<stage name="BarracudaAlert" 
	friendlyName="BarracudaAlert" 
	stageWidth="800" 
	stageHeight="600"
	time="1:00" >

	<environment bgLayout="resources/backdrops/StarFish/bgLayout.xml" 
				 fgLayout="resources/backdrops/StarFish/fgLayout.xml"
				 mgLayout="resources/backdrops/StarFish/mgLayout.xml" />

	<playerFish config="config/Fish/AngelPlayer.xml" >
		<size size="1.5" targetScore="0" scale="0.4" />
		<size size="3.5" targetScore="250" scale="0.67" />
		<size size="6.5" targetScore="800" scale="1.00" />
		<size size="7.5" targetScore="1350" scale="1.00" />
	</playerFish>

<!-- Fish -->

	<enemyFish name="Minnow Small Flyby" template="config/fish/MinnowSmallFlyby.xml" poolSize="25">
		<spawnInfo playerSize="0"	maxCount="10"	respawnFreq="0.2" />
		<spawnInfo playerSize="3.5" maxCount="6"	respawnFreq="(.3,1.5)" />
		<spawnInfo playerSize="6.5" maxCount="8"	respawnFreq="(.2,1.0)" />
	</enemyFish>

	<enemyFish name="SurgeonAMediumFlyby" template="config/fish/SurgeonAMediumFlyby.xml" poolSize="5" >
		<spawnInfo playerSize="0"	maxCount="3"	respawnFreq="(1.5,2.5)" />
		<spawnInfo playerSize="3.5"	maxCount="4"	respawnFreq="(.6,1.4)" />
		<spawnInfo playerSize="6.5"	maxCount="0"	respawnFreq="(.3,0.8)" />
	</enemyFish>

	<enemyFish name="SurgeonBLargeFlyby" template="config/fish/SurgeonBLargeFlyby.xml" poolSize="5" >
		<spawnInfo playerSize="0"	maxCount="1"	respawnFreq="(1.8,2.8)" />
		<spawnInfo playerSize="3.5"	maxCount="3"	respawnFreq="(1.2,2.0)" />
		<spawnInfo playerSize="6.5"	maxCount="5"	respawnFreq="(.6,1.0)" />
	</enemyFish>

	<enemyFish name="Barracuda" template="config/fish/Barracuda.xml" poolSize="1" displayMenuImage="false" mode="uncounted" >
		<spawnInfo playerSize="0"	maxCount="1"	respawnFreq="(2.5,7.0)" />
	</enemyFish>

<!-- Hazards -->

	<enemyFish name="Oysters" template="config/fish/oyster.xml" poolSize="1" displayMenuImage="false" mode="uncounted" >
		<staticSpawn pos="550,525" doRespawn="true" />
		<spawnInfo playerSize="0"	maxCount="0"	respawnFreq="(.5,1.5)" />		
	</enemyFish>

<!-- Powerups -->

	<music	introSound="stageIntro"
			outroSound="stageOutro"
			gameMusic="resources/music/track4.wav" />
		
</stage>
