ERR("Failed to create color glyph run enumerator, hr %#x.\n", hr);
            ID2D1Brush_Release(brush);
            return hr;
        }

        for (;;)
        {
            const DWRITE_COLOR_GLYPH_RUN *color_run;
            ID2D1Brush *color_brush;
            D2D1_POINT_2F origin;
            BOOL has_run = FALSE;

            if (FAILED(hr = IDWriteColorGlyphRunEnumerator_MoveNext(layers, &has_run)))
            {
                ERR("Failed to switch color glyph layer, hr %#x.\n", hr);
                break;
            }

            if (!has_run)
                break;

            if (FAILED(hr = IDWriteColorGlyphRunEnumerator_GetCurrentRun(layers, &color_run)))
            {
                ERR("Failed to get current color run, hr %#x.\n", hr);
                break;
            }

            if (color_run->paletteIndex == 0xffff)
                color_brush = brush;
            else
            {
                if (FAILED(hr = d2d_device_context_CreateSolidColorBrush(&render_target->ID2D1DeviceContext_iface,
                        &color_run->runColor, NULL, (ID2D1SolidColorBrush **)&color_brush)))
                {
                    ERR("Failed to create solid color brush, hr %#x.\n", hr);
                    break;
                }
            }

            origin.x = color_run->baselineOriginX;
            origin.y = color_run->baselineOriginY;
            d2d_device_context_DrawGlyphRun(&render_target->ID2D1DeviceContext_iface,
                    origin, &color_run->glyphRun, color_brush, measuring_mode);

            if (color_brush != brush)
                ID2D1Brush_Release(color_brush);
        }

        IDWriteColorGlyphRunEnumerator_Release(layers);
    }
    else
        d2d_device_context_DrawGlyphRun(&render_target->ID2D1DeviceContext_iface,
                baseline_origin, glyph_run, brush, measuring_mode);

    ID2D1Brush_Release(brush);

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRenderer *iface, void *ctx,
        float baseline_origin_x, float baseline_origin_y, const DWRITE_UNDERLINE *underline, IUnknown *effect)
{
    struct d2d_device_context *render_target = impl_from_IDWriteTextRenderer(iface);
    const D2D1_MATRIX_3X2_F *m = &render_target->drawing_state.transform;
    struct d2d_draw_text_layout_ctx *context = ctx;
    D2D1_ANTIALIAS_MODE prev_antialias_mode;
    D2D1_POINT_2F start, end;
    ID2D1Brush *brush;
    float thickness;

    TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, underline %p, effect %p\n",
            iface, ctx, baseline_origin_x, baseline_origin_y, underline, effect);

    /* minimal thickness in DIPs that will result in at least 1 pixel thick line */
    thickness = max(96.0f / (render_target->desc.dpiY * sqrtf(m->_21 * m->_21 + m->_22 * m->_22)),
            underline->thickness);

    brush = d2d_draw_get_text_brush(context, effect);

    start.x = baseline_origin_x;
    start.y = baseline_origin_y + underline->offset + thickness / 2.0f;
    end.x = start.x + underline->width;
    end.y = start.y;
    prev_antialias_mode = d2d_device_context_set_aa_mode_from_text_aa_mode(render_target);
    d2d_device_context_DrawLine(&render_target->ID2D1DeviceContext_iface, start, end, brush, thickness, NULL);
    render_target->drawing_state.antialiasMode = prev_antialias_mode;

    ID2D1Brush_Release(brush);

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawStrikethrough(IDWriteTextRenderer *iface, void *ctx,
        float baseline_origin_x, float baseline_origin_y, const DWRITE_STRIKETHROUGH *strikethrough, IUnknown *effect)
{
    struct d2d_device_context *render_target = impl_from_IDWriteTextRenderer(iface);
    const D2D1_MATRIX_3X2_F *m = &render_target->drawing_state.transform;
    struct d2d_draw_text_layout_ctx *context = ctx;
    D2D1_ANTIALIAS_MODE prev_antialias_mode;
    D2D1_POINT_2F start, end;
    ID2D1Brush *brush;
    float thickness;

    TRACE("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, strikethrough %p, effect %p.\n",
            iface, ctx, baseline_origin_x, baseline_origin_y, strikethrough, effect);

    /* minimal thickness in DIPs that will result in at least 1 pixel thick line */
    thickness = max(96.0f / (render_target->desc.dpiY * sqrtf(m->_21 * m->_21 + m->_22 * m->_22)),
            strikethrough->thickness);

    brush = d2d_draw_get_text_brush(context, effect);

    start.x = baseline_origin_x;
    start.y = baseline_origin_y + strikethrough->offset + thickness / 2.0f;
    end.x = start.x + strikethrough->width;
    end.y = start.y;
    prev_antialias_mode = d2d_device_context_set_aa_mode_from_text_aa_mode(render_target);
    d2d_device_context_DrawLine(&render_target->ID2D1DeviceContext_iface, start, end, brush, thickness, NULL);
    render_target->drawing_state.antialiasMode = prev_antialias_mode;

    ID2D1Brush_Release(brush);

    return S_OK;
}

static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawInlineObject(IDWriteTextRenderer *iface, void *ctx,
        float origin_x, float origin_y, IDWriteInlineObject *object, BOOL is_sideways, BOOL is_rtl, IUnknown *effect)
{
    struct d2d_draw_text_layout_ctx *context = ctx;
    ID2D1Brush *brush;
    HRESULT hr;

    TRACE("iface %p, ctx %p, origin_x %.8e, origin_y %.8e, object %p, is_sideways %#x, is_rtl %#x, effect %p.\n",
            iface, ctx, origin_x, origin_y, object, is_sideways, is_rtl, effect);

    /* Inline objects may not pass effects all the way down, when using layout object internally for example.
       This is how default trimming sign object in DirectWrite works - it does not use effect passed to Draw(),
       and resulting DrawGlyphRun() is always called with NULL effect, however original effect is used and correct
       brush is selected at Direct2D level. */
    brush = context->brush;
    context->brush = d2d_draw_get_text_brush(context, effect);

    hr = IDWriteInlineObject_Draw(object, ctx, iface, origin_x, origin_y, is_sideways, is_rtl, effect);

    ID2D1Brush_Release(context->brush);
    context->brush = brush;

    return hr;
}

static const struct IDWriteTextRendererVtbl d2d_text_renderer_vtbl =
{
    d2d_text_renderer_QueryInterface,
    d2d_text_renderer_AddRef,
    d2d_text_renderer_Release,
    d2d_text_renderer_IsPixelSnappingDisabled,
    d2d_text_renderer_GetCurrentTransform,
    d2d_text_renderer_GetPixelsPerDip,
    d2d_text_renderer_DrawGlyphRun,
    d2d_text_renderer_DrawUnderline,
    d2d_text_renderer_DrawStrikethrough,
    d2d_text_renderer_DrawInlineObject,
};

static inline struct d2d_device_context *impl_from_ID2D1GdiInteropRenderTarget(ID2D1GdiInteropRenderTarget *iface)
{
    return CONTAINING_RECORD(iface, struct d2d_device_context, ID2D1GdiInteropRenderTarget_iface);
}

static HRESULT STDMETHODCALLTYPE d2d_gdi_interop_render_target_QueryInterface(ID2D1GdiInteropRenderTarget *iface,
        REFIID iid, void **out)
{
    struct d2d_device_context *render_target = impl_from_ID2D1GdiInteropRenderTarget(iface);

    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);

    return IUnknown_QueryInterface(render_target->outer_unknown, iid, out);
}

static ULONG STDMETHODCALLTYPE d2d_gdi_interop_render_target_AddRef(ID2D1GdiInteropRenderTarget *iface)
{
    struct d2d_device_context *render_target = impl_from_ID2D1GdiInteropRenderTarget(iface);

    TRACE("iface %p.\n", iface);

    return IUnknown_AddRef(render_target->outer_unknown);
}

static ULONG STDMETHODCALLTYPE d2d_gdi_interop_render_target_Release(ID2D1GdiInteropRenderTarget *iface)
{
    struct d2d_device_context *render_target = impl_from_ID2D1GdiInteropRenderTarget(iface);

    TRACE("iface %p.\n", iface);

    return IUnknown_Release(render_target->outer_unknown);
}

static HRESULT d2d_device_context_get_surface(struct d2d_device_context *render_target, IDXGISurface1 **surface)
{
    ID3D10Resource *resource;
    HRESULT hr;

    ID3D10RenderTargetView_GetResource(render_target->target->rtv, &resource);
    hr = ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface1, (void **)surface);
    ID3D10Resource_Release(resource);
    if (FAILED(hr))
    {
        *surface = NULL;
        WARN("Failed to get DXGI surface, %#x.\n", hr);
        return hr;
    }

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_gdi_interop_render_target_GetDC(ID2D1GdiInteropRenderTarget *iface,
        D2D1_DC_INITIALIZE_MODE mode, HDC *dc)
{
    struct d2d_device_context *render_target = impl_from_ID2D1GdiInteropRenderTarget(iface);
    IDXGISurface1 *surface;
    HRESULT hr;

    TRACE("iface %p, mode %d, dc %p.\n", iface, mode, dc);

    if (FAILED(hr = d2d_device_context_get_surface(render_target, &surface)))
        return hr;

    hr = IDXGISurface1_GetDC(surface, mode != D2D1_DC_INITIALIZE_MODE_COPY, dc);
    IDXGISurface1_Release(surface);

    return hr;
}

static HRESULT STDMETHODCALLTYPE d2d_gdi_interop_render_target_ReleaseDC(ID2D1GdiInteropRenderTarget *iface,
        const RECT *update)
{
    struct d2d_device_context *render_target = impl_from_ID2D1GdiInteropRenderTarget(iface);
    IDXGISurface1 *surface;
    RECT update_rect;
    HRESULT hr;

    TRACE("iface %p, update rect %s.\n", iface, wine_dbgstr_rect(update));

    if (FAILED(hr = d2d_device_context_get_surface(render_target, &surface)))
        return hr;

    if (update)
        update_rect = *update;
    hr = IDXGISurface1_ReleaseDC(surface, update ? &update_rect : NULL);
    IDXGISurface1_Release(surface);

    return hr;
}

static const struct ID2D1GdiInteropRenderTargetVtbl d2d_gdi_interop_render_target_vtbl =
{
    d2d_gdi_interop_render_target_QueryInterface,
    d2d_gdi_interop_render_target_AddRef,
    d2d_gdi_interop_render_target_Release,
    d2d_gdi_interop_render_target_GetDC,
    d2d_gdi_interop_render_target_ReleaseDC,
};

static HRESULT d2d_device_context_init(struct d2d_device_context *render_target, ID2D1Device *device,
        IUnknown *outer_unknown, const struct d2d_device_context_ops *ops)
{
    D3D10_SUBRESOURCE_DATA buffer_data;
    D3D10_STATE_BLOCK_MASK state_mask;
    struct d2d_device *device_impl;
    IDWriteFactory *dwrite_factory;
    D3D10_RASTERIZER_DESC rs_desc;
    D3D10_BUFFER_DESC buffer_desc;
    unsigned int i;
    HRESULT hr;

    static const D3D10_INPUT_ELEMENT_DESC il_desc_outline[] =
    {
        {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
        {"PREV", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D10_INPUT_PER_VERTEX_DATA, 0},
        {"NEXT", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
    };
    static const D3D10_INPUT_ELEMENT_DESC il_desc_bezier_outline[] =
    {
        {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
        {"P", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D10_INPUT_PER_VERTEX_DATA, 0},
        {"P", 1, DXGI_FORMAT_R32G32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
        {"P", 2, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D10_INPUT_PER_VERTEX_DATA, 0},
        {"PREV", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 32, D3D10_INPUT_PER_VERTEX_DATA, 0},
        {"NEXT", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 40, D3D10_INPUT_PER_VERTEX_DATA, 0},
    };
    static const D3D10_INPUT_ELEMENT_DESC il_desc_triangle[] =
    {
        {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
    };
    static const D3D10_INPUT_ELEMENT_DESC il_desc_bezier[] =
    {
        {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT,    0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
        {"TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 8, D3D10_INPUT_PER_VERTEX_DATA, 0},
    };
    static const DWORD vs_code_outline[] =
    {
#if 0
        float3x2 transform_geometry;
        float stroke_width;
        float4 transform_rtx;
        float4 transform_rty;

        struct output
        {
            float2 p : WORLD_POSITION;
            float4 b : BEZIER;
            nointerpolation float2x2 stroke_transform : STROKE_TRANSFORM;
            float4 position : SV_POSITION;
        };

        /* The lines PₚᵣₑᵥP₀ and P₀Pₙₑₓₜ, both offset by ±½w, intersect each other at:
         *
         *   Pᵢ = P₀ ± w · ½q⃑ᵢ.
         *
         * Where:
         *
         *   q⃑ᵢ = q̂ₚᵣₑᵥ⊥ + tan(½θ) · -q̂ₚᵣₑᵥ
         *   θ  = ∠PₚᵣₑᵥP₀Pₙₑₓₜ
         *   q⃑ₚᵣₑᵥ = P₀ - Pₚᵣₑᵥ */
        void main(float2 position : POSITION, float2 prev : PREV, float2 next : NEXT, out struct output o)
        {
            float2 q_prev, q_next, v_p, q_i;
            float2x2 geom;
            float l;

            o.stroke_transform = float2x2(transform_rtx.xy, transform_rty.xy) * stroke_width * 0.5f;

            geom = float2x2(transform_geometry._11_21, transform_geometry._12_22);
            q_prev = normalize(mul(geom, prev));
            q_next = normalize(mul(geom, next));

            /* tan(½θ) = sin(θ) / (1 + cos(θ))
             *         = (q̂ₚᵣₑᵥ⊥ · q̂ₙₑₓₜ) / (1 + (q̂ₚᵣₑᵥ · q̂ₙₑₓₜ)) */
            v_p = float2(-q_prev.y, q_prev.x);
            l = -dot(v_p, q_next) / (1.0f + dot(q_prev, q_next));
            q_i = l * q_prev + v_p;

            o.b = float4(0.0, 0.0, 0.0, 0.0);

            o.p = mul(float3(position, 1.0f), transform_geometry) + stroke_width * 0.5f * q_i;
            position = mul(float2x3(transform_rtx.xyz, transform_rty.xyz), float3(o.p, 1.0f))
                    * float2(transform_rtx.w, transform_rty.w);
            o.position = float4(position + float2(-1.0f, 1.0f), 0.0f, 1.0f);
        }
#endif
        0x43425844, 0xfb16cd75, 0xf5ec3e80, 0xceacf250, 0x91d29d18, 0x00000001, 0x00000608, 0x00000003,
        0x0000002c, 0x00000098, 0x00000154, 0x4e475349, 0x00000064, 0x00000003, 0x00000008, 0x00000050,
        0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x00000059, 0x00000000, 0x00000000,
        0x00000003, 0x00000001, 0x00000303, 0x0000005e, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
        0x00000303, 0x49534f50, 0x4e4f4954, 0x45525000, 0x454e0056, 0xab005458, 0x4e47534f, 0x000000b4,
        0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000c03,
        0x0000008f, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000096, 0x00000000,
        0x00000000, 0x00000003, 0x00000002, 0x00000c03, 0x00000096, 0x00000001, 0x00000000, 0x00000003,
        0x00000003, 0x00000c03, 0x000000a7, 0x00000000, 0x00000001, 0x00000003, 0x00000004, 0x0000000f,
        0x4c524f57, 0x4f505f44, 0x49544953, 0x42004e4f, 0x45495a45, 0x54530052, 0x454b4f52, 0x4152545f,
        0x4f46534e, 0x53004d52, 0x4f505f56, 0x49544953, 0xab004e4f, 0x52444853, 0x000004ac, 0x00010040,
        0x0000012b, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x0300005f, 0x00101032, 0x00000000,
        0x0300005f, 0x00101032, 0x00000001, 0x0300005f, 0x00101032, 0x00000002, 0x03000065, 0x00102032,
        0x00000000, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102032, 0x00000002, 0x03000065,
        0x00102032, 0x00000003, 0x04000067, 0x001020f2, 0x00000004, 0x00000001, 0x02000068, 0x00000003,
        0x0800000f, 0x00100012, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00101046, 0x00000002,
        0x0800000f, 0x00100022, 0x00000000, 0x00208046, 0x00000000, 0x00000001, 0x00101046, 0x00000002,
        0x0700000f, 0x00100042, 0x00000000, 0x00100046, 0x00000000, 0x00100046, 0x00000000, 0x05000044,
        0x00100042, 0x00000000, 0x0010002a, 0x00000000, 0x07000038, 0x00100032, 0x00000000, 0x00100aa6,
        0x00000000, 0x00100046, 0x00000000, 0x0800000f, 0x00100012, 0x00000001, 0x00208046, 0x00000000,
        0x00000000, 0x00101046, 0x00000001, 0x0800000f, 0x00100022, 0x00000001, 0x00208046, 0x00000000,
        0x00000001, 0x00101046, 0x00000001, 0x0700000f, 0x00100042, 0x00000000, 0x00100046, 0x00000001,
        0x00100046, 0x00000001, 0x05000044, 0x00100042, 0x00000000, 0x0010002a, 0x00000000, 0x07000038,
        0x00100032, 0x00000001, 0x00100aa6, 0x00000000, 0x00100046, 0x00000001, 0x06000036, 0x001000c2,
        0x00000001, 0x80100556, 0x00000041, 0x00000001, 0x0700000f, 0x00100042, 0x00000000, 0x00100a26,
        0x00000001, 0x00100046, 0x00000000, 0x0700000f, 0x00100012, 0x00000000, 0x00100046, 0x00000001,
        0x00100046, 0x00000000, 0x07000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001,
        0x3f800000, 0x0800000e, 0x00100012, 0x00000000, 0x8010002a, 0x00000041, 0x00000000, 0x0010000a,
        0x00000000, 0x09000032, 0x00100032, 0x00000000, 0x00100006, 0x00000000, 0x00100046, 0x00000001,
        0x00100f36, 0x00000001, 0x08000038, 0x00100042, 0x00000000, 0x0020803a, 0x00000000, 0x00000001,
        0x00004001, 0x3f000000, 0x05000036, 0x00100032, 0x00000001, 0x00101046, 0x00000000, 0x05000036,
        0x00100042, 0x00000001, 0x00004001, 0x3f800000, 0x08000010, 0x00100012, 0x00000002, 0x00100246,
        0x00000001, 0x00208246, 0x00000000, 0x00000000, 0x08000010, 0x00100022, 0x00000002, 0x00100246,
        0x00000001, 0x00208246, 0x00000000, 0x00000001, 0x09000032, 0x00100032, 0x00000000, 0x00100aa6,
        0x00000000, 0x00100046, 0x00000000, 0x00100046, 0x00000002, 0x05000036, 0x00102032, 0x00000000,
        0x00100046, 0x00000000, 0x08000036, 0x001020f2, 0x00000001, 0x00004002, 0x00000000, 0x00000000,
        0x00000000, 0x00000000, 0x06000036, 0x00100032, 0x00000001, 0x00208046, 0x00000000, 0x00000002,
        0x06000036, 0x001000c2, 0x00000001, 0x00208406, 0x00000000, 0x00000003, 0x08000038, 0x001000f2,
        0x00000001, 0x00100e46, 0x00000001, 0x00208ff6, 0x00000000, 0x00000001, 0x0a000038, 0x001000f2,
        0x00000001, 0x00100e46, 0x00000001, 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000,
        0x05000036, 0x00102032, 0x00000002, 0x00100086, 0x00000001, 0x05000036, 0x00102032, 0x00000003,
        0x001005d6, 0x00000001, 0x05000036, 0x00100042, 0x00000000, 0x00004001, 0x3f800000, 0x08000010,
        0x00100082, 0x00000000, 0x00208246, 0x00000000, 0x00000002, 0x00100246, 0x00000000, 0x08000010,
        0x00100012, 0x00000000, 0x00208246, 0x00000000, 0x00000003, 0x00100246, 0x00000000, 0x08000038,
        0x00100022, 0x00000000, 0x0010000a, 0x00000000, 0x0020803a, 0x00000000, 0x00000003, 0x08000038,
        0x00100012, 0x00000000, 0x0010003a, 0x00000000, 0x0020803a, 0x00000000, 0x00000002, 0x0a000000,
        0x00102032, 0x00000004, 0x00100046, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000,
        0x00000000, 0x08000036, 0x001020c2, 0x00000004, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
        0x3f800000, 0x0100003e,
    };
    /*     ⎡p0.x p0.y 1⎤
     * A = ⎢p1.x p1.y 1⎥
     *     ⎣p2.x p2.y 1⎦
     *
     *     ⎡0 0⎤
     * B = ⎢½ 0⎥
     *     ⎣1 1⎦
     *
     * A' = ⎡p1.x-p0.x p1.y-p0.y⎤
     *      ⎣p2.x-p0.x p2.y-p0.y⎦
     *
     * B' = ⎡½ 0⎤
     *      ⎣1 1⎦
     *
     * A'T = B'
     * T = A'⁻¹B'
     */
    static const DWORD vs_code_bezier_outline[] =
    {
#if 0
        float3x2 transform_geometry;
        float stroke_width;
        float4 transform_rtx;
        float4 transform_rty;

        struct output
        {
            float2 p : WORLD_POSITION;
            float4 b : BEZIER;
            nointerpolation float2x2 stroke_transform : STROKE_TRANSFORM;
            float4 position : SV_POSITION;
        };

        void main(float2 position : POSITION, float2 p0 : P0, float2 p1 : P1, float2 p2 : P2,
                float2 prev : PREV, float2 next : NEXT, out struct output o)
        {
            float2 q_prev, q_next, v_p, q_i, p;
            float2x2 geom, rt;
            float l;

            geom = float2x2(transform_geometry._11_21, transform_geometry._12_22);
            rt = float2x2(transform_rtx.xy, transform_rty.xy);
            o.stroke_transform = rt * stroke_width * 0.5f;

            p = mul(geom, position);
            p0 = mul(geom, p0);
            p1 = mul(geom, p1);
            p2 = mul(geom, p2);

            p -= p0;
            p1 -= p0;
            p2 -= p0;

            q_prev = normalize(mul(geom, prev));
            q_next = normalize(mul(geom, next));

            v_p = float2(-q_prev.y, q_prev.x);
            l = -dot(v_p, q_next) / (1.0f + dot(q_prev, q_next));
            q_i = l * q_prev + v_p;
            p += stroke_width * q_i;

            v_p = mul(rt, p2);
            v_p = normalize(float2(-v_p.y, v_p.x));
            if (abs(dot(mul(rt, p1), v_p)) < 1.0f)
            {
                o.b.xzw = float3(0.0f, 0.0f, 0.0f);
                o.b.y = dot(mul(rt, p), v_p);
            }
            else
            {
                o.b.zw = sign(dot(mul(rt, p1), v_p)) * v_p;
                v_p = -float2(-p.y, p.x) / dot(float2(-p1.y, p1.x), p2);
                o.b.x = dot(v_p, p1 - 0.5f * p2);
                o.b.y = dot(v_p, p1);
            }

            o.p = mul(float3(position, 1.0f), transform_geometry) + stroke_width * q_i;
            position = mul(float2x3(transform_rtx.xyz, transform_rty.xyz), float3(o.p, 1.0f))
                    * float2(transform_rtx.w, transform_rty.w);
            o.position = float4(position + float2(-1.0f, 1.0f), 0.0f, 1.0f);
        }
#endif
        0x43425844, 0x7ff88ce9, 0xd75cb064, 0x30396183, 0xca64489b, 0x00000001, 0x00000ae4, 0x00000003,
        0x0000002c, 0x000000e4, 0x000001a0, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098,
        0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x000000a1, 0x00000000, 0x00000000,
        0x00000003, 0x00000001, 0x00000303, 0x000000a1, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
        0x00000303, 0x000000a1, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x00000303, 0x000000a3,
        0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x00000303, 0x000000a8, 0x00000000, 0x00000000,
        0x00000003, 0x00000005, 0x00000303, 0x49534f50, 0x4e4f4954, 0x50005000, 0x00564552, 0x5458454e,
        0xababab00, 0x4e47534f, 0x000000b4, 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000000,
        0x00000003, 0x00000000, 0x00000c03, 0x0000008f, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
        0x0000000f, 0x00000096, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000c03, 0x00000096,
        0x00000001, 0x00000000, 0x00000003, 0x00000003, 0x00000c03, 0x000000a7, 0x00000000, 0x00000001,
        0x00000003, 0x00000004, 0x0000000f, 0x4c524f57, 0x4f505f44, 0x49544953, 0x42004e4f, 0x45495a45,
        0x54530052, 0x454b4f52, 0x4152545f, 0x4f46534e, 0x53004d52, 0x4f505f56, 0x49544953, 0xab004e4f,
        0x52444853, 0x0000093c, 0x00010040, 0x0000024f, 0x04000059, 0x00208e46, 0x00000000, 0x00000004,
        0x0300005f, 0x00101032, 0x00000000, 0x0300005f, 0x00101032, 0x00000001, 0x0300005f, 0x00101032,
        0x00000002, 0x0300005f, 0x00101032, 0x00000003, 0x0300005f, 0x00101032, 0x00000004, 0x0300005f,
        0x00101032, 0x00000005, 0x03000065, 0x00102032, 0x00000000, 0x03000065, 0x001020f2, 0x00000001,
        0x03000065, 0x00102032, 0x00000002, 0x03000065, 0x00102032, 0x00000003, 0x04000067, 0x001020f2,
        0x00000004, 0x00000001, 0x02000068, 0x00000006, 0x0800000f, 0x00100012, 0x00000000, 0x00208046,
        0x00000000, 0x00000000, 0x00101046, 0x00000005, 0x0800000f, 0x00100022, 0x00000000, 0x00208046,
        0x00000000, 0x00000001, 0x00101046, 0x00000005, 0x0700000f, 0x00100042, 0x00000000, 0x00100046,
        0x00000000, 0x00100046, 0x00000000, 0x05000044, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
        0x07000038, 0x00100032, 0x00000000, 0x00100aa6, 0x00000000, 0x00100046, 0x00000000, 0x0800000f,
        0x00100012, 0x00000001, 0x00208046, 0x00000000, 0x00000000, 0x00101046, 0x00000004, 0x0800000f,
        0x00100022, 0x00000001, 0x00208046, 0x00000000, 0x00000001, 0x00101046, 0x00000004, 0x0700000f,
        0x00100042, 0x00000000, 0x00100046, 0x00000001, 0x00100046, 0x00000001, 0x05000044, 0x00100042,
        0x00000000, 0x0010002a, 0x00000000, 0x07000038, 0x00100032, 0x00000001, 0x00100aa6, 0x00000000,
        0x00100046, 0x00000001, 0x06000036, 0x001000c2, 0x00000001, 0x80100556, 0x00000041, 0x00000001,
        0x0700000f, 0x00100042, 0x00000000, 0x00100a26, 0x00000001, 0x00100046, 0x00000000, 0x0700000f,
        0x00100012, 0x00000000, 0x00100046, 0x00000001, 0x00100046, 0x00000000, 0x07000000, 0x00100012,
        0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0800000e, 0x00100012, 0x00000000,
        0x8010002a, 0x00000041, 0x00000000, 0x0010000a, 0x00000000, 0x09000032, 0x00100032, 0x00000000,
        0x00100006, 0x00000000, 0x00100046, 0x00000001, 0x00100f36, 0x00000001, 0x05000036, 0x00100032,
        0x00000001, 0x00101046, 0x00000000, 0x05000036, 0x00100042, 0x00000001, 0x00004001, 0x3f800000,
        0x08000010, 0x00100012, 0x00000002, 0x00100246, 0x00000001, 0x00208246, 0x00000000, 0x00000000,
        0x08000010, 0x00100022, 0x00000002, 0x00100246, 0x00000001, 0x00208246, 0x00000000, 0x00000001,
        0x0a000032, 0x00100032, 0x00000001, 0x00208ff6, 0x00000000, 0x00000001, 0x00100046, 0x00000000,
        0x00100046, 0x00000002, 0x05000036, 0x00102032, 0x00000000, 0x00100046, 0x00000001, 0x0800000f,
        0x00100012, 0x00000002, 0x00208046, 0x00000000, 0x00000000, 0x00101046, 0x00000000, 0x0800000f,
        0x00100022, 0x00000002, 0x00208046, 0x00000000, 0x00000001, 0x00101046, 0x00000000, 0x0800000f,
        0x00100012, 0x00000003, 0x00208046, 0x00000000, 0x00000000, 0x00101046, 0x00000001, 0x0800000f,
        0x00100022, 0x00000003, 0x00208046, 0x00000000, 0x00000001, 0x00101046, 0x00000001, 0x08000000,
        0x001000c2, 0x00000000, 0x00100406, 0x00000002, 0x80100406, 0x00000041, 0x00000003, 0x0a000032,
        0x00100032, 0x00000000, 0x00208ff6, 0x00000000, 0x00000001, 0x00100046, 0x00000000, 0x00100ae6,
        0x00000000, 0x0800000f, 0x00100012, 0x00000002, 0x00208046, 0x00000000, 0x00000002, 0x00100046,
        0x00000000, 0x0800000f, 0x00100022, 0x00000002, 0x00208046, 0x00000000, 0x00000003, 0x00100046,
        0x00000000, 0x0800000f, 0x00100012, 0x00000004, 0x00208046, 0x00000000, 0x00000000, 0x00101046,
        0x00000003, 0x0800000f, 0x00100022, 0x00000004, 0x00208046, 0x00000000, 0x00000001, 0x00101046,
        0x00000003, 0x08000000, 0x001000c2, 0x00000002, 0x80100406, 0x00000041, 0x00000003, 0x00100406,
        0x00000004, 0x0800000f, 0x00100082, 0x00000000, 0x00208046, 0x00000000, 0x00000003, 0x00100ae6,
        0x00000002, 0x06000036, 0x00100042, 0x00000003, 0x8010003a, 0x00000041, 0x00000000, 0x0800000f,
        0x00100082, 0x00000003, 0x00208046, 0x00000000, 0x00000002, 0x00100ae6, 0x00000002, 0x0700000f,
        0x00100082, 0x00000000, 0x00100ae6, 0x00000003, 0x00100ae6, 0x00000003, 0x05000044, 0x00100082,
        0x00000000, 0x0010003a, 0x00000000, 0x07000038, 0x001000c2, 0x00000003, 0x00100ff6, 0x00000000,
        0x00100ea6, 0x00000003, 0x0700000f, 0x00100022, 0x00000004, 0x00100046, 0x00000002, 0x00100ae6,
        0x00000003, 0x06000036, 0x00100042, 0x00000000, 0x8010001a, 0x00000041, 0x00000000, 0x0800000f,
        0x00100012, 0x00000002, 0x00208046, 0x00000000, 0x00000000, 0x00101046, 0x00000002, 0x0800000f,
        0x00100022, 0x00000002, 0x00208046, 0x00000000, 0x00000001, 0x00101046, 0x00000002, 0x08000000,
        0x00100032, 0x00000005, 0x80100046, 0x00000041, 0x00000003, 0x00100046, 0x00000002, 0x06000036,
        0x00100042, 0x00000005, 0x8010001a, 0x00000041, 0x00000005, 0x0700000f, 0x00100022, 0x00000000,
        0x00100a26, 0x00000005, 0x00100ae6, 0x00000002, 0x0d000032, 0x00100032, 0x00000002, 0x80100ae6,
        0x00000041, 0x00000002, 0x00004002, 0x3f000000, 0x3f000000, 0x00000000, 0x00000000, 0x00100046,
        0x00000005, 0x0800000e, 0x00100032, 0x00000000, 0x80100a26, 0x00000041, 0x00000000, 0x00100556,
        0x00000000, 0x0700000f, 0x00100012, 0x00000002, 0x00100046, 0x00000000, 0x00100046, 0x00000002,
        0x0700000f, 0x00100022, 0x00000002, 0x00100046, 0x00000000, 0x00100046, 0x00000005, 0x0800000f,
        0x00100012, 0x00000000, 0x00208046, 0x00000000, 0x00000002, 0x00100046, 0x00000005, 0x0800000f,
        0x00100022, 0x00000000, 0x00208046, 0x00000000, 0x00000003, 0x00100046, 0x00000005, 0x0700000f,
        0x00100012, 0x00000000, 0x00100046, 0x00000000, 0x00100ae6, 0x00000003, 0x07000031, 0x00100022,
        0x00000000, 0x00004001, 0x00000000, 0x0010000a, 0x00000000, 0x07000031, 0x00100042, 0x00000000,
        0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x08000031, 0x00100012, 0x00000000, 0x8010000a,
        0x00000081, 0x00000000, 0x00004001, 0x3f800000, 0x0800001e, 0x00100022, 0x00000000, 0x8010001a,
        0x00000041, 0x00000000, 0x0010002a, 0x00000000, 0x0500002b, 0x00100022, 0x00000000, 0x0010001a,
        0x00000000, 0x07000038, 0x001000c2, 0x00000002, 0x00100ea6, 0x00000003, 0x00100556, 0x00000000,
        0x08000036, 0x001000d2, 0x00000004, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
        0x09000037, 0x001020f2, 0x00000001, 0x00100006, 0x00000000, 0x00100e46, 0x00000004, 0x00100e46,
        0x00000002, 0x06000036, 0x00100032, 0x00000000, 0x00208046, 0x00000000, 0x00000002, 0x06000036,
        0x001000c2, 0x00000000, 0x00208406, 0x00000000, 0x00000003, 0x08000038, 0x001000f2, 0x00000000,
        0x00100e46, 0x00000000, 0x00208ff6, 0x00000000, 0x00000001, 0x0a000038, 0x001000f2, 0x00000000,
        0x00100e46, 0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x05000036,
        0x00102032, 0x00000002, 0x00100086, 0x00000000, 0x05000036, 0x00102032, 0x00000003, 0x001005d6,
        0x00000000, 0x05000036, 0x00100042, 0x00000001, 0x00004001, 0x3f800000, 0x08000010, 0x00100012,
        0x00000000, 0x00208246, 0x00000000, 0x00000002, 0x00100246, 0x00000001, 0x08000010, 0x00100022,
        0x00000000, 0x00208246, 0x00000000, 0x00000003, 0x00100246, 0x00000001, 0x08000038, 0x00100022,
        0x00000001, 0x0010001a, 0x00000000, 0x0020803a, 0x00000000, 0x00000003, 0x08000038, 0x00100012,
        0x00000001, 0x0010000a, 0x00000000, 0x0020803a, 0x00000000, 0x00000002, 0x0a000000, 0x00102032,
        0x00000004, 0x00100046, 0x00000001, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
        0x08000036, 0x001020c2, 0x00000004, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000,
        0x0100003e,
    };
    static const DWORD vs_code_triangle[] =
    {
#if 0
        float3x2 transform_geometry;
        float4 transform_rtx;
        float4 transform_rty;

        struct output
        {
            float2 p : WORLD_POSITION;
            float4 b : BEZIER;
            nointerpolation float2x2 stroke_transform : STROKE_TRANSFORM;
            float4 position : SV_POSITION;
        };

        void main(float2 position : POSITION, out struct output o)
        {
            o.p = mul(float3(position, 1.0f), transform_geometry);
            o.b = float4(1.0, 0.0, 1.0, 1.0);
            o.stroke_transform = float2x2(1.0, 0.0, 0.0, 1.0);
            position = mul(float2x3(transform_rtx.xyz, transform_rty.xyz), float3(o.p, 1.0f))
                    * float2(transform_rtx.w, transform_rty.w);
            o.position = float4(position + float2(-1.0f, 1.0f), 0.0f, 1.0f);
        }
#endif
        0x43425844, 0xda43bf17, 0x06e6d155, 0xdbce2ae5, 0x8aed6fd8, 0x00000001, 0x0000034c, 0x00000003,
        0x0000002c, 0x00000060, 0x0000011c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
        0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x49534f50, 0x4e4f4954, 0xababab00,
        0x4e47534f, 0x000000b4, 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000000, 0x00000003,
        0x00000000, 0x00000c03, 0x0000008f, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
        0x00000096, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000c03, 0x00000096, 0x00000001,
        0x00000000, 0x00000003, 0x00000003, 0x00000c03, 0x000000a7, 0x00000000, 0x00000001, 0x00000003,
        0x00000004, 0x0000000f, 0x4c524f57, 0x4f505f44, 0x49544953, 0x42004e4f, 0x45495a45, 0x54530052,
        0x454b4f52, 0x4152545f, 0x4f46534e, 0x53004d52, 0x4f505f56, 0x49544953, 0xab004e4f, 0x52444853,
        0x00000228, 0x00010040, 0x0000008a, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x0300005f,
        0x00101032, 0x00000000, 0x03000065, 0x00102032, 0x00000000, 0x03000065, 0x001020f2, 0x00000001,
        0x03000065, 0x00102032, 0x00000002, 0x03000065, 0x00102032, 0x00000003, 0x04000067, 0x001020f2,
        0x00000004, 0x00000001, 0x02000068, 0x00000002, 0x05000036, 0x00100032, 0x00000000, 0x00101046,
        0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x00004001, 0x3f800000, 0x08000010, 0x00100012,
        0x00000001, 0x00100246, 0x00000000, 0x00208246, 0x00000000, 0x00000000, 0x08000010, 0x00100022,
        0x00000001, 0x00100246, 0x00000000, 0x00208246, 0x00000000, 0x00000001, 0x05000036, 0x00102032,
        0x00000000, 0x00100046, 0x00000001, 0x08000036, 0x001020f2, 0x00000001, 0x00004002, 0x3f800000,
        0x00000000, 0x3f800000, 0x3f800000, 0x08000036, 0x00102032, 0x00000002, 0x00004002, 0x3f800000,
        0x00000000, 0x00000000, 0x00000000, 0x08000036, 0x00102032, 0x00000003, 0x00004002, 0x00000000,
        0x3f800000, 0x00000000, 0x00000000, 0x05000036, 0x00100042, 0x00000001, 0x00004001, 0x3f800000,
        0x08000010, 0x00100012, 0x00000000, 0x00208246, 0x00000000, 0x00000002, 0x00100246, 0x00000001,
        0x08000010, 0x00100022, 0x00000000, 0x00208246, 0x00000000, 0x00000003, 0x00100246, 0x00000001,
        0x08000038, 0x00100022, 0x00000001, 0x0010001a, 0x00000000, 0x0020803a, 0x00000000, 0x00000003,
        0x08000038, 0x00100012, 0x00000001, 0x0010000a, 0x00000000, 0x0020803a, 0x00000000, 0x00000002,
        0x0a000000, 0x00102032, 0x00000004, 0x00100046, 0x00000001, 0x00004002, 0xbf800000, 0x3f800000,
        0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000004, 0x00004002, 0x00000000, 0x00000000,
        0x00000000, 0x3f800000, 0x0100003e,
    };
    static const DWORD vs_code_bezier[] =
    {
#if 0
        float3x2 transform_geometry;
        float4 transform_rtx;
        float4 transform_rty;

        struct output
        {
            float2 p : WORLD_POSITION;
            float4 b : BEZIER;
            nointerpolation float2x2 stroke_transform : STROKE_TRANSFORM;
            float4 position : SV_POSITION;
        };

        void main(float2 position : POSITION, float3 texcoord : TEXCOORD0, out struct output o)
        {
            o.p = mul(float3(position, 1.0f), transform_geometry);
            o.b = float4(texcoord, 1.0);
            o.stroke_transform = float2x2(1.0, 0.0, 0.0, 1.0);
            position = mul(float2x3(transform_rtx.xyz, transform_rty.xyz), float3(o.p, 1.0f))
                    * float2(transform_rtx.w, transform_rty.w);
            o.position = float4(position + float2(-1.0f, 1.0f), 0.0f, 1.0f);
        }
#endif
        0x43425844, 0xedb7472a, 0x2c2ea147, 0x36710079, 0xffc2e907, 0x00000001, 0x00000380, 0x00000003,
        0x0000002c, 0x00000080, 0x0000013c, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
        0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x00000041, 0x00000000, 0x00000000,
        0x00000003, 0x00000001, 0x00000707, 0x49534f50, 0x4e4f4954, 0x58455400, 0x524f4f43, 0xabab0044,
        0x4e47534f, 0x000000b4, 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000000, 0x00000003,
        0x00000000, 0x00000c03, 0x0000008f, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
        0x00000096, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000c03, 0x00000096, 0x00000001,
        0x00000000, 0x00000003, 0x00000003, 0x00000c03, 0x000000a7, 0x00000000, 0x00000001, 0x00000003,
        0x00000004, 0x0000000f, 0x4c524f57, 0x4f505f44, 0x49544953, 0x42004e4f, 0x45495a45, 0x54530052,
        0x454b4f52, 0x4152545f, 0x4f46534e, 0x53004d52, 0x4f505f56, 0x49544953, 0xab004e4f, 0x52444853,
        0x0000023c, 0x00010040, 0x0000008f, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x0300005f,
        0x00101032, 0x00000000, 0x0300005f, 0x00101072, 0x00000001, 0x03000065, 0x00102032, 0x00000000,
        0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102032, 0x00000002, 0x03000065, 0x00102032,
        0x00000003, 0x04000067, 0x001020f2, 0x00000004, 0x00000001, 0x02000068, 0x00000002, 0x05000036,
        0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x00004001,
        0x3f800000, 0x08000010, 0x00100012, 0x00000001, 0x00100246, 0x00000000, 0x00208246, 0x00000000,
        0x00000000, 0x08000010, 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00208246, 0x00000000,
        0x00000001, 0x05000036, 0x00102032, 0x00000000, 0x00100046, 0x00000001, 0x05000036, 0x00102072,
        0x00000001, 0x00101246, 0x00000001, 0x05000036, 0x00102082, 0x00000001, 0x00004001, 0x3f800000,
        0x08000036, 0x00102032, 0x00000002, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x00000000,
        0x08000036, 0x00102032, 0x00000003, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x00000000,
        0x05000036, 0x00100042, 0x00000001, 0x00004001, 0x3f800000, 0x08000010, 0x00100012, 0x00000000,
        0x00208246, 0x00000000, 0x00000002, 0x00100246, 0x00000001, 0x08000010, 0x00100022, 0x00000000,
        0x00208246, 0x00000000, 0x00000003, 0x00100246, 0x00000001, 0x08000038, 0x00100022, 0x00000001,
        0x0010001a, 0x00000000, 0x0020803a, 0x00000000, 0x00000003, 0x08000038, 0x00100012, 0x00000001,
        0x0010000a, 0x00000000, 0x0020803a, 0x00000000, 0x00000002, 0x0a000000, 0x00102032, 0x00000004,
        0x00100046, 0x00000001, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000, 0x00000000, 0x08000036,
        0x001020c2, 0x00000004, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
    };
    static const DWORD ps_code[] =
    {
#if 0
#define BRUSH_TYPE_SOLID    0
#define BRUSH_TYPE_LINEAR   1
#define BRUSH_TYPE_RADIAL   2
#define BRUSH_TYPE_BITMAP   3
#define BRUSH_TYPE_COUNT    4

        bool outline;
        struct brush
        {
            uint type;
            float opacity;
            float4 data[3];
        } colour_brush, opacity_brush;

        SamplerState s0, s1;
        Texture2D t0, t1;
        Buffer<float4> b0, b1;

        struct input
        {
            float2 p : WORLD_POSITION;
            float4 b : BEZIER;
            nointerpolation float2x2 stroke_transform : STROKE_TRANSFORM;
        };

        float4 sample_gradient(Buffer<float4> gradient, uint stop_count, float position)
        {
            float4 c_low, c_high;
            float p_low, p_high;
            uint i;

            p_low = gradient.Load(0).x;
            c_low = gradient.Load(1);
            c_high = c_low;

            if (position < p_low)
                return c_low;

            for (i = 1; i < stop_count; ++i)
            {
                p_high = gradient.Load(i * 2).x;
                c_high = gradient.Load(i * 2 + 1);

                if (position >= p_low && position <= p_high)
                    return lerp(c_low, c_high, (position - p_low) / (p_high - p_low));

                p_low = p_high;
                c_low = c_high;
            }

            return c_high;
        }

        float4 brush_linear(struct brush brush, Buffer<float4> gradient, float2 position)
        {
            float2 start, end, v_p, v_q;
            uint stop_count;
            float p;

            start = brush.data[0].xy;
            end = brush.data[0].zw;
            stop_count = asuint(brush.data[1].x);

            v_p = position - start;
            v_q = end - start;
            p = dot(v_q, v_p) / dot(v_q, v_q);

            return sample_gradient(gradient, stop_count, p);
        }

        float4 brush_radial(struct brush brush, Buffer<float4> gradient, float2 position)
        {
            float2 centre, offset, ra, rb, v_p, v_q, r;
            float b, c, l, t;
            uint stop_count;

            centre = brush.data[0].xy;
            offset = brush.data[0].zw;
            ra = brush.data[1].xy;
            rb = brush.data[1].zw;
            stop_count = asuint(brush.data[2].x);

            /* Project onto ra, rb. */
            r = float2(dot(ra, ra), dot(rb, rb));
            v_p = position - (centre + offset);
            v_p = float2(dot(v_p, ra), dot(v_p, rb)) / r;
            v_q = float2(dot(offset, ra), dot(offset, rb)) / r;

            /* ‖t·p̂ + q⃑‖ = 1
             * (t·p̂ + q⃑) · (t·p̂ + q⃑) = 1
             * t² + 2·(p̂·q⃑)·t + (q⃑·q⃑) = 1
             *
             * b = p̂·q⃑
             * c = q⃑·q⃑ - 1
             * t = -b + √(b² - c) */
            l = length(v_p);
            b = dot(v_p, v_q) / l;
            c = dot(v_q, v_q) - 1.0;
            t = -b + sqrt(b * b - c);

            return sample_gradient(gradient, stop_count, l / t);
        }

        float4 brush_bitmap(struct brush brush, Texture2D t, SamplerState s, float2 position)
        {
            float3 transform[2];
            bool ignore_alpha;
            float2 texcoord;
            float4 colour;

            transform[0] = brush.data[0].xyz;
            transform[1] = brush.data[1].xyz;
            ignore_alpha = asuint(brush.data[1].w);

            texcoord.x = dot(position.xy, transform[0].xy) + transform[0].z;
            texcoord.y = dot(position.xy, transform[1].xy) + transform[1].z;
            colour = t.Sample(s, texcoord);
            if (ignore_alpha)
                colour.a = 1.0;
            return colour;
        }

        float4 sample_brush(struct brush brush, Texture2D t, SamplerState s, Buffer<float4> b, float2 position)
        {
            if (brush.type == BRUSH_TYPE_SOLID)
                return brush.data[0] * brush.opacity;
            if (brush.type == BRUSH_TYPE_LINEAR)
                return brush_linear(brush, b, position) * brush.opacity;
            if (brush.type == BRUSH_TYPE_RADIAL)
                return brush_radial(brush, b, position) * brush.opacity;
            if (brush.type == BRUSH_TYPE_BITMAP)
                return brush_bitmap(brush, t, s, position) * brush.opacity;
            return float4(0.0, 0.0, 0.0, brush.opacity);
        }

        float4 main(struct input i) : SV_Target
        {
            float4 colour;

            colour = sample_brush(colour_brush, t0, s0, b0, i.p);
            if (opacity_brush.type < BRUSH_TYPE_COUNT)
                colour *= sample_brush(opacity_brush, t1, s1, b1, i.p).a;

            if (outline)
            {
                float2 du, dv, df;
                float4 uv;

                /* Evaluate the implicit form of the curve (u² - v = 0) in texture space,
                 * using the screen-space partial derivatives to convert the calculated
                 * distance to object space.
                 *
                 * d(x, y) = |f(x, y)| / ‖∇f(x, y)‖
                 *         = |f(x, y)| / √((∂f/∂x)² + (∂f/∂y)²)
                 * f(x, y) = u(x, y)² - v(x, y)
                 * ∂f/∂x = 2u · ∂u/∂x - ∂v/∂x
                 * ∂f/∂y = 2u · ∂u/∂y - ∂v/∂y */
                uv = i.b;
                du = float2(ddx(uv.x), ddy(uv.x));
                dv = float2(ddx(uv.y), ddy(uv.y));
                df = 2.0f * uv.x * du - dv;

                clip(dot(df, uv.zw));
                clip(length(mul(i.stroke_transform, df)) - abs(uv.x * uv.x - uv.y));
            }
            else
            {
                /* Evaluate the implicit form of the curve in texture space.
                 * "i.b.z" determines which side of the curve is shaded. */
                clip((i.b.x * i.b.x - i.b.y) * i.b.z);
            }

            return colour;
        }
#endif
        0x43425844, 0xf3cbb8bd, 0x5f286454, 0x139976a7, 0x6817e876, 0x00000001, 0x00001d18, 0x00000003,
        0x0000002c, 0x000000c4, 0x000000f8, 0x4e475349, 0x00000090, 0x00000004, 0x00000008, 0x00000068,
        0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000303, 0x00000077, 0x00000000, 0x00000000,
        0x00000003, 0x00000001, 0x00000f0f, 0x0000007e, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
        0x00000303, 0x0000007e, 0x00000001, 0x00000000, 0x00000003, 0x00000003, 0x00000303, 0x4c524f57,
        0x4f505f44, 0x49544953, 0x42004e4f, 0x45495a45, 0x54530052, 0x454b4f52, 0x4152545f, 0x4f46534e,
        0xab004d52, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
        0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00001c18,
        0x00000040, 0x00000706, 0x04000059, 0x00208e46, 0x00000000, 0x00000009, 0x0300005a, 0x00106000,
        0x00000000, 0x0300005a, 0x00106000, 0x00000001, 0x04001858, 0x00107000, 0x00000000, 0x00005555,
        0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x04000858, 0x00107000, 0x00000002, 0x00005555,
        0x04000858, 0x00107000, 0x00000003, 0x00005555, 0x03001062, 0x00101032, 0x00000000, 0x03001062,
        0x001010f2, 0x00000001, 0x03000862, 0x00101032, 0x00000002, 0x03000862, 0x00101032, 0x00000003,
        0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x0000000a, 0x09000038, 0x001000f2, 0x00000000,
        0x00208556, 0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x0404001f, 0x0020800a,
        0x00000000, 0x00000001, 0x08000020, 0x00100012, 0x00000001, 0x0020800a, 0x00000000, 0x00000001,
        0x00004001, 0x00000001, 0x0304001f, 0x0010000a, 0x00000001, 0x09000000, 0x00100062, 0x00000001,
        0x00101106, 0x00000000, 0x80208106, 0x00000041, 0x00000000, 0x00000002, 0x0a000000, 0x00100032,
        0x00000002, 0x80208046, 0x00000041, 0x00000000, 0x00000002, 0x00208ae6, 0x00000000, 0x00000002,
        0x0700000f, 0x00100022, 0x00000001, 0x00100046, 0x00000002, 0x00100596, 0x00000001, 0x0700000f,
        0x00100042, 0x00000001, 0x00100046, 0x00000002, 0x00100046, 0x00000002, 0x0700000e, 0x00100022,
        0x00000001, 0x0010001a, 0x00000001, 0x0010002a, 0x00000001, 0x0a00002d, 0x001000f2, 0x00000002,
        0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00107e46, 0x00000002, 0x0a00002d,
        0x001000f2, 0x00000003, 0x00004002, 0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x00107e46,
        0x00000002, 0x0700001d, 0x00100042, 0x00000001, 0x0010001a, 0x00000001, 0x0010000a, 0x00000002,
        0x0304001f, 0x0010002a, 0x00000001, 0x05000036, 0x001000f2, 0x00000004, 0x00100e46, 0x00000003,
        0x05000036, 0x001000f2, 0x00000005, 0x00100e46, 0x00000003, 0x05000036, 0x001000f2, 0x00000006,
        0x00100e46, 0x00000003, 0x05000036, 0x00100042, 0x00000001, 0x0010000a, 0x00000002, 0x05000036,
        0x00100082, 0x00000001, 0x00004001, 0x00000001, 0x05000036, 0x00100022, 0x00000002, 0x00004001,
        0x00000000, 0x01000030, 0x08000050, 0x00100042, 0x00000002, 0x0010003a, 0x00000001, 0x0020800a,
        0x00000000, 0x00000003, 0x05000036, 0x00100022, 0x00000002, 0x00004001, 0x00000000, 0x03040003,
        0x0010002a, 0x00000002, 0x07000029, 0x00100042, 0x00000002, 0x0010003a, 0x00000001, 0x00004001,
        0x00000001, 0x0700002d, 0x001000f2, 0x00000007, 0x00100aa6, 0x00000002, 0x00107e46, 0x00000002,
        0x0700001e, 0x00100042, 0x00000002, 0x0010002a, 0x00000002, 0x00004001, 0x00000001, 0x0700002d,
        0x001000f2, 0x00000008, 0x00100aa6, 0x00000002, 0x00107e46, 0x00000002, 0x0700001d, 0x00100042,
        0x00000002, 0x0010001a, 0x00000001, 0x0010002a, 0x00000001, 0x0700001d, 0x00100082, 0x00000002,
        0x0010000a, 0x00000007, 0x0010001a, 0x00000001, 0x07000001, 0x00100042, 0x00000002, 0x0010003a,
        0x00000002, 0x0010002a, 0x00000002, 0x0304001f, 0x0010002a, 0x00000002, 0x08000000, 0x00100082,
        0x00000002, 0x8010002a, 0x00000041, 0x00000001, 0x0010001a, 0x00000001, 0x08000000, 0x00100022,
        0x00000007, 0x8010002a, 0x00000041, 0x00000001, 0x0010000a, 0x00000007, 0x0700000e, 0x00100082,
        0x00000002, 0x0010003a, 0x00000002, 0x0010001a, 0x00000007, 0x08000000, 0x001000f2, 0x00000009,
        0x80100e46, 0x00000041, 0x00000005, 0x00100e46, 0x00000008, 0x09000032, 0x001000f2, 0x00000009,
        0x00100ff6, 0x00000002, 0x00100e46, 0x00000009, 0x00100e46, 0x00000005, 0x05000036, 0x001000f2,
        0x00000006, 0x00100e46, 0x00000008, 0x05000036, 0x00100022, 0x00000002, 0x00004001, 0xffffffff,
        0x05000036, 0x001000f2, 0x00000004, 0x00100e46, 0x00000009, 0x01000002, 0x01000015, 0x05000036,
        0x001000f2, 0x00000005, 0x00100e46, 0x00000008, 0x05000036, 0x00100042, 0x00000001, 0x0010000a,
        0x00000007, 0x0700001e, 0x00100082, 0x00000001, 0x0010003a, 0x00000001, 0x00004001, 0x00000001,
        0x05000036, 0x001000f2, 0x00000006, 0x00100e46, 0x00000008, 0x05000036, 0x00100022, 0x00000002,
        0x0010002a, 0x00000002, 0x01000016, 0x09000037, 0x001000f2, 0x00000003, 0x00100556, 0x00000002,
        0x00100e46, 0x00000004, 0x00100e46, 0x00000006, 0x01000015, 0x08000038, 0x001000f2, 0x00000000,
        0x00100e46, 0x00000003, 0x00208556, 0x00000000, 0x00000001, 0x01000015, 0x0300001f, 0x0010000a,
        0x00000001, 0x08000020, 0x00100012, 0x00000001, 0x0020800a, 0x00000000, 0x00000001, 0x00004001,
        0x00000002, 0x0304001f, 0x0010000a, 0x00000001, 0x0900000f, 0x00100012, 0x00000002, 0x00208046,
        0x00000000, 0x00000003, 0x00208046, 0x00000000, 0x00000003, 0x0900000f, 0x00100022, 0x00000002,
        0x00208ae6, 0x00000000, 0x00000003, 0x00208ae6, 0x00000000, 0x00000003, 0x09000000, 0x00100062,
        0x00000001, 0x00208ba6, 0x00000000, 0x00000002, 0x00208106, 0x00000000, 0x00000002, 0x08000000,
        0x00100062, 0x00000001, 0x80100656, 0x00000041, 0x00000001, 0x00101106, 0x00000000, 0x0800000f,
        0x00100012, 0x00000003, 0x00100596, 0x00000001, 0x00208046, 0x00000000, 0x00000003, 0x0800000f,
        0x00100022, 0x00000003, 0x00100596, 0x00000001, 0x00208ae6, 0x00000000, 0x00000003, 0x0700000e,
        0x00100062, 0x00000001, 0x00100106, 0x00000003, 0x00100106, 0x00000002, 0x0900000f, 0x00100012,
        0x00000003, 0x00208ae6, 0x00000000, 0x00000002, 0x00208046, 0x00000000, 0x00000003, 0x0900000f,
        0x00100022, 0x00000003, 0x00208ae6, 0x00000000, 0x00000002, 0x00208ae6, 0x00000000, 0x00000003,
        0x0700000e, 0x00100032, 0x00000002, 0x00100046, 0x00000003, 0x00100046, 0x00000002, 0x0700000f,
        0x00100082, 0x00000001, 0x00100596, 0x00000001, 0x00100596, 0x00000001, 0x0500004b, 0x00100082,
        0x00000001, 0x0010003a, 0x00000001, 0x0700000f, 0x00100022, 0x00000001, 0x00100596, 0x00000001,
        0x00100046, 0x00000002, 0x0700000e, 0x00100022, 0x00000001, 0x0010001a, 0x00000001, 0x0010003a,
        0x00000001, 0x0700000f, 0x00100042, 0x00000001, 0x00100046, 0x00000002, 0x00100046, 0x00000002,
        0x07000000, 0x00100042, 0x00000001, 0x0010002a, 0x00000001, 0x00004001, 0xbf800000, 0x0a000032,
        0x00100042, 0x00000001, 0x0010001a, 0x00000001, 0x0010001a, 0x00000001, 0x8010002a, 0x00000041,
        0x00000001, 0x0500004b, 0x00100042, 0x00000001, 0x0010002a, 0x00000001, 0x08000000, 0x00100022,
        0x00000001, 0x0010002a, 0x00000001, 0x8010001a, 0x00000041, 0x00000001, 0x0700000e, 0x00100022,
        0x00000001, 0x0010003a, 0x00000001, 0x0010001a, 0x00000001, 0x0a00002d, 0x001000f2, 0x00000002,
        0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00107e46, 0x00000002, 0x0a00002d,
        0x001000f2, 0x00000003, 0x00004002, 0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x00107e46,
        0x00000002, 0x0700001d, 0x00100042, 0x00000001, 0x0010001a, 0x00000001, 0x0010000a, 0x00000002,
        0x0304001f, 0x0010002a, 0x00000001, 0x05000036, 0x001000f2, 0x00000004, 0x00100e46, 0x00000003,
        0x05000036, 0x001000f2, 0x00000005, 0x00100e46, 0x00000003, 0x05000036, 0x001000f2, 0x00000006,
        0x00100e46, 0x00000003, 0x05000036, 0x00100042, 0x00000001, 0x0010000a, 0x00000002, 0x05000036,
        0x00100082, 0x00000001, 0x00004001, 0x00000001, 0x05000036, 0x00100022, 0x00000002, 0x00004001,
        0x00000000, 0x01000030, 0x08000050, 0x00100042, 0x00000002, 0x0010003a, 0x00000001, 0x0020800a,
        0x00000000, 0x00000004, 0x05000036, 0x00100022, 0x00000002, 0x00004001, 0x00000000, 0x03040003,
        0x0010002a, 0x00000002, 0x07000029, 0x00100042, 0x00000002, 0x0010003a, 0x00000001, 0x00004001,
        0x00000001, 0x0700002d, 0x001000f2, 0x00000007, 0x00100aa6, 0x00000002, 0x00107e46, 0x00000002,
        0x0700001e, 0x00100042, 0x00000002, 0x0010002a, 0x00000002, 0x00004001, 0x00000001, 0x0700002d,
        0x001000f2, 0x00000008, 0x00100aa6, 0x00000002, 0x00107e46, 0x00000002, 0x0700001d, 0x00100042,
        0x00000002, 0x0010001a, 0x00000001, 0x0010002a, 0x00000001, 0x0700001d, 0x00100082, 0x00000002,
        0x0010000a, 0x00000007, 0x0010001a, 0x00000001, 0x07000001, 0x00100042, 0x00000002, 0x0010003a,
        0x00000002, 0x0010002a, 0x00000002, 0x0304001f, 0x0010002a, 0x00000002, 0x08000000, 0x00100082,
        0x00000002, 0x8010002a, 0x00000041, 0x00000001, 0x0010001a, 0x00000001, 0x08000000, 0x00100022,
        0x00000007, 0x8010002a, 0x00000041, 0x00000001, 0x0010000a, 0x00000007, 0x0700000e, 0x00100082,
        0x00000002, 0x0010003a, 0x00000002, 0x0010001a, 0x00000007, 0x08000000, 0x001000f2, 0x00000009,
        0x80100e46, 0x00000041, 0x00000005, 0x00100e46, 0x00000008, 0x09000032, 0x001000f2, 0x00000009,
        0x00100ff6, 0x00000002, 0x00100e46, 0x00000009, 0x00100e46, 0x00000005, 0x05000036, 0x001000f2,
        0x00000006, 0x00100e46, 0x00000008, 0x05000036, 0x00100022, 0x00000002, 0x00004001, 0xffffffff,
        0x05000036, 0x001000f2, 0x00000004, 0x00100e46, 0x00000009, 0x01000002, 0x01000015, 0x05000036,
        0x001000f2, 0x00000005, 0x00100e46, 0x00000008, 0x05000036, 0x00100042, 0x00000001, 0x0010000a,
        0x00000007, 0x0700001e, 0x00100082, 0x00000001, 0x0010003a, 0x00000001, 0x00004001, 0x00000001,
        0x05000036, 0x001000f2, 0x00000006, 0x00100e46, 0x00000008, 0x05000036, 0x00100022, 0x00000002,
        0x0010002a, 0x00000002, 0x01000016, 0x09000037, 0x001000f2, 0x00000003, 0x00100556, 0x00000002,
        0x00100e46, 0x00000004, 0x00100e46, 0x00000006, 0x01000015, 0x08000038, 0x001000f2, 0x00000000,
        0x00100e46, 0x00000003, 0x00208556, 0x00000000, 0x00000001, 0x01000015, 0x0300001f, 0x0010000a,
        0x00000001, 0x08000020, 0x00100012, 0x00000001, 0x0020800a, 0x00000000, 0x00000001, 0x00004001,
        0x00000003, 0x0304001f, 0x0010000a, 0x00000001, 0x0800000f, 0x00100022, 0x00000001, 0x00101046,
        0x00000000, 0x00208046, 0x00000000, 0x00000002, 0x08000000, 0x00100012, 0x00000002, 0x0010001a,
        0x00000001, 0x0020802a, 0x00000000, 0x00000002, 0x0800000f, 0x00100022, 0x00000001, 0x00101046,
        0x00000000, 0x00208046, 0x00000000, 0x00000003, 0x08000000, 0x00100022, 0x00000002, 0x0010001a,
        0x00000001, 0x0020802a, 0x00000000, 0x00000003, 0x09000045, 0x001000f2, 0x00000002, 0x00100046,
        0x00000002, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0a000037, 0x00100082, 0x00000002,
        0x0020803a, 0x00000000, 0x00000003, 0x00004001, 0x3f800000, 0x0010003a, 0x00000002, 0x08000038,
        0x001000f2, 0x00000000, 0x00100e46, 0x00000002, 0x00208556, 0x00000000, 0x00000001, 0x01000015,
        0x05000036, 0x00100012, 0x00000002, 0x00004001, 0x00000000, 0x06000036, 0x00100082, 0x00000002,
        0x0020801a, 0x00000000, 0x00000001, 0x09000037, 0x001000f2, 0x00000000, 0x00100006, 0x00000001,
        0x00100e46, 0x00000000, 0x00100c06, 0x00000002, 0x01000015, 0x01000015, 0x01000015, 0x0800004f,
        0x00100012, 0x00000001, 0x0020800a, 0x00000000, 0x00000005, 0x00004001, 0x00000004, 0x0304001f,
        0x0010000a, 0x00000001, 0x09000038, 0x00100012, 0x00000001, 0x0020801a, 0x00000000, 0x00000005,
        0x0020803a, 0x00000000, 0x00000006, 0x0404001f, 0x0020800a, 0x00000000, 0x00000005, 0x08000020,
        0x00100022, 0x00000001, 0x0020800a, 0x00000000, 0x00000005, 0x00004001, 0x00000001, 0x0304001f,
        0x0010001a, 0x00000001, 0x09000000, 0x001000c2, 0x00000001, 0x00101406, 0x00000000, 0x80208406,
        0x00000041, 0x00000000, 0x00000006, 0x0a000000, 0x00100032, 0x00000002, 0x80208046, 0x00000041,
        0x00000000, 0x00000006, 0x00208ae6, 0x00000000, 0x00000006, 0x0700000f, 0x00100042, 0x00000001,
        0x00100046, 0x00000002, 0x00100ae6, 0x00000001, 0x0700000f, 0x00100082, 0x00000001, 0x00100046,
        0x00000002, 0x00100046, 0x00000002, 0x0700000e, 0x00100042, 0x00000001, 0x0010002a, 0x00000001,
        0x0010003a, 0x00000001, 0x0a00002d, 0x001000f2, 0x00000002, 0x00004002, 0x00000000, 0x00000000,
        0x00000000, 0x00000000, 0x00107e46, 0x00000003, 0x0a00002d, 0x001000f2, 0x00000003, 0x00004002,
        0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x00107e46, 0x00000003, 0x0700001d, 0x00100082,
        0x00000001, 0x0010002a, 0x00000001, 0x0010000a, 0x00000002, 0x0304001f, 0x0010003a, 0x00000001,
        0x05000036, 0x00100082, 0x00000001, 0x0010003a, 0x00000003, 0x05000036, 0x00100062, 0x00000002,
        0x00100ff6, 0x00000003, 0x05000036, 0x00100082, 0x00000002, 0x0010000a, 0x00000002, 0x08000036,
        0x00100032, 0x00000003, 0x00004002, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x01000030,
        0x08000050, 0x00100042, 0x00000003, 0x0010000a, 0x00000003, 0x0020800a, 0x00000000, 0x00000007,
        0x05000036, 0x00100022, 0x00000003, 0x00004001, 0x00000000, 0x03040003, 0x0010002a, 0x00000003,
        0x07000029, 0x00100042, 0x00000003, 0x0010000a, 0x00000003, 0x00004001, 0x00000001, 0x0700002d,
        0x001000f2, 0x00000004, 0x00100aa6, 0x00000003, 0x00107e46, 0x00000003, 0x0700001e, 0x00100042,
        0x00000003, 0x0010002a, 0x00000003, 0x00004001, 0x00000001, 0x0700002d, 0x001000f2, 0x00000005,
        0x00100aa6, 0x00000003, 0x00107e46, 0x00000003, 0x0700001d, 0x00100042, 0x00000003, 0x0010002a,
        0x00000001, 0x0010003a, 0x00000002, 0x0700001d, 0x00100022, 0x00000004, 0x0010000a, 0x00000004,
        0x0010002a, 0x00000001, 0x07000001, 0x00100042, 0x00000003, 0x0010002a, 0x00000003, 0x0010001a,
        0x00000004, 0x0304001f, 0x0010002a, 0x00000003, 0x08000000, 0x00100022, 0x00000004, 0x0010002a,
        0x00000001, 0x8010003a, 0x00000041, 0x00000002, 0x08000000, 0x00100042, 0x00000004, 0x8010003a,
        0x00000041, 0x00000002, 0x0010000a, 0x00000004, 0x0700000e, 0x00100022, 0x00000004, 0x0010001a,
        0x00000004, 0x0010002a, 0x00000004, 0x08000000, 0x00100042, 0x00000004, 0x8010001a, 0x00000041,
        0x00000002, 0x0010003a, 0x00000005, 0x09000032, 0x00100022, 0x00000004, 0x0010001a, 0x00000004,
        0x0010002a, 0x00000004, 0x0010001a, 0x00000002, 0x05000036, 0x00100042, 0x00000002, 0x0010003a,
        0x00000005, 0x05000036, 0x00100022, 0x00000003, 0x00004001, 0xffffffff, 0x05000036, 0x00100082,
        0x00000001, 0x0010001a, 0x00000004, 0x01000002, 0x01000015, 0x05000036, 0x00100022, 0x00000002,
        0x0010003a, 0x00000005, 0x05000036, 0x00100082, 0x00000002, 0x0010000a, 0x00000004, 0x0700001e,
        0x00100012, 0x00000003, 0x0010000a, 0x00000003, 0x00004001, 0x00000001, 0x05000036, 0x00100042,
        0x00000002, 0x0010003a, 0x00000005, 0x05000036, 0x00100032, 0x00000003, 0x00100086, 0x00000003,
        0x01000016, 0x09000037, 0x00100042, 0x00000001, 0x0010001a, 0x00000003, 0x0010003a, 0x00000001,
        0x0010002a, 0x00000002, 0x01000012, 0x05000036, 0x00100042, 0x00000001, 0x0010003a, 0x00000003,
        0x01000015, 0x08000038, 0x00100012, 0x00000001, 0x0010002a, 0x00000001, 0x0020801a, 0x00000000,
        0x00000005, 0x01000015, 0x0300001f, 0x0010001a, 0x00000001, 0x08000020, 0x00100022, 0x00000001,
        0x0020800a, 0x00000000, 0x00000005, 0x00004001, 0x00000002, 0x0304001f, 0x0010001a, 0x00000001,
        0x0900000f, 0x00100012, 0x00000002, 0x00208046, 0x00000000, 0x00000007, 0x00208046, 0x00000000,
        0x00000007, 0x0900000f, 0x00100022, 0x00000002, 0x00208ae6, 0x00000000, 0x00000007, 0x00208ae6,
        0x00000000, 0x00000007, 0x09000000, 0x001000c2, 0x00000001, 0x00208ea6, 0x00000000, 0x00000006,
        0x00208406, 0x00000000, 0x00000006, 0x08000000, 0x001000c2, 0x00000001, 0x80100ea6, 0x00000041,
        0x00000001, 0x00101406, 0x00000000, 0x0800000f, 0x00100012, 0x00000003, 0x00100ae6, 0x00000001,
        0x00208046, 0x00000000, 0x00000007, 0x0800000f, 0x00100022, 0x00000003, 0x00100ae6, 0x00000001,
        0x00208ae6, 0x00000000, 0x00000007, 0x0700000e, 0x001000c2, 0x00000001, 0x00100406, 0x00000003,
        0x00100406, 0x00000002, 0x0900000f, 0x00100012, 0x00000003, 0x00208ae6, 0x00000000, 0x00000006,
        0x00208046, 0x00000000, 0x00000007, 0x0900000f, 0x00100022, 0x00000003, 0x00208ae6, 0x00000000,
        0x00000006, 0x00208ae6, 0x00000000, 0x00000007, 0x0700000e, 0x00100032, 0x00000002, 0x00100046,
        0x00000003, 0x00100046, 0x00000002, 0x0700000f, 0x00100042, 0x00000002, 0x00100ae6, 0x00000001,
        0x00100ae6, 0x00000001, 0x0500004b, 0x00100042, 0x00000002, 0x0010002a, 0x00000002, 0x0700000f,
        0x00100042, 0x00000001, 0x00100ae6, 0x00000001, 0x00100046, 0x00000002, 0x0700000e, 0x00100042,
        0x00000001, 0x0010002a, 0x00000001, 0x0010002a, 0x00000002, 0x0700000f, 0x00100082, 0x00000001,
        0x00100046, 0x00000002, 0x00100046, 0x00000002, 0x07000000, 0x00100082, 0x00000001, 0x0010003a,
        0x00000001, 0x00004001, 0xbf800000, 0x0a000032, 0x00100082, 0x00000001, 0x0010002a, 0x00000001,
        0x0010002a, 0x00000001, 0x8010003a, 0x00000041, 0x00000001, 0x0500004b, 0x00100082, 0x00000001,
        0x0010003a, 0x00000001, 0x08000000, 0x00100042, 0x00000001, 0x0010003a, 0x00000001, 0x8010002a,
        0x00000041, 0x00000001, 0x0700000e, 0x00100042, 0x00000001, 0x0010002a, 0x00000002, 0x0010002a,
        0x00000001, 0x0a00002d, 0x001000f2, 0x00000002, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
        0x00000000, 0x00107e46, 0x00000003, 0x0a00002d, 0x001000f2, 0x00000003, 0x00004002, 0x00000001,
        0x00000001, 0x00000001, 0x00000001, 0x00107e46, 0x00000003, 0x0700001d, 0x00100082, 0x00000001,
        0x0010002a, 0x00000001, 0x0010000a, 0x00000002, 0x0304001f, 0x0010003a, 0x00000001, 0x05000036,
        0x00100082, 0x00000001, 0x0010003a, 0x00000003, 0x05000036, 0x00100062, 0x00000002, 0x00100ff6,
        0x00000003, 0x05000036, 0x00100082, 0x00000002, 0x0010000a, 0x00000002, 0x08000036, 0x00100032,
        0x00000003, 0x00004002, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x01000030, 0x08000050,
        0x00100042, 0x00000003, 0x0010000a, 0x00000003, 0x0020800a, 0x00000000, 0x00000008, 0x05000036,
        0x00100022, 0x00000003, 0x00004001, 0x00000000, 0x03040003, 0x0010002a, 0x00000003, 0x07000029,
        0x00100042, 0x00000003, 0x0010000a, 0x00000003, 0x00004001, 0x00000001, 0x0700002d, 0x001000f2,
        0x00000004, 0x00100aa6, 0x00000003, 0x00107e46, 0x00000003, 0x0700001e, 0x00100042, 0x00000003,
        0x0010002a, 0x00000003, 0x00004001, 0x00000001, 0x0700002d, 0x001000f2, 0x00000005, 0x00100aa6,
        0x00000003, 0x00107e46, 0x00000003, 0x0700001d, 0x00100042, 0x00000003, 0x0010002a, 0x00000001,
        0x0010003a, 0x00000002, 0x0700001d, 0x00100022, 0x00000004, 0x0010000a, 0x00000004, 0x0010002a,
        0x00000001, 0x07000001, 0x00100042, 0x00000003, 0x0010002a, 0x00000003, 0x0010001a, 0x00000004,
        0x0304001f, 0x0010002a, 0x00000003, 0x08000000, 0x00100022, 0x00000004, 0x0010002a, 0x00000001,
        0x8010003a, 0x00000041, 0x00000002, 0x08000000, 0x00100042, 0x00000004, 0x8010003a, 0x00000041,
        0x00000002, 0x0010000a, 0x00000004, 0x0700000e, 0x00100022, 0x00000004, 0x0010001a, 0x00000004,
        0x0010002a, 0x00000004, 0x08000000, 0x00100042, 0x00000004, 0x8010001a, 0x00000041, 0x00000002,
        0x0010003a, 0x00000005, 0x09000032, 0x00100022, 0x00000004, 0x0010001a, 0x00000004, 0x0010002a,
        0x00000004, 0x0010001a, 0x00000002, 0x05000036, 0x00100042, 0x00000002, 0x0010003a, 0x00000005,
        0x05000036, 0x00100022, 0x00000003, 0x00004001, 0xffffffff, 0x05000036, 0x00100082, 0x00000001,
        0x0010001a, 0x00000004, 0x01000002, 0x01000015, 0x05000036, 0x00100022, 0x00000002, 0x0010003a,
        0x00000005, 0x05000036, 0x00100082, 0x00000002, 0x0010000a, 0x00000004, 0x0700001e, 0x00100012,
        0x00000003, 0x0010000a, 0x00000003, 0x00004001, 0x00000001, 0x05000036, 0x00100042, 0x00000002,
        0x0010003a, 0x00000005, 0x05000036, 0x00100032, 0x00000003, 0x00100086, 0x00000003, 0x01000016,
        0x09000037, 0x00100042, 0x00000001, 0x0010001a, 0x00000003, 0x0010003a, 0x00000001, 0x0010002a,
        0x00000002, 0x01000012, 0x05000036, 0x00100042, 0x00000001, 0x0010003a, 0x00000003, 0x01000015,
        0x08000038, 0x00100012, 0x00000001, 0x0010002a, 0x00000001, 0x0020801a, 0x00000000, 0x00000005,
        0x01000015, 0x0300001f, 0x0010001a, 0x00000001, 0x08000020, 0x00100022, 0x00000001, 0x0020800a,
        0x00000000, 0x00000005, 0x00004001, 0x00000003, 0x0304001f, 0x0010001a, 0x00000001, 0x0800000f,
        0x00100042, 0x00000001, 0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000006, 0x08000000,
        0x00100012, 0x00000002, 0x0010002a, 0x00000001, 0x0020802a, 0x00000000, 0x00000006, 0x0800000f,
        0x00100042, 0x00000001, 0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000007, 0x08000000,
        0x00100022, 0x00000002, 0x0010002a, 0x00000001, 0x0020802a, 0x00000000, 0x00000007, 0x09000045,
        0x001000f2, 0x00000002, 0x00100046, 0x00000002, 0x00107e46, 0x00000001, 0x00106000, 0x00000001,
        0x0a000037, 0x00100042, 0x00000001, 0x0020803a, 0x00000000, 0x00000007, 0x00004001, 0x3f800000,
        0x0010003a, 0x00000002, 0x08000038, 0x00100012, 0x00000001, 0x0010002a, 0x00000001, 0x0020801a,
        0x00000000, 0x00000005, 0x01000015, 0x0a000037, 0x00100012, 0x00000001, 0x0010001a, 0x00000001,
        0x0010000a, 0x00000001, 0x0020801a, 0x00000000, 0x00000005, 0x01000015, 0x01000015, 0x01000015,
        0x07000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100006, 0x00000001, 0x01000012,
        0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x01000015, 0x08000027, 0x00100012,
        0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00004001, 0x00000000, 0x0500003b, 0x00100022,
        0x00000000, 0x0010000a, 0x00000000, 0x0500000b, 0x00100032, 0x00000001, 0x00101046, 0x00000001,
        0x0500000c, 0x001000c2, 0x00000001, 0x00101406, 0x00000001, 0x07000000, 0x00100042, 0x00000000,
        0x0010100a, 0x00000001, 0x0010100a, 0x00000001, 0x0a000032, 0x001000c2, 0x00000000, 0x00100aa6,
        0x00000000, 0x00100806, 0x00000001, 0x80100d56, 0x00000041, 0x00000001, 0x0700000f, 0x00100012,
        0x00000001, 0x00100ae6, 0x00000000, 0x00101ae6, 0x00000001, 0x07000031, 0x00100012, 0x00000001,
        0x0010000a, 0x00000001, 0x00004001, 0x00000000, 0x07000001, 0x00100012, 0x00000001, 0x0010000a,
        0x00000000, 0x0010000a, 0x00000001, 0x0304000d, 0x0010000a, 0x00000001, 0x07000038, 0x00100032,
        0x00000001, 0x00100ff6, 0x00000000, 0x00101046, 0x00000003, 0x09000032, 0x001000c2, 0x00000000,
        0x00101406, 0x00000002, 0x00100aa6, 0x00000000, 0x00100406, 0x00000001, 0x0700000f, 0x00100042,
        0x00000000, 0x00100ae6, 0x00000000, 0x00100ae6, 0x00000000, 0x0500004b, 0x00100042, 0x00000000,
        0x0010002a, 0x00000000, 0x0a000032, 0x00100082, 0x00000000, 0x0010100a, 0x00000001, 0x0010100a,
        0x00000001, 0x8010101a, 0x00000041, 0x00000001, 0x08000000, 0x00100042, 0x00000000, 0x8010003a,
        0x000000c1, 0x00000000, 0x0010002a, 0x00000000, 0x07000031, 0x00100042, 0x00000000, 0x0010002a,
        0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
        0x0010002a, 0x00000000, 0x0304000d, 0x0010000a, 0x00000000, 0x07000038, 0x00100012, 0x00000000,
        0x0010003a, 0x00000000, 0x0010102a, 0x00000001, 0x07000031, 0x00100012, 0x00000000, 0x0010000a,
        0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100012, 0x00000000, 0x0010001a, 0x00000000,
        0x0010000a, 0x00000000, 0x0304000d, 0x0010000a, 0x00000000, 0x0100003e,
    };
    static const struct shape_info
    {
        enum d2d_shape_type shape_type;
        const D3D10_INPUT_ELEMENT_DESC *il_desc;
        unsigned int il_element_count;
        const void *vs_code;
        size_t vs_code_size;
    }
    shape_info[] =
    {
        {D2D_SHAPE_TYPE_OUTLINE,        il_desc_outline,        ARRAY_SIZE(il_desc_outline),
                                        vs_code_outline,        sizeof(vs_code_outline)},
        {D2D_SHAPE_TYPE_BEZIER_OUTLINE, il_desc_bezier_outline, ARRAY_SIZE(il_desc_bezier_outline),
                                        vs_code_bezier_outline, sizeof(vs_code_bezier_outline)},
        {D2D_SHAPE_TYPE_TRIANGLE,       il_desc_triangle,       ARRAY_SIZE(il_desc_triangle),
                                        vs_code_triangle,       sizeof(vs_code_triangle)},
        {D2D_SHAPE_TYPE_BEZIER,         il_desc_bezier,         ARRAY_SIZE(il_desc_bezier),
                                        vs_code_bezier,         sizeof(vs_code_bezier)},
    };
    static const struct
    {
        float x, y;
    }
    quad[] =
    {
        {-1.0f,  1.0f},
        {-1.0f, -1.0f},
        { 1.0f,  1.0f},
        { 1.0f, -1.0f},
    };
    static const UINT16 indices[] = {0, 1, 2, 2, 1, 3};

    render_target->ID2D1DeviceContext_iface.lpVtbl = &d2d_device_context_vtbl;
    render_target->ID2D1GdiInteropRenderTarget_iface.lpVtbl = &d2d_gdi_interop_render_target_vtbl;
    render_target->IDWriteTextRenderer_iface.lpVtbl = &d2d_text_renderer_vtbl;
    render_target->IUnknown_iface.lpVtbl = &d2d_device_context_inner_unknown_vtbl;
    render_target->refcount = 1;
    ID2D1Device_GetFactory(device, &render_target->factory);
    render_target->device = device;
    ID2D1Device_AddRef(render_target->device);

    render_target->outer_unknown = outer_unknown ? outer_unknown : &render_target->IUnknown_iface;
    render_target->ops = ops;

    device_impl = unsafe_impl_from_ID2D1Device(device);
    if (FAILED(hr = IDXGIDevice_QueryInterface(device_impl->dxgi_device,
            &IID_ID3D10Device, (void **)&render_target->d3d_device)))
    {
        WARN("Failed to get device interface, hr %#x.\n", hr);
        ID2D1Factory_Release(render_target->factory);
        return hr;
    }

    if (FAILED(hr = D3D10StateBlockMaskEnableAll(&state_mask)))
    {
        WARN("Failed to create stateblock mask, hr %#x.\n", hr);
        goto err;
    }

    if (FAILED(hr = D3D10CreateStateBlock(render_target->d3d_device, &state_mask, &render_target->stateblock)))
    {
        WARN("Failed to create stateblock, hr %#x.\n", hr);
        goto err;
    }

    for (i = 0; i < ARRAY_SIZE(shape_info); ++i)
    {
        const struct shape_info *si = &shape_info[i];

        if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->d3d_device, si->il_desc, si->il_element_count,
                si->vs_code, si->vs_code_size, &render_target->shape_resources[si->shape_type].il)))
        {
            WARN("Failed to create input layout for shape type %#x, hr %#x.\n", si->shape_type, hr);
            goto err;
        }

        if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->d3d_device, si->vs_code,
                si->vs_code_size, &render_target->shape_resources[si->shape_type].vs)))
        {
            WARN("Failed to create vertex shader for shape type %#x, hr %#x.\n", si->shape_type, hr);
            goto err;
        }

    }

    if (FAILED(hr = ID3D10Device_CreatePixelShader(render_target->d3d_device,
            ps_code, sizeof(ps_code), &render_target->ps)))
    {
        WARN("Failed to create pixel shader, hr %#x.\n", hr);
        goto err;
    }

    buffer_desc.ByteWidth = sizeof(indices);
    buffer_desc.Usage = D3D10_USAGE_DEFAULT;
    buffer_desc.BindFlags = D3D10_BIND_INDEX_BUFFER;
    buffer_desc.CPUAccessFlags = 0;
    buffer_desc.MiscFlags = 0;

    buffer_data.pSysMem = indices;
    buffer_data.SysMemPitch = 0;
    buffer_data.SysMemSlicePitch = 0;

    if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device,
            &buffer_desc, &buffer_data, &render_target->ib)))
    {
        WARN("Failed to create clear index buffer, hr %#x.\n", hr);
        goto err;
    }

    buffer_desc.ByteWidth = sizeof(quad);
    buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
    buffer_data.pSysMem = quad;

    render_target->vb_stride = sizeof(*quad);
    if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device,
            &buffer_desc, &buffer_data, &render_target->vb)))
    {
        WARN("Failed to create clear vertex buffer, hr %#x.\n", hr);
        goto err;
    }

    rs_desc.FillMode = D3D10_FILL_SOLID;
    rs_desc.CullMode = D3D10_CULL_NONE;
    rs_desc.FrontCounterClockwise = FALSE;
    rs_desc.DepthBias = 0;
    rs_desc.DepthBiasClamp = 0.0f;
    rs_desc.SlopeScaledDepthBias = 0.0f;
    rs_desc.DepthClipEnable = TRUE;
    rs_desc.ScissorEnable = TRUE;
    rs_desc.MultisampleEnable = FALSE;
    rs_desc.AntialiasedLineEnable = FALSE;
    if (FAILED(hr = ID3D10Device_CreateRasterizerState(render_target->d3d_device, &rs_desc, &render_target->rs)))
    {
        WARN("Failed to create clear rasterizer state, hr %#x.\n", hr);
        goto err;
    }

    if (FAILED(hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
            &IID_IDWriteFactory, (IUnknown **)&dwrite_factory)))
    {
        ERR("Failed to create dwrite factory, hr %#x.\n", hr);
        goto err;
    }

    hr = IDWriteFactory_CreateRenderingParams(dwrite_factory, &render_target->default_text_rendering_params);
    IDWriteFactory_Release(dwrite_factory);
    if (FAILED(hr))
    {
        ERR("Failed to create default text rendering parameters, hr %#x.\n", hr);
        goto err;
    }

    render_target->drawing_state.transform = identity;

    if (!d2d_clip_stack_init(&render_target->clip_stack))
    {
        WARN("Failed to initialize clip stack.\n");
        hr = E_FAIL;
        goto err;
    }

    render_target->desc.dpiX = 96.0f;
    render_target->desc.dpiY = 96.0f;

    return S_OK;

err:
    if (render_target->default_text_rendering_params)
        IDWriteRenderingParams_Release(render_target->default_text_rendering_params);
    if (render_target->rs)
        ID3D10RasterizerState_Release(render_target->rs);
    if (render_target->vb)
        ID3D10Buffer_Release(render_target->vb);
    if (render_target->ib)
        ID3D10Buffer_Release(render_target->ib);
    if (render_target->ps)
        ID3D10PixelShader_Release(render_target->ps);
    for (i = 0; i < D2D_SHAPE_TYPE_COUNT; ++i)
    {
        if (render_target->shape_resources[i].vs)
            ID3D10VertexShader_Release(render_target->shape_resources[i].vs);
        if (render_target->shape_resources[i].il)
            ID3D10InputLayout_Release(render_target->shape_resources[i].il);
    }
    if (render_target->stateblock)
        render_target->stateblock->lpVtbl->Release(render_target->stateblock);
    if (render_target->d3d_device)
        ID3D10Device_Release(render_target->d3d_device);
    ID2D1Device_Release(render_target->device);
    ID2D1Factory_Release(render_target->factory);
    return hr;
}

HRESULT d2d_d3d_create_render_target(ID2D1Device *device, IDXGISurface *surface, IUnknown *outer_unknown,
        const struct d2d_device_context_ops *ops, const D2D1_RENDER_TARGET_PROPERTIES *desc, void **render_target)
{
    D2D1_BITMAP_PROPERTIES1 bitmap_desc;
    struct d2d_device_context *object;
    ID2D1Bitmap1 *bitmap;
    HRESULT hr;

    if (desc->type != D2D1_RENDER_TARGET_TYPE_DEFAULT && desc->type != D2D1_RENDER_TARGET_TYPE_HARDWARE)
        WARN("Ignoring render target type %#x.\n", desc->type);
    if (desc->usage != D2D1_RENDER_TARGET_USAGE_NONE)
        FIXME("Ignoring render target usage %#x.\n", desc->usage);
    if (desc->minLevel != D2D1_FEATURE_LEVEL_DEFAULT)
        WARN("Ignoring feature level %#x.\n", desc->minLevel);

    bitmap_desc.dpiX = desc->dpiX;
    bitmap_desc.dpiY = desc->dpiY;

    if (bitmap_desc.dpiX == 0.0f && bitmap_desc.dpiY == 0.0f)
    {
        bitmap_desc.dpiX = 96.0f;
        bitmap_desc.dpiY = 96.0f;
    }
    else if (bitmap_desc.dpiX <= 0.0f || bitmap_desc.dpiY <= 0.0f)
        return E_INVALIDARG;

    if (!(object = heap_alloc_zero(sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = d2d_device_context_init(object, device, outer_unknown, ops)))
    {
        WARN("Failed to initialize render target, hr %#x.\n", hr);
        heap_free(object);
        return hr;
    }

    ID2D1DeviceContext_SetDpi(&object->ID2D1DeviceContext_iface, bitmap_desc.dpiX, bitmap_desc.dpiY);

    if (surface)
    {
        bitmap_desc.pixelFormat = desc->pixelFormat;
        bitmap_desc.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW;
        bitmap_desc.colorContext = NULL;

        if (FAILED(hr = ID2D1DeviceContext_CreateBitmapFromDxgiSurface(&object->ID2D1DeviceContext_iface,
                surface, &bitmap_desc, &bitmap)))
        {
            WARN("Failed to create target bitmap, hr %#x.\n", hr);
            IUnknown_Release(&object->IUnknown_iface);
            heap_free(object);
            return hr;
        }

        ID2D1DeviceContext_SetTarget(&object->ID2D1DeviceContext_iface, (ID2D1Image *)bitmap);
        ID2D1Bitmap1_Release(bitmap);
    }
    else
        object->desc.pixelFormat = desc->pixelFormat;

    TRACE("Created render target %p.\n", object);
    *render_target = outer_unknown ? &object->IUnknown_iface : (IUnknown *)&object->ID2D1DeviceContext_iface;

    return S_OK;
}

static HRESULT WINAPI d2d_device_QueryInterface(ID2D1Device *iface, REFIID iid, void **out)
{
    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);

    if (IsEqualGUID(iid, &IID_ID2D1Device)
            || IsEqualGUID(iid, &IID_ID2D1Resource)
            || IsEqualGUID(iid, &IID_IUnknown))
    {
        ID2D1Device_AddRef(iface);
        *out = iface;
        return S_OK;
    }

    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));

    *out = NULL;
    return E_NOINTERFACE;
}

static ULONG WINAPI d2d_device_AddRef(ID2D1Device *iface)
{
    struct d2d_device *device = impl_from_ID2D1Device(iface);
    ULONG refcount = InterlockedIncrement(&device->refcount);

    TRACE("%p increasing refcount to %u.\n", iface, refcount);

    return refcount;
}

static ULONG WINAPI d2d_device_Release(ID2D1Device *iface)
{
    struct d2d_device *device = impl_from_ID2D1Device(iface);
    ULONG refcount = InterlockedDecrement(&device->refcount);

    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        IDXGIDevice_Release(device->dxgi_device);
        ID2D1Factory1_Release(device->factory);
        heap_free(device);
    }

    return refcount;
}

static void WINAPI d2d_device_GetFactory(ID2D1Device *iface, ID2D1Factory **factory)
{
    struct d2d_device *device = impl_from_ID2D1Device(iface);

    TRACE("iface %p, factory %p.\n", iface, factory);

    *factory = (ID2D1Factory *)device->factory;
    ID2D1Factory1_AddRef(device->factory);
}

static HRESULT WINAPI d2d_device_CreateDeviceContext(ID2D1Device *iface, D2D1_DEVICE_CONTEXT_OPTIONS options,
        ID2D1DeviceContext **context)
{
    struct d2d_device_context *object;
    HRESULT hr;

    TRACE("iface %p, options %#x, context %p.\n", iface, options, context);

    if (options)
        FIXME("Options are ignored %#x.\n", options);

    if (!(object = heap_alloc_zero(sizeof(*object))))
        return E_OUTOFMEMORY;

    if (FAILED(hr = d2d_device_context_init(object, iface, NULL, NULL)))
    {
        WARN("Failed to initialize device context, hr %#x.\n", hr);
        heap_free(object);
        return hr;
    }

    TRACE("Created device context %p.\n", object);
    *context = &object->ID2D1DeviceContext_iface;

    return S_OK;
}

static HRESULT WINAPI d2d_device_CreatePrintControl(ID2D1Device *iface, IWICImagingFactory *wic_factory,
        IPrintDocumentPackageTarget *document_target, const D2D1_PRINT_CONTROL_PROPERTIES *desc,
        ID2D1PrintControl **print_control)
{
    FIXME("iface %p, wic_factory %p, document_target %p, desc %p, print_control %p stub!\n", iface, wic_factory,
            document_target, desc, print_control);

    return E_NOTIMPL;
}

static void WINAPI d2d_device_SetMaximumTextureMemory(ID2D1Device *iface, UINT64 max_texture_memory)
{
    FIXME("iface %p, max_texture_memory %s stub!\n", iface, wine_dbgstr_longlong(max_texture_memory));
}

static UINT64 WINAPI d2d_device_GetMaximumTextureMemory(ID2D1Device *iface)
{
    FIXME("iface %p stub!\n", iface);

    return 0;
}

static HRESULT WINAPI d2d_device_ClearResources(ID2D1Device *iface, UINT msec_since_use)
{
    FIXME("iface %p, msec_since_use %u stub!\n", iface, msec_since_use);

    return E_NOTIMPL;
}

static const struct ID2D1DeviceVtbl d2d_device_vtbl =
{
    d2d_device_QueryInterface,
    d2d_device_AddRef,
    d2d_device_Release,
    d2d_device_GetFactory,
    d2d_device_CreateDeviceContext,
    d2d_device_CreatePrintControl,
    d2d_device_SetMaximumTextureMemory,
    d2d_device_GetMaximumTextureMemory,
    d2d_device_ClearResources,
};

static struct d2d_device *unsafe_impl_from_ID2D1Device(ID2D1Device *iface)
{
    if (!iface)
        return NULL;
    assert(iface->lpVtbl == &d2d_device_vtbl);
    return CONTAINING_RECORD(iface, struct d2d_device, ID2D1Device_iface);
}

void d2d_device_init(struct d2d_device *device, ID2D1Factory1 *iface, IDXGIDevice *dxgi_device)
{
    device->ID2D1Device_iface.lpVtbl = &d2d_device_vtbl;
    device->refcount = 1;
    device->factory = iface;
    ID2D1Factory1_AddRef(device->factory);
    device->dxgi_device = dxgi_device;
    IDXGIDevice_AddRef(device->dxgi_device);
}
