<stage name="ShellGame" 
	friendlyName="Shell Game"
	stageWidth="800" 
	type="timedBonus"
	stageHeight="600"
	time="0:30" >

	<environment bgLayout="resources/backdrops/SunkenTreasure/bgLayout.xml" 
				 fgLayout="resources/backdrops/SunkenTreasure/fgLayout.xml"
				 mgLayout="resources/backdrops/SunkenTreasure/mgLayout.xml" />

	<toolTip file="config/toolTips/barracudaTip.xml" type="danger" delay="0.3" />
	
	<playerFish config="config/Fish/AnglerPlayer.xml" >
		<size size="6.5" targetScore="0" scale="0.5" />
		<size size="8.5" targetScore="999" scale="1.00" />
	</playerFish>

<!-- Fish -->

<!-- Hazards -->
		
	<enemyFish name="Oysters" template="config/fish/oysterFast.xml" poolSize="6" displayMenuImage="false" mode="onlyUneaten" >
		<staticSpawn pos="60,506" doRespawn="false" />
		<staticSpawn pos="200,545" doRespawn="false" />
		<staticSpawn pos="345,530" doRespawn="false" />
		<staticSpawn pos="485,543" doRespawn="false" />
		<staticSpawn pos="620,530" doRespawn="false" />
		<staticSpawn pos="750,545" doRespawn="false" />
		<spawnInfo playerSize="0"	maxCount="0"	respawnFreq="(.5,1.5)" />		
	</enemyFish>

<!-- Powerups -->

	<enemyFish name="Speed Bubbles" template="config/fish/BonusBubbleSpeed.xml" poolSize="1"  displayMenuImage="false" mode="uncounted" >
		<spawnInfo playerSize="0"	maxCount="1"	respawnFreq="(2.0,4.0)" />
	</enemyFish>

	<music	introSound="stageIntro"
			outroSound="stageOutro"
			gameMusic="resources/music/track2.wav" />
		
</stage>
